Online casino news, analysis and data - iGB https://igamingbusiness.com/topic/gaming/online-casino/ Tue, 02 Dec 2025 07:51:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://igamingbusiness.com/img-srv/JuwUp719ouJb8QCBpWPOSNV4cveNeM-HTViu45fmCdY/resizing_type:auto/width:32/height:0/gravity:sm/enlarge:1/ext:webp/strip_metadata:1/quality:90/cachebuster:filesize-34130/bG9jYWw6Ly8vaWdhbWluZ2J1c2luZXNzLmNvbS93cC1jb250ZW50L3VwbG9hZHMvMjAyNC8xMS9jcm9wcGVkLWlnYnRodW1ibmFpbC5wbmc.webp Online casino news, analysis and data - iGB https://igamingbusiness.com/topic/gaming/online-casino/ 32 32 The Gambling Review podcast speaks to key stakeholders on the state of play in industry and the ever-changing landscape of the world of gaming. iGB false iGB matthew.hutchings@clariongaming.com Copyright 2021 The Gambling Review Podcast Copyright 2021 The Gambling Review Podcast podcast The Gambling Review Podcast hosted by iGB Online casino news, analysis and data - iGB 1400x1400_RIGHT+TO+THE+SOURCE.jpg https://igamingbusiness.com/topic/gaming/online-casino/ Myanmar police demolish hundreds of online scam compounds https://igamingbusiness.com/gaming/online-casino/myanmar-police-demolish-hundreds-online-scam-compounds/ Mon, 01 Dec 2025 17:50:19 +0000 https://igamingbusiness.com/?p=419805 Myanmar continues to crack down on fraud operations in the “scam capital” of Shwe Kokko on the Thai border. Since 2017, the once-rural village has become synonymous with crypto scams and illegal online gambling. But some news reports suggest the crackdown is more show than substance.

In the latest series of raids, police arrested more than 2,000 foreign workers, reports Malaysian-based news site The Star. They seized and destroyed more than 3,300 computers, almost 22,000 mobile phones and other equipment used in online gambling. Authorities have detained former workers pending deportation.

Following the raids, the government systematically sealed or demolished the illegally built structures and broadcast the demolitions on state-run media. As of Saturday, crews had levelled 270 out of 635 buildings.

Is Myanmar crackdown an illusion?

Myanmar has reportedly targeted Shwe Kokko in its “final battle” to eradicate the multibillion-dollar fraud network. But officials may be less committed to the shutdown than they claim. The Irawaddy reports that thousands of scam workers have not been deported at all, but simply relocated to cities throughout Myanmar.

The New York Times likewise suggested the demolitions were “performative”, a strategy by the Myanmar junta to placate Beijing, which opposes scams that victimise its people.

“Just blowing up a bunch of empty buildings in an angry, haphazard fashion might be demonstrative of a show of force,” transnational crime expert Jacob Sims told the Times. “But practically, it’s nothing. No kingpins of KK Park have been turned over.”

In a similar case, organised crime gangs turned the once-sleepy border town of Laukkaing into a hub of criminal activity. Starting in the early 2000s, they developed unregulated gaming halls, houses of prostitution and online scam operations.

Before their arrests, the notorious Bai family ran 41 scam factories in Laukkaing on China’s northeastern border. There they conducted “pig-butchering scams”, building seemingly trusting romantic or financial relationships with online victims, then stealing their money, often via cryptocurrency transactions.

Trillion-dollar global threat

Online scam workers themselves may also be victims, lured into an illegal industry, then subjected to imprisonment, abuse and torture.

According to the United Nations Office of Drugs and Crime, a number of Asian border towns have become “strongholds” for transnational crime syndicates dealing in human trafficking, drug distribution, illegal gambling and “industrial-scale money laundering”.

UNDOC estimates that losses from cyberfraud in East and Southeast Asia topped US$18 billion in 2023, and may have amounted to $37 billion. Globally, these scams were estimated to cost consumers more than $1 trillion per year.

]]>
Tue, 02 Dec 2025 07:44:14 +0000
What does Amusnet’s new bonus platform excel at? https://igamingbusiness.com/casino-games/amusnet-new-igaming-bonus-platform/ Mon, 01 Dec 2025 16:17:53 +0000 https://igamingbusiness.com/?p=419782 Bonuses are a foundational marketing tool in iGaming, yet many would argue we’re still far off a friction-free experience.

Can bonusing be improved? And is there still room for innovation? iGB sat down with Amusnet to hear what’s new with the gaming juggernaut’s new bonus platform, and why the provider is so bullish on its capabilities.

]]>
Mon, 01 Dec 2025 17:37:16 +0000
Weekend Report: Casino fraud arrests, new Evoplay CFO, Caesars in Missouri https://igamingbusiness.com/legal-compliance/legal/weekend-report-casino-arrests-evoplay-caesars-missouri/ Mon, 01 Dec 2025 12:34:22 +0000 https://igamingbusiness.com/?p=419759 Welcome to the Weekend Report, where iGB looks at the news you may have missed across the last few days. This week, a husband and wife arrested over allegations of fraudulent casino winnings, a new Evoplay CFO and Caesars launches sports betting in Missouri.

Couple arrested over AU$1.2 million fraudulent casino win

A husband and wife from Kazakhstan have been arrested over allegations they defrauded an Australian casino out of AU$1.2million (US$786,059).

The BBC reports that the couple was caught cheating at Crown Sydney. Dilnoza Israilova was found to be wearing a discreet camera on her T-shirt while gambling at the venue.

Police also found “magnetised probes” and a mirror attachment for a phone allegedly used to rig games. Both she and her husband, Alisherykhoja Israilov, were arrested shortly after.

New South Wales Police charged the pair with dishonestly obtaining a financial advantage. They remain in custody over the matter.

Malta regulator issues further warning over illegal sites

The Malta Gaming Authority (MGA) has distanced itself from two websites that claim to be licensed by the regulator.

Both Lavbet321.com and Kasinoseta.com claimed to have been approved by the MGA and that they hold a Malta licence. However, the regulator said this was not the case with either site.

The MGA said that any reference to the regulator or a Malta gaming licence is “false and misleading”.

“The MGA would like to remind consumers not to utilise services provided by an entity unless they have ascertained that the entity in question is authorised to provide such services by the MGA,” the regulator said.

London councils join anti-gambling ad campaign on Underground

Five more London councils have declared their support for a campaign to stop gambling advertising on the city’s Underground.

Barnet, Brent, Enfield, Hackney and Lewisham councils joined the Coalition to End Gambling Ads (CEGA), the BBC reported. The group campaigns against the spread of harmful gambling promotions, with the Underground one of its focus areas.

Haringey Council was the first council to join CEGA in January 2025. The ongoing campaign calls for the end of advertising for all forms of gambling.

In 2021, Mayor of London Sir Sadiq Khan pledged to implement such a ban as part of his re-election manifesto. However, this has yet to come to fruition.

Evoplay welcomes Mantsiou as chief financial officer

The game development studio Evoplay has promoted Vasilena Mantsiou to the role of chief financial officer.

As CFO, she will oversee the studio’s financial strategy, planning and operations. This, Evoplay said, will support sustainable growth and stability as part of its global expansion plans.

Mantsiou joined Evoplay in May 2022 and was promoted to head of the accounting department in January 2024.

“Vasilena’s been an integral part of Evoplay’s journey, demonstrating exceptional leadership and deep financial expertise,” said Ivan Kravchuk, CEO at Evoplay, “Her promotion to CFO is a natural step forward. We’re confident that her strategic vision will continue to support our long-term goals as we expand into new markets.”

Caesars launches sports betting in Missouri

On the first day online sports betting became available in Missouri Monday, Caesars Entertainment has announced its launch.

Players in the state can now download the Caesars Sportsbook mobile app and place bets on a range of markets. They can also visit physical locations at both Harrah’s Kansas City and Horseshoe St Louis.

Missouri was also the first state where Caesars launched with Universal Digital Wallet on the first day of wagering. This enables deposits and withdrawals across Caesars platforms in all regulated states.

Eric Hession, president of Caesars Digital, said: “From our intuitive mobile app to our in-person sportsbooks at Harrah’s Kansas City and Horseshoe St Louis, we’re committed to providing a secure and responsible way for fans to engage with the sports they love.”

]]>
Tue, 02 Dec 2025 07:51:56 +0000
Why Austria could be closer than ever to an open iGaming market https://igamingbusiness.com/legal-compliance/regulation/why-austria-could-be-closer-than-ever-open-igaming-market/ Fri, 28 Nov 2025 15:59:42 +0000 https://igamingbusiness.com/?p=419592 Very few markets in Europe have been as resistant to change as Austria – but hopes of a major overhaul are growing within the industry. After months of political delay, proposals for gambling reforms are set to be imminently released by the Ministry of Finance – and stakeholders believe the signs are pointing to the end of the current iGaming monopoly in Austria.

At present, a single licence is available in Austria for lotteries and online gaming products. This 15-year permit is held by Austrian Lotteries’ brand Win2day – a subsidiary of Casinos Austria, which also holds all 12 land-based casino licences. Austria’s state holding company, ÖBAG, in turn owns a 33% stake in Casinos Austria.

Rumours of reform have been swirling since Austria’s three-party coalition entered government back in March. In their February coalition pact, the centre-right People’s Party (ÖVP), liberals (NEOS) and centre-left Social Democrats (SPÖ) had cryptically promised a “further development” of the gambling monopoly, leaving the question of liberalisation on the table.

More recently, senior government officials have spoken out in favour of an open licensing scheme for online gambling. With the sole licence due to expire in 2027, the urgent question is whether the next tender process will be a fully open one.

According to Simon Priglinger-Simader, president of the Austrian Betting and Gaming Association (OVWG), clarity on this question could come “any day now”.

“It should only be a question of days until the draft is released and then it will be all about the political negotiations,” he told iGaming Business. “But the signals we’ve received from all three parties have been positive when it comes to a licensing reform for online gambling.”

Political negotiations over iGaming reform in Austria

Although the industry is eagerly awaiting the Finance Ministry’s plans, they will only be the start of the process, kicking off talks between the SPÖ (who control the ministry), the ÖVP and the NEOS.

These talks should lay the groundwork for a new gambling bill to be drafted in February or March next year, with new regulations potentially in place by summer.

If the anticipated reform is announced, it will spell the end of a long and arduous fight against the single-licence system in Austria, which has regularly been placed under a microscope by the European Court of Justice (ECJ). 

“I would say [we’re] much closer to online gambling reform than we’ve ever been in Austria – or at least in the past five or 10 years,” said Priglinger-Simader. “And for us as an industry, that’s a hugely positive sign.”

It is far from the first time that the question of ending the online monopoly has been on the agenda: a previous attempt by the former ÖVP and Green Party-led coalition was scuppered by the parties’ political differences. This time, however, the stars seem to be aligning in favour of an open online market.

Licensing deadlines and tender process

“By 2027, six of 12 of the existing 15-year national offline casino licences will expire, along with the single online gambling licence. The remaining six out of 12 licences for offline casinos will expire in 2030,” explained Arthur Stadler, an Austrian attorney who specialises in betting and gaming law.

With the tender process taking around two years, there is a race against time to draft a new framework for handing out the next set of licences – and potentially tap into a new income source for the government.

“Austria’s fiscal situation is deeply concerning,” Stadler added. “It is an open secret that new licensing fees and taxation models in the gambling sector, as so often in history, will be leveraged to help plug gaps in the national budget. Whether this creates an attractive consumer offering and channelisation is an entirely different story.”

Since entering government in March, the coalition has already introduced two significant tax hikes. Online gambling taxes soared from 40% to 45%, while betting duties were more than doubled from 2% to 5%.  

If the market is opened, the OWVG will argue that these dizzyingly high tax rates could stand in the way of channelisation. Research carried out in Germany suggests that every percent of tax above 30% could equate to a 1% loss to black-market operators.

Unanswered questions in Austria

According to Stadler, Austria’s current dire channelisation rates may have also prompted the political rethink.

“Despite the fact that Austrian Lotteries is the sole legal provider of online gambling services, it has failed in its task of steering Austrian players towards legal gambling channels,” he said.

This places the monopoly on legally shaky ground, as the ECJ has ruled that monopolies in Europe must genuinely serve the public interest.

Still, it’s unclear what shape any future online gambling framework – if there is one – could take, and how many potential licences could be available for operators.   

Speaking to the Austrian Press Agency (APA) this November, a ministry spokesperson explained that the number of licences available in the next tender would be part of the ongoing political discussions.

If the monopoly is lifted, it’s possible that licences could still remain capped at an arbitrary number. Here, however, Germany’s unsuccessful sports betting licence cap – which was scrapped in 2021 – could serve as a cautionary tale.

Another option is a cap through the back door, which would involve setting the standards and costs so high that only a few operators could realistically meet them. The third, much less complicated option, would be to offer unlimited licences.

Enhancing player protections

Whatever the next licensing scheme looks like, one thing is clear: the government will have to develop its player protection regulations almost from the ground up.

“All three parties will need to make sure that player protections are increased and improved in Austria because at the moment, we don’t have that much within the Gambling Act and very little oversight from the ministry,” said OWVG President Priglinger-Simader.

In their February coalition pact, the three parties pledged to ramp up enforcement measures against the black market, introducing measures such as IP-blocking and payment blocking.

However, Stadler points out that these would require precise implementation to avoid falling afoul of EU rules.

Nevertheless, the gaming law expert believes Austria is in a unique position due to the long delay in regulating the online market.

“As one of the last countries to maintain an online gambling monopoly, Austria is very late to the show,” said Stadler. “However, this could potentially turn out to be an advantage, as the Austrian legislator has been able to observe developments in similar countries and draw conclusions on the most successful measures.

“There is no need – and no justification – for a trial-and-error-period in Austria.”

An independent gambling commission?

Alongside an expansion of the online licensing scheme, industry stakeholders will be scouring the draft plans for mentions of an independent gambling authority, ending the Ministry of Finance’s jurisdiction.

Though moves have been made to address any conflicts of interest – moving the stake in Casinos Austria from the Finance to Economics Ministry – operators are still yearning for neutral and independent oversight. However, as Stadler explains, “establishing such an authority would take a substantial amount of time”.

With time running out to issue tenders, the OWVG believes the new gambling authority will be put on the backburner until after new licences are issued – or even set up in parallel.

Even without a new gambling commission to worry about, however, time is still tight. If the tender process kicks off next summer as expected, it is unlikely to be completed by the autumn of 2027 – not least due to the likely barrage of legal challenges.

According to a recent report in Der Standard, the Finance Ministry is considering buying extra time by extending the current tenders by one year – pushing back reforms to 2028. This would take advantage of a provision laid out in the current Gambling Act, although it’s unlikely to be received well by operators or the European courts.

Although the wait could be longer than expected, however, there is one major consolation for the industry: after years of campaigning and legal scrutiny, one of Europe’s most intransigent online gaming markets could finally be on the brink of reform.

]]>
Sun, 30 Nov 2025 08:04:59 +0000
Exclusive: Play 971 becomes first licensed iGaming site in the UAE https://igamingbusiness.com/gaming/online-casino/play-971-first-licensed-igaming-site-uae/ Thu, 27 Nov 2025 09:57:15 +0000 https://igamingbusiness.com/?p=419200 Play 971 has launched in the UAE, becoming the first fully licensed and regulated iGaming site in the market.

Play 971 launched earlier this week, stating on its website that it is the maiden online gaming site to launch in the UAE with a licence from the General Commercial Gaming Regulatory Authority (GCGRA).

The regulator updated its site to add Play 971 to its internet gaming and sports wagering licensees on 28 November, with sources suggesting it is undergoing a trial rollout in a limited area. The site appeared to be available in Abu Dhabi and Ras Al-Khaimah, but not Dubai, on Wednesday.

The site is operated by Coin Technology Projects LLC. That entity shares an address with The Game LLC, the business behind The UAE Lottery, which launched ticket sales a year ago today.

Whether the site going live marks its official launch is unclear. Sources close to the project suggested an official launch was planned in the first quarter of 2026.

Which suppliers are providing games for Play 971?

A number of the games featured on Play 971’s homepage are from the supplier OneTouch, which falls under the licensed entity of Live Online Gaming Services, a subsidiary of Yolo Group.

However, in the live casino section, the Speed Dragon Tiger is supplied by Evolution, which isn’t yet listed among the licensees.

Aside from OneTouch and two other Yolo Group B2B brands – Hub88 and Live88 – geolocation provider Xpoint and sports data specialist Sportradar, the vast majority of supplier licensees announced to date appear focused on land-based and lottery gaming.

Play 971 marks UAE’s first foray into iGaming

The Play 971 launch – whether as a trial or as an official rollout – marks a major step as the UAE expands its regulated gambling market, by adding online sports betting, racing and iCasino to the nascent market. To date, the UAE Lottery is the only legal product, with Wynn’s Al Marjan Island resort not due to open until early 2027.

Sources suggest regulations allow for one online licensee per emirate, meaning there could in theory be up to seven operators in the market. This of course would depend on all seven emirates supporting an online gaming offering.

While regulations state emiratis are not permitted to gamble, a population made up of roughly 88% expats provides an addressable market for operators. Rumours of an online launch have persisted throughout 2025, as far back as the second quarter of the year.

Building Momentum

Momentum LLC became a key player in the UAE last July, when it beat local incumbents Mahzooz and Emirates Draw to secure the UAE Lottery licence. That business is operated via its subsidiary TheGame LLC, while Play 971 is linked to Coin.

The rollout may be just one step in Momentum’s growth plans. Its website lists a game publishing arm, mixed reality gaming and esports alongside lottery operations and commercial gaming as areas of focus. This, it says, is underpinned by an embrace of AI.

Personnel changes at the GCGRA

Play 971 emerges in the wake of the GCGRA’s founding CEO Kevin Mullally stepping down from his role earlier this month. Mullally, who oversaw the establishment of the regulator’s core governance and regulatory structures, is departing to spend more time with his family. Chairman Jim Murren takes over in the interim.

As well as building the foundations for regulated gaming in the UAE, Mullally also oversaw the launch of the UAE Lottery and Wynn’s licensing.

In its first year, the UAE Lottery awarded prizes of over AED147 million ($40 million) to more than 100,000 players.

The GCGRA and Momentum have both been approached for comment.

This story was updated on 28 November to reflect the GCGRA adding Coin Technology Projects to its internet gaming and sports wagering licensees.

]]>
Fri, 28 Nov 2025 10:22:15 +0000
Ontario sets iGaming revenue and spending records in October https://igamingbusiness.com/finance/ontario-igaming-revenue-spending-records-october/ Tue, 25 Nov 2025 14:01:02 +0000 https://igamingbusiness.com/?p=418571 Ontario set a new monthly iGaming wagering record for the third straight month in October, while revenue for the Canadian province’s market also reached an all-time high.

In total, consumers in Ontario spent CA$9.25 billion (US$6.56 billion) on iGaming last month. This beat the previous record of $8.55 billion, set in September, by 8% and surpassed the prior October’s total spend by 24%.

Data from iGaming Ontario showed online casino games remain the most popular form of iGaming among Ontarians by some margin. Players spent $7.89 billion in total, which accounted for 85% of the entire market.

Internet sports betting drew $1.23 billion in wagers, or 13% of the overall spend and 16% more than September. However, online poker wagers dipped 9% month-on-month to $131 million in October.

Ontario iGaming revenue surpassed $360 million

Turning to revenue, non-adjusted gross revenue from iGaming during October was $367.7 million. This was 9% more than the previous record of $338 million in May 2025.

October’s total was also up 38% up year-on-year and 12% ahead of September this year,

Revenue from online casino topped $303.8 million, up 9% from September. Sports betting revenue climbed 25% month-on-month, while online poker revenue was 10% higher at $5.6 million despite a fall in spending.

iGaming Ontario also reported that active player accounts for the month totalled 1.3 million, up 9% from September. Average revenue per player account edged up 2% to $286 for the month.

FanDuel, BetMGM, Bet365 and BetRivers are among the major operators active in the province.

]]>
Tue, 25 Nov 2025 14:01:03 +0000
ATG reveals slight improvement in Q3 channelisation rate in Sweden https://igamingbusiness.com/gaming/online-casino/atg-improvement-q3-channelisation-sweden/ Tue, 25 Nov 2025 11:00:17 +0000 https://igamingbusiness.com/?p=418623 The channelisation rate to licensed online gambling operators active in Sweden improved slightly year-on-year during Q3, according to a new report released by ATG, and remains in line with the rate stated by regulator Spelinspektionen for 2024.

Data from ATG placed channelisation at between 74% and 85% for the third quarter of 2025. This was ahead of the 70% to 82% range the operator reported in the same period last year.

The upper end of the estimate also lined up with the 85% rate stated by Spelinspektionen for all of 2024. The regulator published its estimated rate in September, placing it behind the 86% figure of 2023.

However, both the latest ATG rate and Spelinspektionen’s estimate for 2024 fall short of the government’s channelisation target of 90%. This was set in 2019 when the country opened its regulated iGaming market.

Sports betting channelisation continues to lead casino

The 74% to 85% range stated by ATG covers the entire online gambling sector. However, when this is broken down, a clear gap remains between online casino and sports betting.

Assuming average revenue per visit (ARPV) was 10 times higher for unlicensed operators, the overall rate was 85%. However, sports betting scored higher at 90% whereas casino came in lower at 79%

Should ARPV be raised to 20 times higher for unlicensed operators, the overall rate was set at the bottom end of the range for 74%. Based on the same assumption, sports betting rate was 82% and online casino 65%.

All rates, however, have shown constant improvement since “bottoming out” early last year. In Q1 of 2024, online casino channelisation was estimated as low as 56% based on ARPV being 20 times higher for unlicensed operators. Sports betting was around 77% and overall market rate 67%.

Unlicensed website visits down in Q3

Visits to unlicensed websites have also been on a steady decline since Q1 last year, the ATG report said. The proportion of visits to unapproved sites stood at 2.3%, compared to a peak of around 3.4% in Q1 2024.

As for which unlicensed websites are most popular with Swedish players, Infiniza Limited owned the top three. Unlimitcasino.co led the way in Q3 with 174,391 total visits, ahead of Luckyjungle.com on 144,992, then Refuelcasino.com with 139,097 visits.

Of the 20 most visited, unlicensed websites, ATG said 16 offered games from leading content providers. The operator also noted eight offered direct deposit and withdrawal from Swedish bank accounts with BankID via payment technology company Krofort.

In addition, three of the top-20 sites featured on the Spelinspektionen’s prohibited list.

ATG CEO reiterates call for bonus ban

Hasse Lord Skarplöth, CEO of ATG, welcomed the rise in channelisation and downward trend in unlicensed website visits. However, he said more must be done to tackle illegal gambling in Sweden.

“It is pleasing to see a positive trend,” Skarplöth said. “The work against unlicensed players is starting to have an effect.”

He also referred to ATG’s joint proposal with Svenska Spel for a blanket ban on bonuses in the country’s iGaming market. This has drawn criticism from some quarters, including BOS, Sweden’s Trade Association for Online Gambling, that such a move could push players to illegal gambling.

However, Skarplöth maintained that if efforts are increased to block unlicensed websites, it will create an even safer online gambling environment for players in Sweden.

“I have long advocated a total bonus ban,” he said. “I am often met with the argument that it would drive players to the unlicensed market where bonuses flow. But if we succeed in strangling unlicensed gaming further, that protest will lose its force.”

]]>
Tue, 25 Nov 2025 11:00:18 +0000
Weekend Report: UK National Lottery Christmas campaign, LeoVegas partners with Valetta FC https://igamingbusiness.com/marketing-affiliates/weekend-report-national-lottery-leovegas-valetta/ Mon, 24 Nov 2025 14:02:34 +0000 https://igamingbusiness.com/?p=418364 Welcome to the Weekend Report, where iGB looks at the news you may have missed across the last few days. This week, Allwyn launches UK National Lottery Christmas campaign, LeoVegas links up with Valetta FC and William Hill launches Racing Bet Builder.

Allwyn and UK National Lottery set for Christmas

Allwyn has launched a new scratchcards campaign for the UK National Lottery for the 2026 festive season.

The fully integrated campaign focuses on how scratchcards can help bring people together at Christmas. This includes playing Musical Scratchcards at the dinner table and other games in a variety of settings.

The campaign has gone live in the week that the National Lottery also celebrates its 30th anniversary.

“Christmas is all about shared moments, many times involving games and a healthy dose of competitiveness,” said Steve Parkinson, brand and marketing director at Allwyn. “Scratchcards are all about adding some fun and excitement – so are the perfect thing to bring along to festive gatherings.”

LeoVegas scores Valletta FC deal

LeoVegas Group has entered into a partnership with Malta Premier League football club Valletta FC.

LeoVegas will serve as the team’s exclusive online gaming partner for the 2025-26 and 2026-27 seasons. The deal includes match kit sleeve branding for the men’s squad.

Other aspects of the agreement include visibility across all club facilities such as the training grounds and the matchday fanzone. LeoVegas branding will also appear on the squad’s training bags.

“Our Group has considered itself a partly Maltese company almost since its inception,” said Stefan Nelson, LeoVegas Group CFO and Malta managing director. “We are thrilled to collaborate with the capital’s club to create exciting opportunities for fans, employees and future talent alike.”

William Hill launches Racing Bet Builder

William Hill has announced the launch of its Racing Bet Builder product in the UK and Ireland.

Bettors can combine multiple selections from the same race into one customised bet. This will be the first time an option like this will be available to customers.

Same-race bets include horses to finish in the top three, beat one another, exact finishing positions, betting without runners, and winning distance.

“Our customers have been asking for more customisable ways to bet on racing,” said Mark Howarth, William Hill’s director of racing. “We’re delighted to deliver this fantastic product.”

Swintt to expand Italian offering

Swintt has announced plans to extends its offering in Italy following early success in the country’s iGaming market.

The software provider entered Italy in October via an exclusive partnership with Eurobet.it. This included an initial roll-out of content such as Pirates Pledge Hold & Win, Battle of Myths, Supa Crew, Wizardz World and Crystalium.

Swintt will now seek approval from the regulator to roll out a second round of releases from Elysium Studios on the Italian platform. Additional games may include A Hopping Kiss and Enigma of Egypt.

David Mann, chief executive officer at Swintt, said: “Having only launched with Eurobet.it at the end of October, we’ve been really encouraged by the reception our Elysium Studios titles have received from Italian players, and work is already under way to roll out our next round of releases.”

Stakelogic eyes engagement with mini games

Stakelogic has launched five new mini games with a focus on player engagement and instant-win excitement.

Golden Kick, Mouse on the Run, Gold Pick Legend, Flip N Win and Tiki Tiki Twist are all now available from Stakelogic.

The developer said the collection blends “simple play with high engagement”. This, it added, gives players something “compelling” to dip in and out of between longer sessions.

James Jelliffe, head of slots at Stakelogic, said: “This latest collection showcases just how much personality and excitement can be delivered in short-form play. We’re excited to see them live across our operator network.”

]]>
Tue, 25 Nov 2025 08:29:07 +0000
Pennsylvania latest state to post record online casino revenue in October https://igamingbusiness.com/finance/pennsylvania-record-online-casino-revenue-october/ Fri, 21 Nov 2025 21:51:24 +0000 https://igamingbusiness.com/?p=418091 Revenue in Pennsylvania from online casino operators reached a record $251.1 million during October, while the state also saw sports betting revenue rocket 121.7% year-on-year after handle hit an all-time high.

Gross gambling revenue in Pennsylvania from all types of commercial gaming reached $597 million in October, according to the Pennsylvania Gaming Control Board (PGCB). This surpassed the same month last year by 20.2% and was 11.4% higher than this September.

While record iGaming revenue was the headline figure in the month, the sports betting haul also turned heads. This followed a disappointing September when sports betting revenue fell to a six-month low.

Pennsylvania iCasino revenue jumps 32.8%

Starting with online casinos, revenue in this segment was 32.8% higher year-on-year. It was also a new state record, surpassing the previous all-time high – $238.2 million in March 2025 – by 5.4%.

Of this, $190.8 million came from online slots, 35.5% ahead of the previous year. Internet table games revenue climbed 25.7% to $57.7 million and online poker revenue was 13.6% higher at $2.5 million.

Hollywood Casino at Penn National Race Course and its online gaming partners again led the market. Their monthly revenue reached $98.7 million, up 42.2% from last year.

Valley Forge Casino Resort and partners remained second with $71.4 million, 37.5% ahead of October 2024. 40.8%. Rivers Casino Philadelphia completed the top three with $38.2 million, an increase of 15%.

Pennsylvania was not the first state to report record revenue from the online sector in October. Both New Jersey and Michigan saw revenue reach new heights during the month.

Record handle drives sports betting recovery

Turning to sports betting, revenue more than doubled year-on-year during October to $60.7 million. This included $56.2 million from online betting and a further $4.5 million from retail sportsbooks across Pennsylvania.

This was helped by player spending reaching a record $968.5 million. This beat the previous high of $935.5 million in November 2024 and was ahead of October last year by 9%. Last month, $926.1 million was bet online and $42.4 million at retail locations.

As such, monthly hold for the state stood at 6.27%.

Looking to operators, DraftKings and Hollywood Casino at the Meadows climbed into top spot in October by posting $21.8 million off a $300.1 million handle, resulting in a 7.26% hold.

FanDuel and Valley Forge Casino Resort, which typically lead, slipped to second. With $18.2 million in revenue from $357.6 million in bets, this left a hold of 5.09%. BetMGM and Hollywood Casino Morgantown remained third with $4 million off a $59.6 million handle for a hold of 6.71%.

Land-based slots remain king in Pennsylvania

While expansion within the iGaming market shows no signs of slowing in Pennsylvania, land-based slots remain a key source of gambling revenue. In October, revenue in this sector was 1.4% higher year-on-year at $203.5 million.

Retail table games revenue edged up 3% to $76.1 million but video gaming terminal dipped 1% to $3.5 million. The PGCB also noted a 1.1% drop in sports fantasy contest revenue to $2.1 million.

In terms of tax for state and local governments, $252.3 million was collected during the month. Of this, online casinos provided $112.7 million, sports betting $21.8 million, land-based slots $102.8 million and retail table games $12.8 million.

]]>
Sat, 22 Nov 2025 08:54:52 +0000
Dutch land-based casinos faced continued decline in 2024 https://igamingbusiness.com/finance/dutch-gambling-revenue-2024/ Fri, 21 Nov 2025 12:15:03 +0000 https://igamingbusiness.com/?p=418163 Gross gambling revenue in the regulated Dutch market remained level year-on-year at €4.3 billion ($5 billion) during 2024, despite continued decline within the land-based casino segment.

Revenue for the year was on par with 2023, data from national regulator Kansspelautoriteit (KSA) showed. The published figures cover both online and land-based gambling, including casinos, sports betting and lotteries.

It was bad news for land-based casinos, which have been in steady decline since the Covid-19 pandemic. Revenue for the sector as a whole was 5.5% lower at €1.30 billion but still represented 30% of the total market.

Physical slot machine revenue dropped 5.4% to €654.4 million. However, machines placed in Holland Casino venues also posted a rise, with revenue edging up 0.5% to €396.1 million. Table games revenue, meanwhile, fell 9.3% to €247.6 million.

The KSA also reported a decline in the number of player positions in most land-based venues. Arcade machine player positions dropped 15% to 20,997, while Holland Casino places fell 0.3% to 6,233. There was, however, an uptick in machines in “catering” venues, with the total rising 17.35% to 7,992.

As was the case in 2023, lotteries drew the most revenue at €1.5 billion, a year-on-year rise of 3.%. This represented 34% of total gambling revenue for the year, while lottery turnover edged up 4.2% to €2.43 billion.

Dutch online casino revenue edges down

Elsewhere, the KSA reported a 1.1% drop in revenue from online casino in 2024. It did not publish a breakdown for the area but did note that the segment drew 26% of total market revenue for the year.

Turning to sports betting, growth was reported across both the online and land-based areas. Online sports betting revenue increased 17.7% to €352.6 million while land-based revenue was 27.4% higher at €77.1 million for the year.

Horse racing accounted for just €3.9 million of the online total, with the rest spread across other sports. It also generated €1.6 million worth of online revenue.

Land-based player losses continue to outweigh online

Player losses data was also released by the KSA in its update on Thursday. On average, players lost €197 each from land-based gambling during the year, only slightly lower than €198 in 2023. In contrast, online loss reached an average of €101, up from €99 in the previous year.

As for tax, the total collected for the year topped €1.03 billion. Despite a decline in revenue, land-based casinos generated the most income for the country. In total, tax from land-based casino activity in 2024 was €396.1 million, only slightly lower than 2023.

Online casino followed with a tax contribution of €342 million, up 2.2%, then lotteries with €156.3 million. Internet sports betting generated €107.5 million in tax and land-based betting €23.4 million.

Tax is very much a hot topic of discussion in the Netherlands at present, with another gambling tax rise on the horizon. From 1 January 2026, operators will be taxed at a rate of 37.8% of gross gaming revenue. Operators already faced an increase to 34.2%, which came into effect in January 2025.

]]>
Fri, 21 Nov 2025 21:35:30 +0000
Global design, coloured with local flavour: How FA CHAI is spinning into new markets https://igamingbusiness.com/gaming/online-casino/how-fa-chai-is-spinning-into-new-markets-colbie-huang/ Fri, 21 Nov 2025 10:13:47 +0000 https://igamingbusiness.com/?p=418121 For all its maturity, the online casino market has never been more fluid. Player habits shift quickly, regulatory environments evolve, and content cycles move faster than ever.

Yet for all the industry’s twists and turns over the last decade – from the US opening its doors to online casino to the rise of crypto and 3D animations – there is still no shortage of industry chiefs who assume that what worked yesterday will keep working tomorrow.

Slots still dominate iGaming economics, sitting at the centre of every major platform as operators continue to invest heavily in the format. But the idea that player engagement will always orbit a single category should not be taken for granted. Digital entertainment has moved on, and audiences increasingly expect variety, progression and richer interaction than traditional one-dimensional gameplay alone can deliver.

Evidence is emerging in regulated markets too. In Pennsylvania, table-game revenue growth briefly outpaced slots during 2024, indicating that player appetite is widening beyond a single dominant format. Slots remain ahead by volume, but growth momentum in adjacent verticals signals a meaningful shift. Elsewhere, fishing titles and hybrid game types have gained ground, particularly in Asia and parts of Latin America, proving that alternative experiences can challenge long-established player habits.

The studios that adapt fastest to changing player preferences will be the ones that stay ahead. That philosophy underpins FA CHAI’s approach as the Asian-facing software developer accelerates its expansion into new markets.

Global mindset, regional depth

Founded in 2019, FA CHAI began life with a simple premise: combine global entertainment sensibilities with deep regional understanding. With a team holding over two decades of combined iGaming and casino games experience, the Asian provider quickly established itself across regional markets by prioritising art quality, unique game mechanics, and cultural storytelling. It has since expanded with GLI‑certified production, a global distribution footprint and a product cadence in line with top‑tier studios.

Crucially, FA CHAI has not built its brand on slots alone. While slot development remains one of its core engines, the company has deliberately structured its portfolio to include fishing, arcade and table titles.

“In an industry where hundreds of new titles launch every month, speed and sensitivity to market shifts make all the difference,” said Colbie Huang, head of sales and business development. “We constantly monitor player behaviour and regional trends in real time, designing content that feels both local and global at once. Our goal isn’t just to release games – it’s to deliver experiences that players remember.”

This approach – global scalability paired with cultural authenticity – sits at the centre of FA CHAI’s expansion strategy as it enters Europe and the Americas.

Expanding player choice

FA CHAI’s product portfolio spans four distinct content pillars: slots, table games, arcade experiences and fishing titles – with each category designed to serve specific player profiles.

Slots remain foundational, and the studio continues to refine and expand the category. Recent hit Sugar Bang Bang 2 exemplifies this evolution. The sequel retains a beloved symbol-transforming mechanic, but layers in elimination multipliers and an Extra Bet system that unlocks expanded boards and premium symbols. Every win advances the multiplier, creating accelerating momentum rather than static repetition. It is an example of how FA CHAI rethinks format depth without abandoning accessibility.

“In Sugar Bang Bang 2, we wanted to enhance the core mechanics, making every spin feel even sweeter,” the studio explained. “The refined multiplier system and special symbol transformations deliver more strategic opportunities and bigger, more rewarding wins.”

In fishing games, FA CHAI has seen exceptional traction. In certain countries, the studio’s fishing titles have overtaken slots on certain platforms. The flagship Gods Grant Fortune is defined by immersive 3D combat, cinematic effects and an upgrade path that supports meaningful player progression. A standout feature is the high-multiplier god-target system, capable of awarding players massive payouts. Elements such as timed vulnerabilities and strategic item deployment introduce bursts of excitement that naturally increase engagement and elevate play duration organically.

This success is not limited to Asia. During a recent event in Latin America, Brazilian operators and players consistently called FA CHAI’s fishing category the most eye‑catching at the show – a signal that the vertical has global expansion potential when paired with strong design and game mechanics.

Arcade experiences, anchored by the industry‑first Coin Dozer, bring yet another play style to the portfolio, while table games round out a well‑diversified lineup aimed at long‑term retention rather than single‑vertical concentration.

Diversification, for FA CHAI, is not about stepping away from slots; it is about widening the field. Operators gain more touchpoints, and players gain more ways to explore, progress and find experiences that reflect their tastes — whether that is a fishing title, a table game, or a slot with new rhythm and cultural texture.

Gamification designed for loyalty and longevity

FA CHAI recognised early that modern iGaming audiences value progression, collection mechanics and earned status. The company’s Level Achievement System and Card Collection Module are designed to deepen repeat play by building emotional connection with the experience as well as financial incentive.

Studies show that interaction with game elements facilitates basic psychological need satisfaction, while industry research suggests platforms adopting such systems can achieve satisfaction scores nearing 80%. FA CHAI’s results align: operators integrating its gamified systems report longer session times and higher return frequency.

“Engagement comes from emotional connection,” Huang noted. “These systems reward not only with bonuses and free spins, but also with progression and discovery. We want players to feel they’re part of something larger than a single spin – that sense of growth keeps them coming back.”

Guided by innovation and regulation

Entering regulated markets requires agility – both in technology and mindset. FA CHAI builds content to support compliance requirements across licensing frameworks while preserving creative identity and game mechanics integrity. GLI, BMM and Gaming Associates certification supports this, alongside a technical roadmap designed for modular feature deployment and fast iteration.

Regulation is seen not as an obstacle but as a design parameter. For FA CHAI, compliance shapes the creative process rather than constraining it, supporting innovation that is both responsible and market-ready.

AI is one of iGaming’s most disruptive forces, but FA CHAI sees balanced adoption as the key to protecting originality. The studio uses AI to streamline production and enhance testing efficiency, but narrative, structure and mechanics remain human‑crafted.

“AI helps us move faster, but it doesn’t replace creativity,” Huang emphasised. “Math models, feature design and art direction still come from human imagination. AI amplifies ideas – it doesn’t generate them.”

“We constantly monitor player behaviour and regional trends in real time, designing content that feels both local and global at once.”

Personalisation, hybridisation and cultural depth

Huang expects the industry’s next phase to prioritise adaptive game mechanics, personalised rewards and cross‑genre blends. FA CHAI is investing accordingly.

The studio is actively developing hybrid slots with adventure mechanics, fishing titles with tournament systems, and table games layered with achievement progression.

“The next wave of iGaming will be data‑driven and deeply personalised,” Huang said. “We are developing systems that adapt to player patterns, evolve difficulty dynamically and support more narrative progression.”

In a market where lasting success depends on keeping players satisfied, FA CHAI is proving that innovation grounded in culture and variety delivers results. Its approach offers a clear model for how iGaming can evolve without losing its appeal.

Colbie Huang, head of sales and business development at FA Chai

]]>
Tue, 25 Nov 2025 09:16:34 +0000 How FA CHAI is spinning into new markets FA CHAI’s Colbie Huang shares how the Asian provider is committed to quality and creativity when entering new international markets. online casino Head of Sales and Business Development- Colbie Huang {"ARInfo":{"IsUseAR":false},"Version":"1.0.0","MakeupInfo":{"IsUseMakeup":false},"FaceliftInfo":{"IsChangeEyeLift":false,"IsChangeFacelift":false,"IsChangePostureLift":false,"IsChangeNose":false,"IsChangeFaceChin":false,"IsChangeMouth":false,"IsChangeThinFace":false},"BeautyInfo":{"SwitchMedicatedAcne":false,"IsAIBeauty":false,"IsBrightEyes":false,"IsSharpen":false,"IsOldBeauty":false,"IsReduceBlackEyes":false},"HandlerInfo":{"AppName":2},"FilterInfo":{"IsUseFilter":false}}
GB Gambling Commission issues £650,000 fine to Videoslots https://igamingbusiness.com/legal-compliance/gambling-commission-issues-fine-videoslots/ Thu, 20 Nov 2025 11:21:21 +0000 https://igamingbusiness.com/?p=417751 Great Britain’s Gambling Commission has handed a £650,000 ($849,168) fine to Videoslots after ruling the online gambling operator breached several rules and regulations on anti-money laundering and social responsibility.

Videoslots, which runs Videoslots.co.uk, MrVegas.com and Megariches.com, will make the payment in lieu of a £2 million financial penalty. It was also issued with a formal warning and ordered to undergo a third-party audit to ensure it is effectively implementing AML and safer gambling policies.

The commission said failings were identified for the period from October 2019 through to February 2022. Videoslots was ruled to not have complied with certain Licence Conditions and Codes of Practice (LCCP).

These include paragraph three of licence condition 12.1.1, which says licensees must ensure money laundering policies and procedures are implemented effectively. These should also be reviewed and revised appropriately to ensure that they remain effective.

Videoslots was also found to be in breach of paragraphs 1a, 1b and 2 of Social Responsibility Code Provision (SRCP) 3.4.1. These require licensees to identify and interact with customers to minimise the risk of gambling harms.

“Social responsibility failures stemmed primarily from a reliance on systems that did not effectively monitor customer activity to identify harm or potential harm associated with gambling,” the regulator said.

“The Commission’s investigation determined that although the operator’s monitoring systems automatically set a monthly deposit limit for customers, that limit ran across a calendar month and did not include the customer’s initial deposit.”

Videoslots users lost thousands despite deposit limits

Setting out some of the issues identified at Videoslots, the commission flagged one user who lost £5,000 in a month. This was despite the same player having in place a £3,000 monthly deposit limit.

Another customer lost £5,000 in less than 24 hours despite a £3,000 monthly deposit limit, while a further customer lost £7,500 over 18 days despite a £2,000 monthly deposit limit.

The commission also raised concerns over the monitoring systems deployed by Videoslots. It said these did not effectively identify customers who were potentially at risk of gambling harm. One player did not receive interaction from the operator despite losing £6,550 in three active days across a two-month period.

‘Gaps’ in Videoslots’ AML and countering terrorist financing

Meanwhile, the regulator found issues with Videoslots’ AML/Countering Terrorist Financing (CTF) policies and procedures. These included record management omissions and an over-reliance on an algorithm to identify and monitor customer behaviours, which the regulator said appeared “ineffective” in some instances when tested.

One example was a customer who demonstrated a high level of depositing and gambling activity over a 16-day period. The user funded their account with digital pre-payment vouchers, totalling in excess of £75,000. After gambling, proceeds were transferred to four different bank accounts, while the same customer was found on occasion to be accessing their account from outside Britain.

The commission said despite these high-risk factors, the user’s automated AML risk score did not trigger the threshold for Videoslots to request source of funds information in a timely manner. This led to “unacceptable” delays in an account review and an absence of “effective customer due diligence and effective oversight”.

“One of the key failures was that the automated scoring system in place at the time did not identify the activity as high risk,” the commission said. “There was a presumption that the activity was funded from recycled winnings without any supporting evidence to explain why the customer was adopting a complex and unnecessary deposit and withdrawal pattern.”

In another case, a player’s risk profile was not appropriately escalated despite high deposit and withdrawals during a certain month. According to the commission, Videoslots relied on the fact the player had significant wins and assumed the account was funded from recycled winnings. This was “without sufficient scrutiny or any acceptable form of interaction” to validate this assumption.

Commission updates open-loop payment systems advice

Commenting on the case, John Pierce, director of enforcement at the commission, criticised the over-reliance on ineffective systems. He said controls were not applied to the standards expected by the regulator.

“The investigation identified a serious example where pre-paid digital vouchers had been used for gambling without effective oversight and early intervention,” he said. “The over-reliance on an algorithm to monitor risk meant that the customer was able to carry out a high volume of deposits and transfer the proceeds of gambling to multiple different destination accounts with insufficient and timely checks or robust source of funds verification taking place.”

Pierce also flagged the acceptance of digital vouchers as a method of payment. He said this requires “robust controls” from a safer gambling perspective, particularly where it is possible to purchase digital vouchers using credit or crypto via third-party websites

“Open-loop payment systems are high risk in nature because they could enable anonymous deposits and make it harder to trace funds,” he said. “In this case, the licensee failed to implement timely customer interactions and did not conduct enhanced customer due diligence until the customer had reached significant spend thresholds. Such failings are unacceptable.

“Operators must review how open-loop payment systems such as prepaid digital vouchers are managed in a gambling environment. This is because they are high risk and present operational challenges in terms of effective monitoring.

“While our position on the use of open loop payment systems has not changed, we have updated our risk information to reflect our concerns about digital vouchers.”

Another financial penalty for Videoslots

This marked the second large financial penalty for Videoslots in 2025. In April, it was ordered to pay SEK12 million ($1.3 million) by Sweden’s Spelinspektionen for failing to counteract excessive gambling.

Videoslots employs an automated system to monitor bettors’ behaviour, which triggers when certain risk indicators are met. It also prevents users from making further deposits when certain thresholds have been reached. However, Spelinspektionen ruled 12 players were gambling excessively and Videoslots’ attempts to halt such activities were insufficient.

Meanwhile, in Great Britain, the Gambling Commission has been clamping down on other operators that have breached regulations. These include NetBet, which was ordered to pay £650,000 earlier in November, also due to AML and social responsibility failings.

Elsewhere, Spribe OÜ’s software licence was suspended for failing to comply with hosting requirements. The commission said this was necessary on “grounds of suitability” due to “serious” non-compliance. In addition, the regulator suspended the operating licence of VGC Leeds Limited, which operates the Victoria Gate Casino land-based venue in Leeds, England.

]]>
Fri, 21 Nov 2025 21:31:59 +0000
Beyond the screen: How Play’n GO is bringing online icons to the casino floor https://igamingbusiness.com/gaming/online-casino/how-playn-go-is-bringing-online-icons-to-the-casino-floor/ Thu, 20 Nov 2025 10:15:18 +0000 https://igamingbusiness.com/?p=417804

From pixels to physical IP

For Play’n GO, the move into land-based gaming represents a strategic evolution of its content focus. CEO and co-founder, Johan Törnqvist, says the company has always viewed itself as, first and foremost, an entertainment creator with online gaming simply being the primary medium for the past two decades. “Since the very earliest days of Play’n GO some twenty years ago, I have always thought of ourselves as an entertainment company. It was never the idea to limit ourselves in that way.”

In recent years, that content footprint has expanded beyond digital screens – a trend increasingly necessary for content to build scalability. Play’n GO’s proprietary characters now appear on merchandise and soundtrack playlists, while the studio actively promotes its intellectual property (IP) through visible storytelling. The step into land-based casinos, Törnqvist explains, is a logical progression of this strategy, affirming the content’s ability to transcend its original medium.

That transition is being achieved through a partnership with Genting Casinos, one of the UK’s leading operators. Together they have developed the BOOM Slots cabinet, designed exclusively for Genting venues. The rollout will showcase a selection of Play’n GO’s best-known titles across more than 30 properties, including London’s flagship Genting Stratford casino.

The collaboration developed quickly, driven by a shared strategic goal to blend proven successful digital content strategies with traditional gaming environments. Early technical trials at Resorts World Birmingham, where the titles have been live for over six months, have demonstrated strong performance, providing both sides with the data necessary to expand the rollout.

Why the UK came first: A controlled testbed

Launching in the UK was a strategic choice. The market has long been central to Play’n GO’s success online, with titles like Book of Dead and Reactoonz securing a loyal following among British players.

“The UK has been a core market for us for a long time,” Törnqvist says. “It’s large, well-regulated and familiar with our content, which makes it ideal for a sustainable rollout. Add to that Genting’s footprint across the country, and we have the scale to reach a broad audience right away.”

Crucially, the UK’s stable, mature regulatory environment provides a controlled testbed. The synergy between an established operator network and a globally recognised content provider allows the partners to thoroughly validate the technology and cross-channel appeal before an international rollout. This positions the initiative as a solid case study of how digital-first IP can be safely and effectively transferred to physical spaces.

The experiment: From digital volatility to casino floor

The initial wave of releases is a calculated experiment designed to test the land-based audience’s appetite for modern digital mechanics. Titles such as Rich Wilde and the Book of Dead headline the launch, alongside fan favourites Reactoonz, Honey Rush 100, Piggy Blitz, and Legion Gold.

Törnqvist explains that the selection of titles was designed to showcase the range of themes and mechanics that have defined the company’s success. “What sets Play’n GO apart is that, over the years, we’ve created so many iconic slots. Games that are instantly recognisable and adored by millions around the world. People should feel that buzz the minute they see the Play’n GO logo, because they know what it stands for.”

The core test lies in how land-based players, who are traditionally accustomed to classic reel structures and lower volatility, will respond to highly volatile, feature-heavy, and non-traditional slots such as the grid-based Reactoonz series. The studio believes the familiarity of these titles among online players will encourage them to engage with these modern mechanics in the new environment.

Addressing the land-based demographic gap

Land-based casinos need to evolve in order to attract younger, digitally fluent players looking for experiences that mirror the entertainment they already enjoy online. Play’n GO’s content is now being used as a key solution tool to address this industry challenge.

The betting behaviour of younger audiences is notably different; they seek rapid gratification, prefer mobile engagement, and expect instant integration between content viewing and wagering. By bringing the familiarity of online into play – this move can potentially bridge that gap. Törnqvist believes many of the assumptions about land-based audiences are now outdated – with younger audiences now coming into play. “Players are far more open to new experiences than people often think,” he says. “A new generation is coming through that’s already familiar with online mechanics.”

Play’n GO titles, which are fast, feature-rich, and story-driven, fit naturally into this evolving landscape. By bringing well-known online titles to physical venues, Genting gains a new way to market its brick-and-mortar casinos and attract demographics who might not have previously engaged with land-based gaming. Early results indicate that this approach is resonating strongly, offering operators a credible, long-term bridge between digital familiarity and on-site experiences. Törnqvist notes, “Being able to feature Play’n GO games gives them a whole new demographic to market their brick-and-mortar casinos to – and we’ve seen evidence that this approach is working for Genting already.”

“Players are far more open to new experiences than people often think”

Furthermore, on the operational side, compliance and integrity are integral. The partnership requires an extensive set of systems to match regulatory requirements and risk management, with Play’n GO adapting its existing monitoring systems to identify irregular betting patterns and problem gambling within the physical environment.

The convergence strategy

The Genting partnership is only the first stage of Play’n GO’s wider land-based strategy. Over the next three years, the company plans to make land-based gaming a formal pillar of its rollout, with the goal of introducing its content to thousands of cabinets globally.

This long-term vision reflects the broader industry trend of convergence. Content providers must adapt their supply chains to develop titles that are distribution-agnostic. We’re witnessing a growing trend from the market’s largest suppliers seamlessly distributing titles across all physical and digital channels as a core business strategy.

Törnqvist explains that Play’n GO has always aimed to create “great stories and memorable characters,” and that the platform is secondary to the experience itself. The goal remains to deliver content that connects, regardless of whether players engage online or on the casino floor. “We have a rich history of making decisions that at the time may seem unexpected, but very quickly begin to make lots of sense. Moving into land-based gaming is pretty typical of Play’n GO.”

The new content imperative

This shift, however, comes with a significant operational burden. The cost of manufacturing dedicated land-based cabinets, meeting separate regulatory standards for physical machines, and creating unified player tracking systems is immense. Play’n GO’s size allows it to absorb this cost, establishing a new, high barrier to entry for the content market. Ultimately, the successful deployment of Book of Dead on a physical casino floor proves that IP can bridge the great divide.

The real test will be whether other studios can make the leap – or whether this marks the start of a new divide in content creation.

CEO and co-founder of Play’n GO, Johan Törnqvist

]]>
Thu, 20 Nov 2025 11:08:14 +0000 casino-3491252_1280 Tornqvist024-Edit-print
Michigan smashes online gambling records in October https://igamingbusiness.com/finance/michigan-online-gambling-record-october/ Wed, 19 Nov 2025 14:19:30 +0000 https://igamingbusiness.com/?p=417517 Online gambling revenue in Michigan reached an all-time high of $352.3 million in October, led by a record performance by the state’s iCasinos.

Michigan surpassed by 12.7% the previous record of $312.5 million set in August this year for combined online casinos and sports betting. Revenue, referred to by the Michigan Gaming Control Board as gross online gambling receipts, was also 38.9% ahead of October 2024 and 16.4% more than September this year.

This was helped by record gross receipts from mobile casino play. In October, $278.5 million in gross revenue was drawn from this segment, a new monthly high and 26.2% more than last year.

As for online sports betting, gross revenue rocketed by 123.6% year-on-year to $73.8 million. This was one of the highest monthly totals since Michigan launched its legal market in August 2020.

In terms of adjusted gross receipts, which accounts for promotional spending, the market total was 49.1% higher than last year at $310.9 million. Adjusted icasino gross receipts climbed 31.8%, while adjusted sport betting gross receipts jumped 397%.

The regulator also published data on player spending within the sports betting market. In October, the handle reached $605.9 million, an increase of 8.1%. This meant Michigan ended the month with a hold of 12.18% based on gross receipts and 8.12% for adjusted revenue.

FanDuel and MotorCity continue to lead in Michigan

Looking to operators, FanDuel and MotorCity retained top spot in the online casino market. In total, the partnership generated $76 million in gross revenue and $71.4 million in adjusted revenue.

MGM and BetMGM remained second with $68.8 million and $64.7 million in gross and adjusted revenue, respectively. DraftKings and the Bay Mills Indian Community were again third with $44.7 million and $42.1 million.

FanDuel and MotorCity also led the way in the online sports betting market in Michigan. The duo took $29.9 million in gross receipts and $17.5 million adjusted receipts. Based on gross revenue and a $230.5 million handle, this left a hold of 12.97%.

DraftKings posted the second-highest gross revenue monthly total at $21.4 million and $16.8 million in adjusted revenue. Hold, based on gross receipts and $180.5 million in wagers, was 11.86%.

BetMGM completed the top three with $10.7 million in gross revenue and adjusted revenue of $7.3 million. Having processed $70.5 million in bets, hold for the month was 15.18%.

Tax-wise, the state took $58 million from online gambling activities. This included $54.6 million from casinos and $3.4 million in sports betting payments. A further $15 million was paid to the city of Detroit by its three commercial casino operators, while tribal payments topped $6.5 million,

Detroit casino revenue back above $100 million

Data for the three land-based casinos in Detroit was also made public. In October, they posted $107.4 million in revenue, up 4.4% year-on-year and 8.6% more than September.

Revenue from slots and table games edged up 2.2% to $105.9 million. However, qualified adjusted gross receipts from sports betting revenue fell 33.3% to $1.6 million. Monthly sports betting hold, after $13.5 million in bets, was 11.59%.

MGM Grand Detroit retained its healthy lead in the city with a 49% market share. MotorCity Casino followed with 29%, then Hollywood Casino at Greektown with 22%.

]]>
Thu, 20 Nov 2025 08:18:29 +0000
New Jersey sets $260 million iGaming record in October https://igamingbusiness.com/finance/new-jersey-igaming-record-october/ Tue, 18 Nov 2025 14:02:16 +0000 https://igamingbusiness.com/?p=417174 Revenue drawn by New Jersey’s iGaming operators reached an all-time high of $260.3 million in October, while the state also reported year-on-year growth across all areas of its gambling market.

Total gambling revenue for the month amounted to $611.1 million, the New Jersey Division of Gaming Enforcement reported. This was 22.3% ahead of October 2024 and 8.4% ahead of this September.

iGaming was the main source of gambling revenue in New Jersey, ahead of the land-based and sports betting segments. However, it was the sports wagering market that reported the largest year-on-year growth.

Another iGaming record for New Jersey

Breaking down the monthly figures, iGaming revenue was 21.8% above last year’s total while clearing $250 million for the first time. It surpassed the state’s prior record – $248.8 million this August – by 4.8%.

Some $257.7 million of iGaming revenue came from online slots and table games, up 22% from last year. Peer-to-peer internet poker revenue also increased 11.1% to $2.6 million.

FanDuel and partner Golden Nugget remained the frontrunners in this market, posting $60.9 million in revenue. DraftKings and Resorts World were second at $48.5 million and BetMGM and the Borgata took third with $33.2 million.

Sports betting revenue rises 49.8% in October

Turning to sports betting, monthly revenue was 49.8% higher year-on-year at $116.1 million. Of this, $110.7 million came from online betting, up 45.9%, while retail revenue rocketed by 242.5% to $5.4 million.

In terms of customer spending, total handle for the month was $1.24 billion, a 10.7% increase from last October. This total included $1.19 billion in online wagers and retail spend of $43.8 million.

As such, New Jersey ended October 2025 with a statewide betting hold of 9.39%.

Operator-wise, FanDuel and Meadowlands again led the online sector, posting $39.9 million in revenue. DraftKings and Resorts World remained second at $30.5 million, followed by BetFanatics and Bally’s with $11.4 million.

As for retail locations, Meadowlands retained top spot with $2.3 million in revenue. Borgata was again its closest challenger, reporting $1.5 million in total monthly revenue. New Jersey does not publish handle information for individual operators.

Double-digit land-based casino growth

The remaining $234.7 million in revenue came from land-based casinos, up 12.5% from last year.

This included $174.4 million from physical slot machines, an increase of 9.1%. In addition, the land-based table games sector posted $60.3 million in revenue, some 23.5% higher than October 2024.

As for the year-to-date, total gambling revenue in New Jersey for the 10 months through the end of October was $5.74 billion. This was 10% higher than at the same point last year.

iGaming revenue was 22.6% higher at $2.39 billion, while sports betting revenue was 0.2% ahead at $914.6 million. Land-based casinos generated $2.44 billion in the same period, up 3.4% year-on-year.

]]>
Wed, 19 Nov 2025 08:16:20 +0000
India real-money gaming sector writes down $840m in assets since August ban https://igamingbusiness.com/gaming/online-casino/india-real-money-gaming-ban-industry-losses/ Mon, 17 Nov 2025 17:14:42 +0000 https://igamingbusiness.com/?p=416833
The Indian government ordered an immediate shutdown three months ago of the country’s real-money online gambling sector, from poker and rummy to fantasy sports. Three days after parliament enacted the Promotion and Regulation of Online Gaming Bill 2025 on 21 August, President Droupadi Murmuon signed the bill into law.

The act prohibits any app or online platform that offers money-based gaming or related services. It makes no distinction between games of chance and games requiring an element of skill, such as fantasy sports. At the same time, it actively promotes esports, educational games and social gaming.

Despite the ban’s speedy passage, the government has yet to issue a notification that permits enforcement of the law. Offenders face fines of up to Rs21 crore (US$113,000) and/or up to three years in jail. Celebrities and influencers who back real-money games could also face criminal charges. Players are not subject to punishment.

Minister: RMG ban ‘avoids a big evil’

Proponents of the ban cited the risks associated with gambling, including financial losses and psychological harm. India Technology Minister Ashwini Vaishnaw said RMG platforms “exploit users with false promises of profit”. In his view, the act “avoids a big evil that is creeping into society”.

Jaya Chahar, founder and CEO of JCDC Sports, said banning the legal industry will do little to stop online gambling. In fact, she told ABC Asia, it “pushes fan engagement away from regulated Indian platforms into unregulated offshore spaces, which defeats the very intent of consumer protection”.

Smrita Singh Chandra, former communications officer for RMG provider Dream11, slammed the “overnight ban”. Chandra joined other critics in saying it was introduced “without transition, nuance or consideration of economic realities”.

“Declaring a platform illegal after years of validation, taxation and judicial recognition isn’t just wrong,” she wrote. “It is deeply unethical.”

RMG shuts down, losses mount up

Losses were reflected in the latest earnings quarter. According to the Economic Times, US-based Flutter Entertainment posted a $556 million impairment following the shutdown of India subsidiary Junglee Games. Canadian private equity firm Clairvest Group wrote off its investment in Head Digital Works, operator of A23 Rummy.

India’s Nazara Technologies recorded an impairment of $103.2 million on its investment in Moonshine Technologies, parent of PokerBaazi. Fintech firm Paytm recorded a 98% net profit loss after booking a $21.4 million impairment on a loan to First Games Technology.

In total, over 90 days RMG platforms have reportedly recorded asset write-downs of more than $840 million. In addition, about 7,000 Indian workers have lost their jobs.

Ban creates ‘significant regulatory risk’

Going forward, India will emphasise esports and online social games whose “outcome is determined solely by factors such as physical dexterity, mental agility, strategic thinking or similar skills”.

But media and technology attorney Probir Roy Chowdhury told Fortune India the RMG ban could have a chilling effect on investment. “This … sharp policy reversal [abandons] the government’s earlier plan for industry self-regulation under the 2021 IT Intermediary Rules,” Chowdhury said. “Such a drastic shift signals to investors that the government can arbitrarily dismantle a thriving sector, creating significant regulatory risk.”

Prior to the ban, RMG contributed approximately Rs20,000 crore (US$42.256 billion) per year in direct and indirect taxes. It also supported nearly 20,000 direct and indirect jobs.

]]>
Tue, 18 Nov 2025 08:50:58 +0000
BOS: Sweden bonus ban would benefit gambling monopolies https://igamingbusiness.com/legal-compliance/bos-sweden-bonus-ban-benefit-svenska-spel-atg/ Mon, 17 Nov 2025 12:08:33 +0000 https://igamingbusiness.com/?p=416741 BOS, Sweden’s Trade Association for Online Gambling, has hit out at a proposal from gambling monopolies Svenska Spel and ATG to introduce a blanket ban on bonuses in the country’s iGaming sector, accusing the two operators of trying to increase their market share.

Svenska Spel and ATG on 7 November submitted a joint op-ed article to the Svenska Dagbladet newspaper, outlining their support for a possible ban, which would put an end to any form of online bonuses awarded by licensed operators in Sweden.

In the article, Svenska Spel’s Anna Johnson and Hasse Lord Skarplöth of ATG argued bonuses could lead to gambling-related problems. They noted the particular appeal of the bonuses to younger people, drawing them to gambling and causing long-term issues.

The op-ed also highlighted certain statistics from a recent report by the Swedish Association for Alcohol and Drug Education. One piece of data suggested gambling among boys in their second year of high school increased from 27% to 43% in five years.

While BOS Secretary General Gustaf Hoffstedt shared concerns over young people and gambling, he rejected the direct link to bonuses. He said a ban on bonuses in online gambling would not solve the problem.

“We believe that everyone agrees and is concerned that gambling among young people under the age of 18 is a growing problem,” he said.

“But to claim that this is due to the welcome bonuses that are currently offered to adult players, without mentioning how today’s young people learn to play for money through so-called skins and loot boxes in their favourite games, is not serious.”

Gambling monopolies’ motive

Hoffstedt insisted the ban would benefit both Svenska Spel and ATG by reducing the size of Sweden’s legal market and pushing more players to play with the gambling monopolies.

“Both of these gambling companies, which emerged from the Swedish gambling monopoly, took significant market shares with them from the start when the Swedish gambling market was re-regulated in 2019,” he said.

“The fact that their competitors, who in many cases start with zero customers on their data base, are prohibited from offering a bonus when a new customer is recruited is of course tempting for the old monopolists.

“But they bite their own tail. Because with demands for further restrictions on the legal licensed gambling market, they can only defend their market share in an increasingly shrinking licence market.”

“These two companies could have brought together the gambling market, or at least the members of their own trade association, for some common good. However, they ignore this and run solo games for short-term benefit for themselves, but not for Sweden and above all not for consumer protection in the gambling market,” Hoffstedt added.

Black market concerns from bonus ban

Hoffstedt also flagged concerns over how a ban could drive players to unlicensed sites, which may offer bonuses but not the same protection measures as approved brands.

With this, he called for balance in gambling regulations to consider both consumer protection and gambling pleasure. This, he said, would ensure a higher proportion of users gambling with regulated websites.

“A high proportion of legally licensed gambling is achieved through striking a balance between consumer protection and gambling pleasure,” he said. “The gambling consumers must themselves want to be in the licensed gambling market. If this is not achieved, the entire system will collapse.

“Now Johnson and Lord Skarplöth also want to remove the possibility of giving a bonus to a new gambling customer. If they get their way, we probably haven’t seen the bottom yet in how low the proportion of legally licensed gambling can fall.”

Sweden is in the process of overhauling part of its gambling regulation to deepen enforcement against the black market.

A review of the Gambling Act reached a milestone in September when the Ministry of Finance published investigator Marcus Isgren’s report, outlining amendments designed to strengthen the country’s regulatory framework and close loopholes that enabled illegal operators to market to locals.

But Hoffstedt previously told iGB the long-awaited update was unlikely to solve some of the market’s deeper-rooted struggles relating to the proliferation of illegal gambling.

]]>
Mon, 17 Nov 2025 15:00:22 +0000
Sweden gambling revenue edges up to SEK6.71 billion in Q3 https://igamingbusiness.com/finance/sweden-gambling-revenue-q3-2/ Fri, 14 Nov 2025 08:42:43 +0000 https://igamingbusiness.com/?p=416492 Gambling revenue in Sweden increased 0.5% year-on-year to SEK6.71 billion ($712.6 million) during the third quarter, driven by growth within the country’s iGaming market.

Revenue for the three months to the end of September was marginally higher than SEK6.68 billion in Q3 2024. However, the monthly total fell 4.4% short of the SEK7.02 billion posted in Q2 of this year.

Figures from regulator Spelinspektionen showed commercial online gambling remained the primary source of gambling revenue by some margin. Total revenue from the sector, which includes online casino, topped SEK4.51 billion in Q3, up 3.5% year-on-year.

This segment also covers online sports betting, with the increase coming despite a tough comparable period last year. Q3 of 2024 included the latter stages of football’s Euro 2024 tournament, as well as the 2024 summer Olympic Games.

Mixed news from the land-based sector in Sweden

Turning to land-based gambling, revenue from the state lottery and physical slot machines was 7.2% lower year-on-year at SEK1.26 billion.

Revenue from lotteries classified as “gaming for public benefit” edged up 0.5% to SEK822 million. Meanwhile, bingo games under the public benefit umbrella generated SEK48 million, which was level year-on-year.

Elsewhere, land-based commercial gaming, including restaurant casinos, drew SEK67 million in revenue, a rise of 3.1%.

Finally, Q3 was the first quarter in which the former Casino Cosmopol land-based operations did not generate any gambling revenue. Svenska Spel closed its final physical casino in April, just weeks after Sweden’s government voted to abolish land-based casinos

Land-based casinos will officially be banned in Sweden from 1 January 2026.

Extended credit gambling ban edges closer in Sweden

Also soon to be banned in Sweden will be gambling with credit. The Swedish Gambling Act already prevents players from using credit to gamble with licensed operators. However, a change in regulation will take this further.

From 1 April 2026, both licensees and gambling agents will be banned from processing transactions that involve any form of credit. This will extend to credit agreements with other actors, such as loan agreements and bank overdrafts, where they may be misappropriated for the purpose of gambling.

Licensees and agents must also take measures to counteract gambling with credit. This could include blocking credit card payments and not promoting third-party lenders to customers.

However, the government said Spelinspektionen could make certain exceptions to the ban. This may cover licensed operators running gambling for public benefit, like charity lotteries.

]]>
Fri, 14 Nov 2025 08:42:45 +0000
Great Britain: Betting shop GGY continues downward trend, online monthly actives also dip https://igamingbusiness.com/finance/gb-online-slots-ggy-record-q3/ Thu, 13 Nov 2025 10:32:39 +0000 https://igamingbusiness.com/?p=416116 Gross gambling yield (GGY) across all online verticals in Britain for the three months to 30 September was £1.42 billion ($1.86 billion).

Data from the Gambling Commission on Wednesday reported GGY was up 8% from £1.32 billion in Q3 2024 but 5% behind £1.49 billion in Q2 of this year.

Total bets and spins for the quarter increased 3% year-on-year to 26.1 billion. However, the commission noted a 7% decline in the average monthly active accounts for the three-month period.

Online slots remain king although monthly actives drop

Breaking down the market, online slots remained the main source of GGY by some distance in Q3. Total GGY for the segment was £747 million, marginally ahead of the existing record – £745 million – in Q2 and 9% higher than last year.

Total spins were up 4% year-on-year, and on par with Q2’s record, at 24.4 billion. However, average monthly active accounts fell 0.4% from last year to 4.4 million per month.

Average session times were slightly shorter than the previous year at 16 minutes. The number of slot sessions over an hour dropped 15% to 8.6 million, although total sessions were 13% higher at 188.8 million for Q2.

Growth within the sector came despite the introduction of new measures for online slots in Britain. Refreshed online slot stake limits came in at the start of Q2, with players aged 25 or over now only able to wager a maximum of £5 per spin. Players below the age of 25 face a lower limit of £2 per spin.

Improvement in real event betting GGY

Elsewhere, the real event betting segment recovered from a year-on-year decline during Q2 to report growth. GGY for this sector increased 12% to £508 million, although this was 11% less than Q2.

The total number of real event bets was down 3% from last year, while the average monthly active accounts dropped 14%.

Meanwhile, other online gaming GGY, including table games, dipped 4% from Q2 of 2024 to £141 million. Internet poker GGY fell 15% to £11 million, while virtual betting GGY was down 17% to £8 million.

A further £4 million of GGY came from esports betting, a drop of 5%, although GGY from other activities climbed 35% to £2 million.

Betting shop GGY drops 5% in Q3

Turning to the land-based sector, betting premises GGY for the quarter was 5% lower at £508 million. Bets and spins in this segment were also down 2% year-on-year to 3.1 billion.

Machines again generated the most GGY at £272 million, although this was 3% less than the previous year. Over-the-counter GGY dropped 10% to £137 million, but self-service betting terminal GGY climbed 14% to £115 million.

Focusing on machines, sessions total dipped 1% to 22 million but the number of sessions that lasted more than an hour increased 4% to 575,063.

]]>
Thu, 13 Nov 2025 14:14:29 +0000
Philippines e-games revenue constrained by payment delinking order https://igamingbusiness.com/casino/philippines-e-games-revenue-constrained-by-payment-delinking-order/ Wed, 12 Nov 2025 16:22:27 +0000 https://igamingbusiness.com/?p=416174
Philippines operators posted PHP94.51 billion in gross gaming revenue for the third quarter of 2025, down slightly from PHP94.61 billion a year earlier, according to figures shared by the Philippine News Agency.

The e-games sector rose 17%, generating PHP41.95 billion versus PHP35.71 billion in the third quarter of 2024. However, that growth was mostly attributable to volume in July, prior to the mandatory delinking of e-wallets from licensed iGaming platforms.

Revenue from land-based casinos in the Philippines dropped 10.2% to PHP45.56 billion. Pagcor-branded casinos saw an 11.6% decline to PHP3.22 billion. Bingo revenue was down 16.2% to PHP3.79 billion.

In total, the take from licensed casinos accounted for 48.2% of revenue. E-games, consisting of e-bingo, e-casino, sports betting and online poker, contributed 44.4%.

First-half surge sparked addiction concerns

In the first half of 2025, the Philippine Amusement and Gaming Corp (Pagcor) posted GGR of PHP214.75 billion, up 26% over last year. Although land-based casinos were down almost 6% from 2024, e-games rose 82.67% year-on-year.

That surge sparked concerns among anti-gaming activists including the clergy and some Philippine legislators. They criticised the industry for stoking addictive behaviour, especially among the young and the poor. Senator Juan Miguel Zubiri introduced Senate Bill 142, the Anti-Online Gambling Act, which would shut down all online gambling websites and apps and bar e-wallets and payment service providers from processing e-games transactions.

“The taxes earned are not worth the social cost,” Zubiri said.

Erwin Tulfo of the Senate Committee on Games and Amusement agreed, saying, “As long as online gambling exists, we are breeding the next generation of addicts, debtors and broken families. No amount of tax revenue can justify this human cost.”

Pagcor chief Alejandro Tengco called for stricter regulation, rather than a total ban. “As the country’s gaming regulator, our foremost responsibility is to ensure that growth comes with accountability,” he said. “We are committed to always strike a balance between enabling industry expansion and ensuring it aligns with responsible gaming standards.”

E-wallets blocked for gambling

In August, the Philippines Central Bank ordered e-wallets like GCash and Maya to immediately remove in-app links that direct users to gambling sites. That order suppressed electronic games’ performance through September.

“The delinking … resulted in a short-term decline in activity toward the latter part of the quarter,” Tengco acknowledged. “However, these measures are vital to protect players and ensure secure, transparent transactions. The figures reflect an industry that is adjusting to necessary safeguards.”

Tulfo applauded e-wallet firms for complying with the new restriction. “This is a sign that the business sector is willing to work with the government in addressing the problem of online gambling addiction.” But he warned that some online gambling operators would shift to other mobile apps like Viber, Telegram and Lazada.

Tengco advised Filipinos to avoid unauthorised platforms. “They do not follow responsible gaming standards, do not pay taxes and put players at risk of data theft and fraud,” he said.

]]>
Thu, 13 Nov 2025 08:13:12 +0000
Weekend Report: Better Gambling Forum protection strategy, Konami hires https://igamingbusiness.com/sustainable-gambling/responsible-gambling/weekend-report-better-gambling-forum-konami/ Tue, 11 Nov 2025 13:54:03 +0000 https://igamingbusiness.com/?p=415704 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week, the Better Gambling Forum details its player protections framework, Konami announces vice president promotions and Bragg expands in Romania.

Better Gambling Forum reveals global strategy

The Better Gambling Forum has announced its framework for global player protection at the UN General Assembly.

The Responsible Gambling Practice and Policy Pillars (RG3P) Framework comprises six pillars. The framework, the organisation said, was designed to complement, rather than compete with, existing responsible gambling efforts

Pillars include Education, Informed Choice and Harm Prevention; Risk Detection and Intervention; Support, Treatment and Recovery; Gambling Environment, Product and Marketing; Ethical Industry Practices and Accountability; and Research, Evaluation and Sustainable Funding.

“The pillars are designed to address this challenge and serve as a foundational structure for jurisdictions seeking to create a ‘gold standard’ guide for gambling awareness, treatment programmes and regulations,” said Francis Keyser, a committee member and senior vice president of product at Everi Holdings.

Konami confirms vice president promotions

Konami Gaming has announced a series of internal promotions to vice president, expanding its senior management team.

Jeff George has been appointed as vice president of customer support within the company’s research and development department. Adriane McGrath will become the vice president of professional services and Eddie Sepich will be vice president of embedded and interface development.

Meanwhile, Brian Alu will serve as vice president of information technology, Jeanie Griese as vice president of human resources and Noah VanWetten as vice president of supply chain, purchasing and manufacturing.

“The latest additions to Konami’s senior management team exemplify the level of service, integrity, innovation and teamwork that is core to our company values and long-term success,” said Tom Jingoli, president and chief operating officer at Konami.

Gaming Corps hands top commercial role to Greensmith

Gaming Corps has appointed Graham Greensmith as its new chief commercial officer.

Greensmith joins with more than 20 years of experience from commercial management roles within the industry. He was most recently head of commercial development at Inspired.

“I’m thrilled to be joining Gaming Corps at the most exciting phase of their ambitious journey,” he said. “The goal is clear, to become the vendor of choice for operators, producing games of the highest quality, known and enjoyed on a global scale.”

Big Daddy Gaming lands Swedish licence

Slots studio Big Daddy Gaming has secured a gaming software supplier licence in Sweden.

Issued by regulator Spelinspektionen, the licence enables the studio to bring its slots games to the regulated Swedish market. This will begin before the end of the year, with the first deals to be confirmed in the coming weeks.

“This is a major validation of our compliance standards and technical readiness,” Big Daddy Gaming CEO Erland Hellstrom said. “Sweden is an essential market in our growth strategy. Securing this approval allows us to immediately begin servicing our operator partners here.”

Bragg expands iGaming presence in Romania

Bragg Gaming Group has announced the launch of its premium content suite with Napoleon Romania.

Customers of Napoleon Romania have access to Bragg’s exclusive online casino content and aggregated online casino content. These include titles such as Golden Gal’s Cash Towers, Almighty Pegasus and Big Roar.

Bragg said the roll-out supports its 2025 strategic goal of scaling its aggregation business.

“This strategic deployment further strengthens our market presence in Romania,” Bragg said. “It expands our already fantastic partnership with the Superbet Group brand. A huge commendation to our team for making this happen.”

]]>
Wed, 12 Nov 2025 07:57:18 +0000
Gambling Commission uncertain of illegal market spend in Britain, says methodology is flawed https://igamingbusiness.com/legal-compliance/gambling-commission-uncertain-illegal-market-spend/ Fri, 07 Nov 2025 12:34:26 +0000 https://igamingbusiness.com/?p=414894 Great Britain’s Gambling Commission has said it remains uncertain as to how much players are spending with illegal operators, with current measurement and monitoring methods offering limited insight into the issue.

The regulator mapped out its concerns in the fourth and final chapter of its research into illegal online gambling. The report considered the challenges of estimating the size of the market and the commission’s recommendations for further progress.

The report considered three approaches to estimating the scale of illegal online gambling in Britain, including dwell time approach, which converts data on engagement and ‘time-spent-on-site’ into expenditure estimates.

The second method is the channelisation approach, based on comparing data on legal and illegal ‘channels’ of engagement with gambling. Finally, the survey-based approach involves players responding to pre-set questions.

Of these three, the Gambling Commission only pursued the dwell time and channelisation methodologies in its four-part report. It said underlying data from surveys was unreliable as consumers’ recall of past expenditure in gambling surveys is “generally poor”.

However, the regulator said neither of the other two approaches presented enough data to allow it to form an accurate view of the illegal market, saying more work is required to make progress.

Minimal findings from dwell time approach

From the data drawn from dwell time and channelisation approaches, the regulator was able to present some findings.

Referencing dwell time results, it looked at the activity of 117 players gambling with illegal websites. Sports betting was the most popular activity with an average of 34% of players taking part, ahead of bingo on 14% and slot and instant win, both with 13%.

However, the primary limitation here was the size of the sample and it not being fully representative.

Also within this section was ‘Patterns of Play’ research on expenditure per minute in the legal market. This showed casino as the main vertical, with £1.12 gross gambling yield (GGY) per minute, ahead of slots on £0.32. However, with the data coming from 2018-19, it was seen as outdated compared to the current market.

The final piece of research looked at online slots GGY per minute between 2020 and 2025. This remained relatively steady throughout, with the most recent rate being £0.24 in March this year.

“Dwell time approach allows us to attempt to convert objective estimates of engagement data using known data from legal market,” the regulator said. “This requires several assumptions to be made – each introducing additional uncertainty to these estimates. Further work on these actions is required before we will reach a position where reliable estimates can be published.”

Channelisation rate far from clear for Gambling Commission

Turning to the channelisation approach, the regulator said while there is potential with this method, more work is needed to verify the accuracy of estimates of web traffic and app use in the legal market to allow reliable channelisation rates to be estimated.

It created a list of all websites associated with operators licensed by the commission and can use digital data company SimilarWeb for estimates of numbers of visits and duration. However, there are some limitations, including that it does not usually observe app versions of illegal websites

“Given the likely strong degree of app-based spend in the legal market, we also need to obtain web traffic data for both apps-based and website-based engagement with legal sites,” it said. “SimilarWeb provides estimates of both. Ideally, we would benefit from operators’ insights to help us verify the accuracy of these estimates.”

Then there were limitations on GGY data and using this to estimate activity within the illegal market. This, it said, related to the margins of error associated with each estimate. It gave the example of statistics covering the period April 2023 to March 2024, which showed total online GGY of £6.9 billion. If channelisation rate estimate was out by just 0.5%, this would be a difference of £34.5 million in the associated estimate of GGY.

What does the Commission plan to do?

In its conclusion, the regulator said while each method has limitations, there are options to open-up a pathway to allow a “robust estimate” of illegal online gambling in Britain.

For the dwell time approach, these options include using data from consumers who have used illegal websites to understand how they differ from legal operators. It will also consider using data from licensed operators to shed light on betting spend and engagement, as well as updating the Pattern of Play report with fresh data.

The Commission also said it could look at trends in VPN downloads to see how many players could be accessing illegal, overseas sites. In relation to this is a potential focus on key search terms for unlicensed sites and the volume of these within search engines.

“Developing this estimate is a worthwhile exercise,” the regulator said. “We recognise that several third parties have published estimates.

“While we welcome the focus on this issue, and recognise the concern stakeholders have about illegal gambling, we urge caution over use of estimates where the methodologies are not clear and levels of uncertainty are not set out.”

Ongoing commitment by the Gambling Commission

The report’s conclusion echoed comments from John Pierce, director of enforcement and intelligence at the regulator. In a recent blog, he set out the commission’s commitment to improving its approach to researching and tackling illegal gambling in Britain.

Among these efforts, Pierce said, are strengthening intelligence capabilities and forging new partnerships across technological and financial sectors and with international regulators. He also noted investment in organisational resilience such as developing new tools, equipping its teams with the right skills and targeted research and data.

“Illegal gambling is not a static threat,” Pierce said. “It is adaptive, opportunistic and increasingly embedded in digital ecosystems on the international stage. Through targeted disruption, strategic partnerships and continued investment in capability, we are building a resilient and effective framework to protect consumers and uphold the integrity of the regulated sector.

“We are making progress; and we are committed to going further.”

]]>
Fri, 07 Nov 2025 12:58:30 +0000
France’s casino trade body rejects illegal iGaming lost revenue warnings https://igamingbusiness.com/gaming/online-casino/casinos-de-france-blasts-online-casinos-legalisation/ Thu, 06 Nov 2025 12:26:14 +0000 https://igamingbusiness.com/?p=414858 Casinos de France, the primary trade association representing land-based casinos in the country, has urged the French government to block any attempt to legalise online casinos, saying it could lead to over €500 million ($576 million) being lost from public financing.

It has also rejected claims from online gambling association AFJEL that the country is losing as much as €1.2 billion to illegal online casino operators.

Calls to reform the French online gambling market have increased in recent months amid concerns over illegal online offerings. At present, only internet sports betting, horse race betting and poker is permitted in France, with online casinos outlawed.

Lost revenue claims a ‘hoax’

Casinos de France said in its latest statement on Wednesday that legalising online casino would result in a net annual loss of €546 million for public finances, taking into account indirect effects related to health and employment.

Grégory Rabuel, president of Casinos de France and CEO of casino operator Barrière Group, went on to say that the €1.2 billion lost revenue touted by AFJEL “does not exist”.

“It’s a hoax, and worse, it’s a loss for the state,” he said. “Destruction of local jobs, reduction of municipal budgets, the withering away of cultural life in towns and villages. I’m not even mentioning the impact on the mental health of the French, which would amount to hundreds of millions in additional costs for social security.”

Casinos de France instead warned a legal iGaming market would cause “massive” job losses, lead to the closure of dozens of businesses and reduce resources for local authorities in France. It also said such a move would weaken social and economic ties.

Negative impact on physical casinos

At present, the association said the market comprises 203 casinos and seven Parisian gaming clubs, employing over 31,000 people.

In addition, the segment generates €1.6 billion in overall tax and social security revenue and contributes over €600 million each year to local municipalities. Any move to legalise online casinos, the group said, would negatively impact these figures.

The group acknowledged many other larger European countries had legalised online casinos in some form. However, it also highlighted the negative impact this had had on land-based casino venues, as well as how illegal online gambling remained an issue despite regulation.

It noted that land-based casinos had completely disappeared in Sweden since it legalised online casino. The final Casino Cosmopol site, operated by Svenska Spel, closed in April of this year. However, it said almost 40% of wagers in the country were placed on illegal sites.

The group also flagged markets like Switzerland which faced mirror sites constantly reappearing after being blocked by regulator.

“Everywhere, the promise of new revenue has turned into a net loss for local communities: decreased economic activity, job losses, a surge in risky behaviour and the persistence of a thriving black market,” Casinos de France said.

“The mechanism is relentless. When digital takes hold, it captures existing customers without creating new players. The market does not expand, it shifts, and illegal activity latches on.”

Land-based casinos have ‘humane model’

Casinos de France also said that land-based casinos offered a safer gambling option to players. It said this model is “social, humane and profoundly responsible”, in contrast to the online sector, which it said “does not guarantee the same level of security for players”.

“In a physically supervised gaming environment, casinos are the only places where every player is screened before even entering, where minors are systematically excluded and where risky behaviours are identified and addressed by trained staff,” it said.

“Supervision is real, immediate and humane. Casinos directly ensure addiction prevention and support concrete responsible gaming programmes. They are places of community and social connection, where gambling is never an incentive but a controlled, monitored activity, integrated into the local economy.”

]]>
Thu, 06 Nov 2025 12:41:02 +0000
Indonesian president: Online gambling a threat to economic and social stability https://igamingbusiness.com/gaming/indonesian-president-online-gambling-threat-economic-social-stability/ Wed, 05 Nov 2025 15:40:47 +0000 https://igamingbusiness.com/?p=414656 Illegal online gambling poses a threat to Indonesia’s economic and social stability. So said Indonesian President Prabowo Subianto in a speech at the Asia Pacific Economic Cooperation (APEC) summit on Saturday.

“Online gambling is a very serious issue,” Prabowo said, addressing world leaders including Chinese President Xi Jinping and South Korean President Lee Jae Myung. “We calculate that we lose around $8 billion (IDR133 trillion) every year solely due to outflows from online gambling.”

Prabowo urged member states to join forces against illegal online gambling and work together to fight transnational crimes, “from illegal smuggling and corruption to narcotics”.

This year’s APEC in Gyeongju, South Korea drew leaders from 21 countries, including the United States. The theme: “Building a Sustainable Tomorrow”.

Online gambling more than a financial risk

According to the Jakarta Globe, Prabowo said online gambling poses more than a financial threat and can also undermine social stability. He called for “global solidarity” to boost digital security and prevent cybercrime and data theft.

“That is why we want to participate in advancing APEC’s capabilities in technology,” he said. “We also aim to strengthen SMEs and improve healthcare systems to anticipate our demographic bonus.”

Indonesia has stepped up efforts to curb online gambling, which is illegal in the country. In August, the Financial Services Authority (OJK) ordered banks to block almost 26,000 accounts linked to the activity. The OJK also ordered banks to conduct more due diligence to check potential bad actors against Indonesia’s national ID database.

In remarks Tuesday, Indonesia Minister for Legal, Human Rights, Immigration and Corrections Affairs Yusril Ihza Mahendra said “the prevention and eradication of online gambling is still not optimal”. He made the comments at a Jakarta event, “Strengthening the Anti-Money Laundering Committee in Preventing and Combatting Money Laundering Related to Online Gambling”.

Yusril urged lawmakers to tackle the problem where it originates: not in users and platforms but in financial institutions. “Through this approach, the government can track, freeze and seize the proceeds of crime used to finance and expand online gambling operations,” the minister said.

As reported by Antara News, he also urged clergy to play a part in educating the public. “For the last five years, I have never heard any sermon about online gambling. The preachers always speak about hell but forget to speak about real issues faced by our people,” he said.

Lancet: 72M global punters experience harm

According to a study by the Lancet Public Health Commission on Gambling, digital platforms “offer unparalleled capacities for gambling”.

“We’re not talking about people playing a game with cards around the table anymore,” Louisa Degenhardt, a professor at the University of New South Wales, told CNBC. “Many people might be really experiencing harms from gambling – we think that it’s probably around 72 million people globally.

“That number is likely to increase, as we are seeing the increase in commercial organisations targeting people to gamble more.”

A 2024 UN report called Southeast Asia a hotbed of cybercrime, illegal online gambling and “scam farms”.

“The sheer scale of proceeds” from the illicit economy reflects the growing “professionalisation and innovation” of the illicit enterprises, the report stated. “Transnational criminal groups in Southeast Asia have emerged as global market leaders.”

]]>
Thu, 06 Nov 2025 08:15:37 +0000
NetBet ordered to pay £650,000 for UK AML and responsibility failures https://igamingbusiness.com/legal-compliance/netbet-uk-licence-failures-gambling-commission/ Wed, 05 Nov 2025 10:31:19 +0000 https://igamingbusiness.com/?p=414498 The Gambling Commission has ordered NetBet Enterprises Limited to pay £650,000 ($846,466) after an investigation revealed a series of anti-money laundering and social responsibility failures.

NetBet, which operates the UK’s Netbet.co.uk website, will pay the fine as part of a settlement with the regulator. All funds will go to socially responsible causes, the commission said.

Setting out the failings, identified between November 2023 and July 2024, the regulator noted several issues related to AML. All referred to paragraphs 1, 2 and 3 of Licence Condition 2.1.1, covering preventing money laundering and terrorist financing.

Among the issues was how NetBet was “over reliant” on financial triggers, with examples of customers spending disproportionally compared to their reported net income.

In one instance, a customer was not referred to the money laundering reporting officer and remained as low-risk for AML despite depositing around £2,000 within four active days, via an e-wallet and working in a higher-risk occupation.

The regulator noted how a pay slip submitted later by the user showed monthly net pay of approximately £2,800, but disproportionate spend was not considered when they deposited £1,650 within a two-hour period.

The commission also flagged examples of “significant” gambling activity taking place where users showed concerning behaviours. However, the operator still considered them low risk, and no action was taken.

NetBet was also criticised for its money laundering and terrorist financing risk assessment, with the regulator saying this omitted some key risks. These included management of third-party business relationships, high stakes gambling and controls relating to third-country nationals residing in Britain.

NetBet failed to minimise harm risks

As for social responsibility failures, the commission focused on two primary areas of concern at NetBet.

Firstly, it said the operator had failed to implement “effective” customer interaction systems and processes to minimise gambling harms risks.

Concerns were also raised over how NetBet did not identify indicators of harm in a “timely manner”. Expanding on this, the regulator noted how signs such as overnight play, velocity of deposits, exhausting limits and escalated gameplay were not flagged until after a manual review.

In addition, NetBet was discovered to have submitted inaccurate information when filing regulatory returns. The Gambling Commission said it had breached Licence Condition 15.3.1, in reference to providing timely and accurate information to the regulator.

Commission flags ‘serious consequences’ of non-compliance

Based on these findings, the commission deemed it necessary to penalise NetBet, with the payment being in lieu of a financial penalty. The operator will also undertake an independent audit of the flagged policies, procedures and controls, as well as help cover the costs of the investigation.

John Pierce, director of enforcement at the commission, said the case should serve as a warning to other operators. He said the regulator will intervene when standards slip and rules are broken.

“This case highlights the serious consequences of failing to meet AML and social responsibility obligations,” he said. “We expect all operators to take note and ensure their systems are not only well-designed but are working effectively to protect consumers and to keep crime out of gambling.

“The operator was instructed to take immediate action and make significant improvements to its systems and controls. This included strengthening their risk assessments, improving how they identify and respond to indicators of harm and ensuring the accuracy of the data they report to us.

“Our focus is on ensuring operators meet the standards we expect and, where they fall short, we will intervene.”

Another intervention by the Gambling Commission

The commission has taken action against several operators in recent weeks over failures.

In October, the regulator suspended Spribe OÜ’s software licence for failing to comply with hosting requirements. It said this was necessary on “grounds of suitability” due to “serious” non-compliance.

Spribe was required to immediately halt all hosting activity in line with the suspension. It may not resume hosting activities until the suspension is lifted and a suitable hosting licence is issued by the regulator.

Meanwhile, the regulator suspended the operating licence of VGC Leeds Limited, which operates the Victoria Gate Casino land-based venue in Leeds, England.

A compliance assessment of the venue uncovered failures to maintain and implement effective anti-money laundering policies, procedures and controls, as required by licence.

]]>
Wed, 05 Nov 2025 14:40:55 +0000
Weekend Report: Malta regulator flags unauthorised websites, Kambi partners with Superbet https://igamingbusiness.com/legal-compliance/weekend-report-malta-unauthorised-websites-kambi-superbet/ Mon, 03 Nov 2025 13:48:01 +0000 https://igamingbusiness.com/?p=413861 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: Malta regulator warns of unauthorised websites, Kambi partners with Superbet and SIS details Racing WA deal.

Malta regulator warns of unlicensed websites

The Malta Gaming Authority has warned that several websites are falsely claiming they hold licences in the country.  

The MGA denied any connection with PangaGames.com, Casino1bet.online, PalmsBet1.com, Flexiblesport.com and Casino-Europa.eu. It also denied links with a longer domain operating under the Memo Casino brand.

The regulator said that any reference to the MGA or licences issued by the MGA is “false and misleading”. It cautioned consumers not to gamble with any unauthorised websites or operators.

“The activities of unlicensed entities are unregulated and do not provide the necessary safeguards delineated by virtue of the framework, making transactions with such entities risky for consumers,” the MGA said.

Kambi scores Superbet deal

Kambi Group has entered into an Odds Feed+ partnership with multi-channel sports betting and gaming operator Superbet Group.

Under the deal, Kambi will provide Superbet with access to its full library of traded odds. This includes the ability to expand its odds package to meet player demand and support evolving strategic needs.

Founded in Romania in 2008, Superbet has a presence in several European countries as well as in Brazil.

“This partnership reflects the strength of our trading capability and the trust Superbet Group has placed in Kambi to support their long-term growth,” Kambi CEO Werner Becher said.

North Dakota Lottery switches with Scientific Games

Scientific Games has announced the conversion of the North Dakota Lottery’s system technology.

Scientific Games is powering the lottery with its latest central gaming system and iLottery solution. This, the provider said, will modernise both retail lottery and digital sales.

The omnichannel solution is delivered through Scientific Games’ Momentum integrated ecosystem. This also includes a player account management and CRM solution, featuring an integrated loyalty program, bonusing engine and achievement-based rewards

“We are committed to making the North Dakota Lottery relevant for generations to come and by doing so we achieve our mission to benefit programs meant to improve the quality of life in our state,” said Thomas Lawler, director of the North Dakota Lottery.

SIS lands Racing WA rights deal

Sports Information Services has agreed to a long-term international media rights deal with Racing WA.

SIS will deliver horse and greyhound racing fixtures from Western Australia to its partners around the world. This covers 283 meetings from 31 tracks across the state, including the Perth Cup.

All races will be delivered as an end-to-end solution, including livestreamed pictures, data and on-screen graphics with betting triggers. SIS already offers racing content from both Victoria and South Australia.

“By expanding our content to three major states through this deal with such a well-regarded partner, we are confident the comprehensive offering will be strongly received around the world,” said Conall McSorley, head of racing at SIS.

ENJOY extends reach with Groove Technologies

New software developer ENJOY has secured a strategic partnership with Groove Technologies.

The deal will see Groove offer ENJOY’s content to its network of operator customers around the world. ENJOY develops both slot and live game show titles.

Content such as slot games Hot Fire Coins 2, Fire Express, 3 Mariachi and Bison Strike will be made available to Groove’s partners. Also on offer will be game shows such as Enchanted Forest and Egypt Roulette.

“Our portfolio is growing every month, and to sustain that momentum, we need our titles in front of the right people in the right markets,” said Christos Zoulianitis, chief commercial officer at ENJOY. “Groove enables exactly that, and we’re confident this will be another successful collaboration that will drive both brands forward.”

]]>
Tue, 04 Nov 2025 08:55:49 +0000
Former Relax and Evolution executives launch new slots studio https://igamingbusiness.com/gaming/online-casino/former-relax-evolution-executives-launch-studio/ Wed, 29 Oct 2025 12:51:12 +0000 https://igamingbusiness.com/?p=412750 Several former senior staff from Relax Gaming and Evolution have joined together to launch Big Daddy Gaming, a new slots development studio.

Simon Hammon, formerly CEO of Relax, has collaborated with Daniel Eskola, previously chief product officer at Relax, and Erland Hellstrom, who spent over seven years with Evolution, to launch the new venture.

Gaming investment fund Castech provided capital for the project. Toni Kolehmainen will also support the new studio as a member of the board.

According to Big Daddy Gaming, its “disruptive model” will blend proven mechanics with the studio’s own humour and edge. It said several “major brands” have been working with the studio during its pre-launch phase, with market entry planned before the end of 2025.

‘Highly profitable asset’ for studio partners

Commenting on the launch, Hammon said the new studio plans to become a “reliable” and “highly profitable asset” for partners. Hammon led Relax as CEO for two and a half years having previously worked for NetEnt.

“Being at the heart of some of the industry’s greatest success stories has allowed us to launch Big Daddy Gaming with genuine humility and a clear purpose to be a reliable, highly profitable asset for our operator partners,” he said. “We know the ingredients for lasting engagement and we have the technical maturity to execute – creating content that is robust, reliable and genuinely fun.”

Hellstrom will serve as CEO of the new studio. An experienced industry executive, he spent seven years at Evolution, primarily in commercial management roles.

“Our collective experience across game development and tier-one operator relations ensures that every title we build is engineered for peak performance and designed with real operator challenges in mind,” he said. “With Big Daddy Gaming, we are excited to deliver on the promise that our focus and experience translate directly into unmatched value creation for our partners.”

Eskola also brings with him a wealth of industry experience. He worked at Relax for six and a half years, including over two years as its head of R&D. He also had a brief spell as deputy CEO.

“Big Daddy Gaming has been founded on the belief that a successful partnership starts with a humble approach and ends with measurable returns,” Eskola said. “As a studio, we’re committed to addressing the fundamental challenges facing operators today by providing consistent, high-quality and high-performing content that secures long-term player loyalty.”

]]>
Wed, 29 Oct 2025 12:51:13 +0000
Weekend Report: Kambi scores Holland Gaming deal, NCPG adds new members https://igamingbusiness.com/sports-betting/online-sports-betting/weekend-report-kambi-holland-gaming-ncpg/ Mon, 27 Oct 2025 13:19:27 +0000 https://igamingbusiness.com/?p=411897 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: Kambi partners Holland Gaming Technology, NCPG welcomes new members and Pragmatic Play launches a new studio in Colombia.

Kambi scores with Holland Gaming Technology

First, Kambi Group has signed a multi-year agreement with Holland Gaming Technology in the Netherlands.

Under the deal, Kambi will provide its full turnkey sportsbook solution to the operator. This includes advanced trading capabilities, an open platform and bet builder product.

The partnership comes after Holland Gaming secured a sports betting licence from Dutch regulator, Kansspelautoriteit. It is already active within the county’s online casino space.

“We’re excited to partner Holland Gaming Technology as they expand into sports betting,” Kambi CEO Werner Becher said. “Their strong marketing and deep industry expertise make them an ideal fit for our turnkey sportsbook solution.”

BetGoodwin launches EveryMatrix sports betting product

Next, EveryMatrix has also detailed a new sports betting venture, linking up with UK-facing BetGoodwin.

The operator has rolled out a full turnkey sports solution from EveryMatrix. This followed the signing of a multi-year full turnkey agreement signed in 2024.

The platform offers more than 200,000 monthly live events and up to 800 live markets on English Premier League fixtures. Betting options include pre-live and live bet builder across 11 sports, cash out functions and odds boost.

Julian Head, CEO of BetGoodwin, said: “This is a milestone launch for us. EveryMatrix’s modern sportsbook gives us a feature-rich platform that will help deliver an outstanding betting experience to our customers.”

Pragmatic Play opens Colombia studio

In other news, Pragmatic Play has expanded its reach in Latin America by launching a new live casino studio in Colombia.

Delivered and operated by ARRISE, the Bogotá-based studio will deliver localised, premium live casino experiences in Latin America. Supported by an investment of over $15 million, the facility is set to create over 1,500 new jobs.

More than 100 tables will be located at the studio. These include roulette and blackjack, all customised to local preferences and hosted by Spanish and Portuguese-speaking dealers.

Irina Cornides, chief operating officer at Pragmatic Play, said: “This new live casino studio in Colombia represents a major milestone in our native content expansion strategy across Latin America.” 

Michigan regulator targets illegal websites

Into the US, the Michigan Gaming Control Board (MGCB) has taken further action against unlicensed gambling operators.

The regulator issued cease-and-desist letters to eight online casinos found to be illegally offering iGaming to Michigan residents. The MGCB regularly sends these notices to tackle unlicensed activities.

Aussie Play, CryptoGames, FortuneJack, Hugewin Casino, My Stake Casino, Play at Harry’s Casino, RuneChat and Slots Garden were all contacted by the regulator.

“These unauthorised websites often appear sophisticated and legitimate, but they operate outside of Michigan law, MGCB Executive Director Henry Williams said. “The MGCB will not hesitate to intervene when we find operators ignoring our state’s gambling laws.”

NCPG welcomes affiliates in Texas and Vermont  

And finally, the National Council on Problem Gambling (NCPG) in the US has announced two new members.

The Texas Coalition on Problem Gambling and the Vermont Council on Gaming and Health have joined the organisation. Both groups will work with the NCPG and other members on supporting those impacted by problem gambling.

While the NCPG advocates for problem gambling support at the national level, its state affiliates focus on regional efforts. With the new additions, NCPG now has affiliates in 37 states.

“Every state has a unique gambling landscape, but the need for prevention and support is universal, NCPG Board President Derek Longmeier said. “Affiliate organisations are vital partners in NCPG’s mission.”

]]>
Mon, 27 Oct 2025 13:19:29 +0000
Gambling Commission ramps up black market blocking efforts, says geo-blocking proving effective https://igamingbusiness.com/legal-compliance/gambling-commission-ups-black-market-blocking-activity/ Fri, 24 Oct 2025 11:50:12 +0000 https://igamingbusiness.com/?p=411643 Great Britain’s Gambling Commission has increased disruption activity to clamp down on black market operators during the most recent quarter, with more illegal websites referred to search engines than in any previous quarter.

The regulator detailed its latest actions in the third chapter of its research into illegal online gambling. This focused on the disruption of the market, with the commission running several schemes to combat illegal operators.

For the fourth quarter, ended 30 June, some 321 websites were referred to search engines for removal. This was almost 200 more than in Q3 and more than double both Q1 and Q2.

On top of this, 147 referrals were made to registrars or hosts, while cease-and-desist notices were issued to 145 illegal operators. A further 77 cease-and-desist notices were sent out to advertisers.

As for outcomes of this action, some 214 of the flagged websites were removed from search engines, while 108 other sites were geo-blocked or ring-fenced. The commission also noted 42 advertisements or affiliates linked to black market sites were removed, and 22 others suspended by registrars or hosts.

“Geo-blocking and blocks by registrars appear to be more effective methods of disruption,” the Commission said. “Removals from search engines still have an impact, but to a lesser extent. This is likely because removal from search engines make the website harder to find, but do not fully block access.

“Geo-blocking and registrar blocks are more effective, provided that consumers are not accessing these sites using a virtual private network (VPN) in the case of geo-IP blocking.” 

Long-term impact of disruption

Since April 2024, the regulator’s black market team has issued 3,140 cease-and-desist disruption notices. Cease-and-desist orders hit 2,032 by Q3, while 774 registrar referrals were made, 402 to host and three to payment providers.

In total, 447,778 URLs were referred to Bing and Google since last April. URLs differ to websites in that they are a specific web address for a single page or file, with operators able to run many URLs to the same website. Of those referred, 287,961 have been removed since April last year.

In terms of illustrating wider impact, the Gambling Commission used data from 160 websites that had disruption activities taken against them.  On average, across the 160 sites, there was a 32% decrease in engagement following disruption.

“We recognise that this work is at an early stage, but the signs of progress are encouraging,” the regulator said. “We remain committed to building our capability, sharing our approach internationally and working with industry to protect consumers and uphold the integrity of the regulated market.”

Commission aware of emerging threats

However, despite upping its actions, the Commission said illegal operators are beginning to adapt their tactics in response to interventions.

Among its primary concerns are changes to how URLs are structured, rotating domains and embedding gambling content within unrelated websites. As such, the regulator said it would continue to evolve its methods to effectively tackle illegal operations.

“These behaviours indicate our disruption efforts are having an effect and are prompting evasive action,” it said. “As the illegal marketplace evolves, we will remain alert to these changes and continue to adapt our strategy to ensure we respond quickly to emerging threats.”

What new methods is the Gambling Commission using to combat black market?

As to how the regulator is responding, it is seeking new referral routes with platforms used to host unlicensed gambling content. With this, it will continue to work with host platforms, search engines and content platforms to remove illegal content and obtain data about the operators.

The Commission also flagged evolving efforts in terms of international coordination and cross-border jurisdiction, given that many illegal sites targeting the UK are licensed overseas or have operators based abroad. It is running joint projects with other regulators, including the Dutch Kansspelautoriteit, to align disruption efforts and share intelligence.

Others steps include using machine-learning and scripting to automate scraping of data from illegal sites and compile intelligence. This, the regulator said, supports deeper analysis, helps with removal requests and offers greater insight into large-scale patterns.

The Commission is also seeking to work more closely with financial and payment providers to tackle illegal sites. In January, it made its first referral to Visa for illegal sites facilitating Visa payments. It plans to extend this to Mastercard, as well as digital wallets such as PayPal, Google Pay and Apple Pay.

In addition, it is developing a focused cease-and-desist route for digital marketing associated with illegal sites. This, it said will help tackle aggressive digital marketing and manipulation by such websites.

“We also see a valuable opportunity for industry to continue to support our efforts by sharing intelligence about illegal markets activity having an impact and to also gather insight into marketing and advertising strategies associated with the regulated sector,” the regulator said.

“Alongside our existing approach, this collaboration will be vital in ensuring we continue to tackle illegal activity causing the most harm and develop our wider understanding of the marketing and advertising techniques being deployed or copied by illegal markets actors.”

]]>
Fri, 24 Oct 2025 11:50:14 +0000
Ontario smashes iGaming wagering record again in September https://igamingbusiness.com/gaming/online-casino/ontario-igaming-wagers-record-september/ Thu, 23 Oct 2025 15:13:39 +0000 https://igamingbusiness.com/?p=411377 Ontario set a new iGaming wagering record for the second consecutive month in September, with players spending a total of CA$8.55 billion (US$6.11 billion).

The September total edged out August’s $8.14 billion by 5%, according to monthly figures from iGaming Ontario. It was also 30.7% ahead of September 2024.

Casino was by far the most popular vertical among players, drawing $7.34 billion in wagers. Sports betting followed with $1.06 billion worth of bets, then peer-to-peer poker at $144 million for the month.

As for non-adjusted gross revenue, this amounted to $329 million in September. The total fell 1.8% short of August but was 18.8% ahead of last year. It was also the sixth straight month revenue exceeded $300 million in Ontario.

Some $277.8 million came from casino gaming, making up 84.4% of all revenue during the month. Sports betting generated $46.5 million in revenue and poker $5.1 million.

Record active player accounts in Ontario

Going hand-in-hand with record spending was an all-time monthly high for active player accounts. In September, some 1.2 million accounts were reported as active, more than in any other month in the market’s history.

However, average revenue per active account slipped to $282. This was down from $330 in August and $320 in September 2024, and the lowest monthly total since February this year.

Several major iGaming brands are among those licensed to operate in Ontario. These include FanDuel, BetMGM, Bet365 and BetRivers.

]]>
Thu, 23 Oct 2025 15:13:40 +0000
Near-record online gambling revenue for Michigan in September https://igamingbusiness.com/finance/online-gambling-revenue-michigan-september/ Thu, 23 Oct 2025 13:35:41 +0000 https://igamingbusiness.com/?p=411275 Michigan reported its second-highest monthly gross online gambling revenue in September despite a sizeable year-on-year decline within the sports betting market.

Gross revenue for the month reached $302.7 million, the Michigan Gaming Control Board reported. This was 16% more than September 2024 and only 3.1% behind the state’s record haul in August this year.

Gross receipts from iGaming, covering online casino activity, were 27.9% higher than last year. However, gross sports betting receipts dipped 25.3% to $43.6 million for the month.

Total adjusted gross receipts, which accounts for promotional spend, was also higher year-on-year. The $256.6 million reported surpassed last year by 22.3%, with iGaming rising 33.5% to $243.4 million but sports betting falling 52% to $13.2 million.

In terms of spending, monthly handle for sports betting was $524.3 million, an increase of 4.5% from last year. As such, this resulted in a hold of 12.87% based on gross revenue and 3.89% for adjusted revenue.

FanDuel and MotorCity retain iGaming top spot in Michigan

Looking to operators, FanDuel and MotorCity again led the state’s iGaming market. The duo posted $69.8 million in gross revenue and $65.6 million in adjusted revenue.

MGM and BetMGM were not far off with $65.6 million and $61.9 million in gross and adjusted revenue, respectively. DraftKings and the Bay Mills Indian Community remained third with $40.4 million and $38 million.

As for sports betting, FanDuel and MotorCity also retained a healthy lead in this market. The partnership generated $18.3 million in gross revenue and $6.4 million adjusted revenue from $180.5 million in bets. Based on gross receipts, hold for the month was 10.14%.

DraftKings ranked second in terms of gross revenue at $10.6 million, though adjusted revenue was much lower at $462,507. Hold based on gross receipts and a $165.6 million handle was 6.40%.

BetMGM took third, posting $6.8 million in gross revenue and $3.5 million in adjusted revenue off a $66.7 million handle, resulting in a hold of 10.19%.

Monthly state tax hit $51.6 million, with $50.8 million from iGaming and $768,038 sports betting. City of Detroit tax totalled $13.4 million, including $13 million from iGaming and $375,738 sports betting. Tribal operators paid $6.1 million to governing bodies.

Detroit casino revenue falls again

The MGCB also published figures for the three commercial casinos in Detroit. Revenue for September reached $98.9 million, down 3% from last year and 7.5% behind August this year.

Table games and slots revenue fell 3% to $98.2 million during the month, while qualified adjusted gross receipts from sports betting revenue were also down, dipping 1.1% to $775,903.

MGM Grand Detroit remained the city leader with a 47% market share. MotorCity Casino followed at 30%, then Hollywood Casino at Greektown with 23%.

]]>
Thu, 23 Oct 2025 13:35:42 +0000
Pennsylvania just misses iGaming record as gambling revenue rises in September https://igamingbusiness.com/finance/pennsylvania-gambling-revenue-september/ Wed, 22 Oct 2025 13:02:57 +0000 https://igamingbusiness.com/?p=410942 Pennsylvania fell marginally short of setting a new monthly iGaming revenue record during September, although the state was able to report a 5.9% year-on-year increase in total gambling revenue.

For September, gross gambling revenue in Pennsylvania hit $535.8 million. This beat the $505.9 million in the same month of 2024 but was 8% short of $582.3 million in August this year.

Figures from the Pennsylvania Gaming Control Board revealed double-digit growth within the iGaming market. However, sports betting revenue slumped 44.5% while land-based slots revenue was also lower year-on-year.

iGaming revenue hits $233.4 million

Breaking down the monthly performance and starting with iGaming, revenue here topped $233.4 million. This was 32.1% more than in September 2024.

Online slots accounted for $181.9 million of all iGaming revenue, up 37.1%. Internet table games drew $50 million, an increase of 17.8%, with the remaining $2.3 million coming from online poker, up 4.5%.

Hollywood Casino at Penn National Race Course and its online gaming partners again took top spot. Total iGaming revenue for the month reached $87.7 million, some 31% more than last year.

Valley Forge Casino Resort remained in second with $66.4 million, up 40.8%. Rivers Casino Philadelphia placed third at $35.4 million, ahead of last year by 12.5%.

Sports betting revenue dips to six-month low

Turning to sports betting, the situation was much different. Revenue was down 44.5% to $29.7 million, which was the lowest monthly total since March.

Online betting generated $24.4 million of the total, while retail sportsbooks contributed $5.4 million.

As for player spending, monthly handle topped $850.5 million, up 4.8% from September last year. Customers spent $810.1 million betting on sports online and a further $40.4 million at land-based locations.

In terms of operators, FanDuel and Valley Forge Casino Resort retained top spot. They retained $15.9 million in revenue off $297.6 million in handle, for a monthly hold of 5.34%.

DraftKings and Hollywood Casino at the Meadows remained second with $4.1 million from $253.6 million for a 1.62% hold. BetMGM and Hollywood Casino Morgantown followed with $2.1 million off a $58.1 million handle for a hold of 3.61%.

Land-based slots revenue dips in Pennsylvania

Looking to the land-based market, slot machine revenue dipped 1.5% to $194 million. Retail table games revenue, however, held steady at $73.4 million.

Elsewhere, video gaming terminal revenue at truck stop locations fell 0.6% to $29.7 million in September. The PGCB also noted a 5.4% increase in sports fantasy contest revenue to $2 million.

As for tax collected by the state, the monthly total was $227.9 million. This included $106.1 million from iGaming, $10.7 million sports betting, $96.6 million land-based slots and $12.3 million table games.

]]>
Thu, 23 Oct 2025 08:45:42 +0000
Playtech defends Black Cube investigation, Evolution calls it a ‘defamatory smear campaign’ https://igamingbusiness.com/legal-compliance/evolution-playtech-black-cube-smear-campaign/ Wed, 22 Oct 2025 09:31:12 +0000 https://igamingbusiness.com/?p=410868 Evolution has accused Playtech Software, a subsidiary of Playtech, of ordering investigation firm Black Cube to prepare a report containing “highly inflammatory and knowingly false claims” about its business operations, to harm the company for anti-competitive reasons.

The case, Evolution said, dates back to December 2020 when Playtech began working with intelligence firm Black Cube.

According to Evolution, this is when the controversial report – which it said was intended to “destroy its reputation” – was commissioned by the developer, with input from high-level Playtech executives including CEO Mor Weizer.

Playtech stands by report

Playtech issued an almost-immediate response to Evolution’s statement on Tuesday, insisting claims of a smear campaign are “wholly untrue” and “designed to distract from serious questions about Evolution’s business practices”.

The supplier giant said its subsidiary approached the independent investigator to look into “credible and repeated concerns” from operators, suppliers and regulators about Evolution’s activities in prohibited and sanctioned markets. The probe also targeted the extent of Evolution’s supply to unlicensed operators in regulated markets.

It added that the investigation was undertaken lawfully to understand and verify “concerns of significant regulatory and commercial importance”.

“The report published, as a result of the investigation, clearly evidences that Evolution’s business practices undermine lawful and compliant gambling operations,” Playtech said. “Such conduct damages trust in the credibility of the entire industry and also ultimately impacts government tax collection.

“Playtech stands by the decision to commission the report. Evolution continues to seek to avoid legitimate scrutiny rather than address longstanding questions about its conduct, including its decision to supply operators in illegal markets and to support unlicensed operators in regulated markets.

Evolution under review by GB Gambling Commission

In December 2024, Great Britain’s Gambling Commission initiated a review of Evolution’s supplier licence in the market, as it had discovered the company’s games had been provided to unlicensed operators in the country.

The review is ongoing, with no visible timeline set. In response to the move, Evolution sought to shut down services in grey markets across Europe to tidy up its operations.

Evolution said in its Q1 earnings report in April that it had taken steps to ensure its regulatory requirements across Europe were being met. But it noted that group profitability had taken a hit during the quarter, as a result of these exits.

In July CEO Martin Carlesund said the financial impact of this process had continued into Q2, as it had adopted geo-blocking technology to prevent its products from being used in unlicensed markets.

“We don’t guide on [the impact of] each market, but we are working hard to ensure we are in a position proactively in the European market and that is a little bit more expensive than we anticipated,” Carlesund said during the Q2 analyst call.  

Black Cube’s investigation

Playtech and Black Cube’s investigation dates back to 2021 when the latter was accused of secretly recording conversations and interviews with Evolution employees, using false personas and disguises.

Up to five former Evolution employees and board members are said to have featured. On this, Evolution accused Black Cube of editing videos and audio to create a “misleading and defamatory report”.

In November 2021, law firm Calcagni & Kanefsky submitted the report to regulators in New Jersey and Pennsylvania for analysis.

Evolution flagged a PR company (HeraldPR) which it said was paid $10,000 by Black Cube later the same month. HeraldPR is led by Juda Engelmayer, who, according to a New York Times piece referenced by Evolution, is seen as a “go-to guy among a particular subset of alleged fraudsters and predators”.

Weeks later Evolution filed a lawsuit over the matter. This targeted Calcagni & Kanefsky and, at the time, the anonymous parties behind the report as it sought to understand who had commissioned the document.

The suit made claims about defamation, trade libel, tortious interference with prospective economic advantage, fraud and other illegal conduct. It remains ongoing in the Superior Court of New Jersey.

‘Extraordinary’ measures to hide Playtech and Black Cube identities

Evolution went on to say that for years after the lawsuit was filed, Playtech and Black Cube took “extraordinary” measures to conceal their roles in the matter.

However, the case began to unravel in February last year. Regulators in both New Jersey and Pennsylvania found no evidence of wrongdoing by Evolution, including accusations it took illegal bets and inappropriate payments.

Black Cube’s identity was revealed in April this year but the firm denied knowledge of who had commissioned the report. As such, Evolution amended its complaint by adding Black Cube as a defendant in the case.

The New Jersey Superior Court in September ordered Black Cube to identify its client. Within this order, it branded the report as “objectively baseless”.

Now, Evolution has said it will amend its complaint to include Playtech as a defendant. It said it expects litigation to proceed in earnest and likely extend through 2026.

Black Cube: Evolution misled the public and the court

In its statement, Evolution said it was “deeply disturbing” to see one of its competitors take such action. It added that Playtech would have been fully aware of the “extremely harmful repercussions” of its investigation.

“The report, which was furnished to regulators by a law firm representing Black Cube and purposely leaked to the media, was determined by two state regulators in the US to be lacking in evidentiary support,” Evolution said.

“Later, the New Jersey Superior Court also determined that the defamatory report was untruthful and lacked veracity. Notwithstanding those findings, dissemination of the report has resulted in multi-billion-dollar damage to our company.”

In a statement to iGB, Black Cube said it had “proudly submitted its findings in coordination with its client”.

“The case now enters its decisive stage – where years of Black Cube’s intelligence work will finally be brought to light and thoroughly examined. The extensive body of evidence, including countless hours of video and audio recordings, leaves no room for doubt: Evolution knowingly and deliberately allowed its games to operate in sanctioned jurisdictions and black markets – both before and after the report’s submission,” the statement said.

Black Cube then accused Evolution of misleading the public, the Court, and regulatory authorities.

Implications on the wider industry

Commenting on the case, analysts at Regulus Partners raised concerns about how it may impact wider opinion of the iGaming sector. Regulus’ Paul Leyland said the industry “does not need any more help to make itself look dishonest”.

“This latest revelation is simply grist to the mill that the industry as a whole cannot really be trusted to do the right thing even though the majority of operators and suppliers are decent companies staffed by decent people trying to provide a decent product,” Regulus said.

“An industry that can only thrive with its social contract intact simply cannot behave like this. It is worse than tone-deaf from a corporate perspective, it is self-defeating for the whole industry, which Playtech’s clients are also no doubt reflecting on.”

Regulus also noted the long-term impact for Playtech, with 30% having already been wiped off its stock market value since the news broke on Tuesday.

“To commission a deliberately anonymous smear campaign that was clearly designed to do serious regulatory and reputational damage requires the blow to land: the bullet must kill, not wound, or the wounded party can claim damages,” Regulus said.

“The fact that Playtech has lost £300 million from its stock market value suggests that investors realise the financial threat to Playtech might be rather more serious than the embarrassment of getting caught.”

]]>
Fri, 24 Oct 2025 11:51:48 +0000
Gambling Commission fines Unibet bingo brand £10 million over ‘serious’ AML failures https://igamingbusiness.com/legal-compliance/gambling-commission-fines-unibet-bingo-brand/ Wed, 22 Oct 2025 09:27:24 +0000 https://igamingbusiness.com/?p=410891 On Wednesday, Great Britain’s Gambling Commission fined Unibet bingo brand UK.bingo.com operator Platinum Gaming £10 million ($13.4 million) for “serious” failings related to anti-money laundering and social responsibility.

Platinum, which runs the brand, was also handed a formal warning by the regulator. In addition, it must undergo a third-party audit to ensure it is effectively implementing its AML and safer gambling policies.

Detailing the case, the regulator set out a series of failings. In term of social responsibility, it noted several examples of when the operator fell short of licence conditions.

In one case, a customer interaction system failed to identify a player as at risk of harm. This was despite the customer losing £5,000 within 24 hours of registration, then over £16,000 in less than three months.

Another player lost over £31,000 within nine months without the operator interacting with the customer. The same player reached their monthly loss limit on six occasions and demonstrated markers of harm associated with high velocity gambling.

Meanwhile, Platinum failed to identify a user who exceeded their £2,500 loss limit within 16 minutes of registering their account as being at risk of potential harm. In addition, another player staked £73,000 and lost £4,100 over a 23-day period without any interaction from Platinum.

Blocked customers opened new accounts with Platinum

In terms of AML, again the commission offered several examples. It noted how Platinum’s money laundering/terrorist financing risk assessment failed to take into account customers whose accounts had been closed due to money laundering or terrorist funding concerns prior to 2023. As such, some customers whose accounts were blocked were able to open new accounts and gamble.

Meanwhile, the commission said AML policy “lacked clarity” around customer due-diligence and enhanced customer due-diligence measures conducted and how this was determined by the level of risk displayed by a customer.

Other issues included that there was no evidence that potential high-risk factors were considered when customer reviews were undertaken. Such factors include high-risk occupations, high levels of transactions through deposits and withdrawals, and high losses.

Concluding the case, which covered the period between January 2023 and May 2024, the regulator set out the specific breaches.

These include paragraphs 1, 2 and 3 of licence condition 12.1.1 on anti-money laundering and preventing money laundering and terrorist financing. Platinum also breached licence condition 12.1.2, related to anti-money laundering measures for operators based in foreign jurisdictions.

In addition, it failed to comply with several paragraphs of Social Responsibility Code Provision 3.4.3 on customer interaction.

Gambling Commission fines Unibet brand twice in two years

This was the second time Platinum has faced a financial penalty in recent years.

In March 2023, it was slapped with a fine of £2.9 million, again for social responsibility and anti-money laundering failures. At the same time, Kindred’s 32Red brand was fined £4.2 million for similar issues.

Commenting on the latest case, commission Director of Enforcement John Pierce said his primary complaint was with unchecked high spending.

“The case revealed serious shortcomings in customer interaction systems, including failures to identify and act on clear markers of harm,” Pierce said. “These included consumers losing thousands within hours or days of registration, repeatedly breaching loss limits and exhibiting patterns of binge and high-velocity gambling without appropriate intervention.

“Alongside the penalty, this operator is required to conduct a follow-up independent audit and internal investigation – providing regular updates to the Commission. These added conditions are designed to drive meaningful change, reinforce accountability and embed a culture of compliance.

“Senior leaders must take ownership of compliance outcomes and ensure lessons are embedded across the organisation, supported by structured reporting and board level oversight – and further regulatory activity will remain a possibility.”

]]>
Wed, 22 Oct 2025 13:50:51 +0000
New Jersey gambling revenue rises in September despite sports betting dip https://igamingbusiness.com/finance/new-jersey-gambling-revenue-september-2/ Mon, 20 Oct 2025 14:13:58 +0000 https://igamingbusiness.com/?p=410183 Gambling revenue in New Jersey edged up 1% year-on-year in September despite the state reporting a decline within its sports betting market.

Revenue for the month amounted to $563.7 million, according to the New Jersey Division of Gaming Enforcement. This was marginally ahead of September 2024 but 12.2% behind August this year.

Both the online casino and land-based gambling markets reported some level of increase in September. However, further growth was prevented by a double-digit drop in sports betting revenue.

Sports betting revenue down 24.9%

Taking a closer look at sports wagering, revenue fell 24.9% year-on-year to $89.8 million. Online betting revenue dropped 19.4% to $89.8 million, while retail wagering generated a $13,173 loss for September.

Players spent 3.7% more to put statewide handle at $1.13 billion, including $1.07 billion online and $60.1 million at retail sportsbooks. This resulted in a monthly hold of 8.72% in New Jersey.

In terms of operators, FanDuel and Meadowlands remained the runaway leaders with $37.7 million in online revenue. DraftKings and Resorts World followed with $22.6 million, then BetMGM and Borgata at $7.1 million.

As for retail, Meadowlands led the way with $4.2 million for the month. Monmouth Park was the only other operator to exceed $1 million in revenue, posting $1.2 million in September.

New Jersey nears iGaming record

Turning to iGaming, online casino revenue for the month reached $243.1 million. This beat last year by 16.8% and was only just short of the $248.4 million record set in August this year.

Slots and table games drew $240.7 million of all online revenue, a rise of 16.9%. The other $2.5 million came from online poker, up 10.7% year-on-year.

FanDuel and partner Golden Nugget again took top spot with $56.6 million in total iGaming revenue. DraftKings and Resorts World were second at $48.4 million, with BetMGM and the Borgata completing the top three by earning $30.3 million.

Land-based gambling edges up despite slots dip

As for the land-based sector, total revenue was 0.1% higher in September at $230.7 million.

This came despite a 1.8% drop in slot machine revenue to $170.1 million. On the other hand, table games revenue increased 5.7% year-on-year to $60.6 million.

Looking at New Jersey’s year-to-date, total gambling revenue at the end of September stood at $5.13 billion. This was 8.7% more than at the same point in 2024.

Revenue from iGaming was 22.7% higher at $2.12 billion, though sports betting revenue was 4.4% lower at $798.5 million. Land-based gambling revenue increased 2.5% to $2.21 billion.

]]>
Mon, 20 Oct 2025 14:14:00 +0000
Denmark gambling revenue jumps 25.1% in August https://igamingbusiness.com/finance/denmark-gambling-revenue-jumps-august/ Fri, 17 Oct 2025 08:08:49 +0000 https://igamingbusiness.com/?p=409895 Gambling revenue in Denmark increased 25.1% year-on-year in August, helped by double-digit growth across both the country’s sports betting and iGaming markets.

Revenue for the month reached DKK714 million ($112 million), national gambling regulator Spillemyndigheden said. This was comfortably clear of the DKK571 million posted in August 2024 and 12.6% above DKK634 million in July this year.

Breaking this down, the regulator highlighted sports betting as the main area of growth. During the month, revenue in this segment jumped 53.4% year-on-year to DEKK225 million. This was also the highest monthly total of the year so far.

Mobile sports betting accounted for DKK160 million, or 71.3%, of all revenue. Revenue from computer betting topped DKK37 million, while retail stores generated DKK27 million.

Double-digit growth was also reported within the iGaming sector, where revenue climbed 20.7% to DKK361 million. As has been the case for some time, this segment also remained the primary source of gambling revenue in Denmark.

Online slots drew the most revenue at DKK284 million, or 78.6% of the segment total. Next was online blackjack with DKK22.5 million in revenue, ahead of roulette on DKK16.9 million, poker at DKK8.6 million and bingo DKK8.2 million. The remaining DKK21.1 million was split between other games.

Mixed news for land-based gambling in Denmark

Turning towards the land-based gambling market, revenue from slot machines dipped 0.7% year-on-year to DKK95 million. Of this, DKK76.8 million came from physical machines placed in gaming halls and DKK18.7 million terminals in restaurants.

However, land-based casino revenue edged up 4.9% to DKK31 million in August. It was the fifth consecutive month that revenue in the sector surpassed DKK30 million.

The remaining DKK2 million was drawn from land-based bingo activities, in line with the past few months.

Spillemyndigheden also published figures on self-exclusion during the month. By the end of August, a total of 63,488 had registered with the ROFUS scheme. This included 41,362 who had permanently excluded from gambling and 22,126 who opted for temporary exclusion.

Of all registrants since the scheme launched in 2012, some 65.2% permanently blocked themselves from gambling. The next highest option was six months, with 16.2% of users selecting this period.

]]>
Fri, 17 Oct 2025 08:08:50 +0000
Philippines: Illegal iGaming links down more than 90% in Q3 https://igamingbusiness.com/gaming/online-casino/report-says-philippines-illegal-igaming-links-reduced/ Thu, 16 Oct 2025 17:28:26 +0000 https://igamingbusiness.com/?p=409743 The Philippines Cybercrime Investigation and Coordinating Center (CICC) reports having made significant progress in the fight against illegal online gaming.

In a report released on Tuesday, the CICC and global TrustTech company Gogolook announced a “dramatic” 93.6% decrease in detected illegal iGaming URLs. The drop-off marks “significant progress in the country’s fight against digital illegal gambling operations”, the report stated.

The CICC is an agency of the Philippines Department of Information and Communications Technology. Taiwan-based Gogolook introduced its Whoscall digital anti-scam app to the Philippines in 2023. In January, the government renewed its partnership with the fraud-prevention company, which also invites Filipino “netizens” to report illegal online activities.

According to the Whoscall Scam Report, the number of gambling URLs plummeted from more than 4,300 in the second quarter to 275 in the third quarter. The CICC attributed the results to the government’s “intensified monitoring and takedown efforts”. It also credited public awareness campaigns that warn of the risks of patronising illegal gambling platforms.

‘Combined efforts are working’

The third-quarter decline “shows that our combined efforts with partners like Gogolook are working”, the CICC stated. “Illegal online gambling is not only a moral and social issue – it fuels financial crimes, data theft and money laundering. Every site taken down helps protect Filipino families from exploitation. The downward trend underscores the growing vigilance among Filipinos and the effectiveness of sustained information campaigns.”

In September, Gogolook founder and CEO Jeff Kuo told the Manila Standard that the Philippines – the “social media capital of the world” – is among Whoscall’s fastest-growing markets. He pledged to keep the “freemium” Whoscall plan available to Filipinos.

“All the basic functions will be free for a long time,” Kuo said. “We believe anti-scam is a human right. Once we have the knowledge about scammers, we must share the basic protections for free – especially in the Philippines.” Kuo said the prevention of illegal online activity requires consumers and government to work proactively in a “shared responsibility framework”.

In August, a coalition of 19 Pagcor-licensed iGaming operators formed the PlaySafe Alliance. Its goals include working to combat illegal gaming operators and educating the public about the difference between licensed and unregulated operations.

]]>
Fri, 17 Oct 2025 06:40:50 +0000
Integrated resorts rarely play well online https://igamingbusiness.com/gaming/online-casino/integrated-resorts-rarely-play-well-online/ Wed, 15 Oct 2025 15:27:49 +0000 https://igamingbusiness.com/?p=409457 Online gaming casts an increasingly dark shadow over land-based casinos globally. Sweden will shutter its last brick-and-mortar casino at the end of this year as online gaming dominates the market. Allwyn International is exchanging land-based casinos in Germany and Australia for online gaming assets in Greece and Cyprus.

In April, Las Vegas Sands, the company behind Marina Bay Sands, the world’s most admired integrated resort, withdrew from bidding for a New York land-based licence due to the spectre of iGaming alongside that state’s already formidable online sports betting volumes. MGM Resorts International followed suit this month.

In the Philippines, online gaming is out of the shadows and squarely in the spotlight. With a population of more than 116 million, the Philippines is the world’s largest jurisdiction to have both legal domestic iGaming and multiple billion-dollar integrated resorts. With gross gaming revenue approaching US$6.5 billion last year, the archipelago is now Asia’s second-largest gaming market, between Macau and Singapore. Those factors make the Philippines a living laboratory to observe the impact of online gaming on land-based play and society at large.

In the first half of this year, Philippines online GGR exceeded land-based for the first time, $US2 billion to $1.62 billion. The flip happened sooner than CLSA analyst Amos Ong expected. He forecast calendar year 2026 for online revenue at $3.9 billion to surpass Philippine licenced casinos at US$3.7 billion.

Record-breaking quarter

More specifically, the digital turn came in the second quarter, according to data from Philippine regulator PAGCOR analysed by iGB. Online gaming with livestreamed and digital casino games and slots, sports betting, plus e-games and e-bingo streamed to PAGCOR-licensed retail locations, accounted for 57% of record high quarterly revenue of $1.9 billion.

Overall, Q2 revenue rose 24% from US$1.55 billion last year. Land-based gaming comprised 43% of this year’s Q2 revenue, all but 3% from integrated resorts. Second quarter iGaming revenue of $1.1 billion produced more than $275 million in government revenue.

Compared to last year’s second quarter revenue, online rose 78%, licensees fell 11%, and PAGCOR fell 26%. At current exchange rates, second-quarter online revenue increased $485 million and $209 million from Q1. Licensee revenue fell $94 million year-on-year and $90 quarter-on-quarter. PAGCOR-operated venues’ GGR decreased $19 million and $6 million, respectively.

PAGCOR claims a ban on linking popular ewallets to iGaming accounts in August cut revenue by 50%. That’s likely a temporary stumble in online gaming’s vertiginous climb.

‘Healthy balance’, not competition

“Pagcor recognises land-based and online gambling as two distinct channels that cater to different player preferences, rather than viewing them as competitors,” the regulator writes in response to questions from iGB. “Each channel has unique features, but together they offer players more choice. Both platforms are intended to complement one another and Pagcor remains focused on maintaining this healthy balance.”

Online gaming in the Philippines took off during the Covid pandemic in 2020, with PAGCOR permitting integrated resorts to accept digital wagers from registered customers. That opening evolved into PIGO – Philippine Inland Gaming Operator – licenses for a wider range of enterprises and games.

Despite their head start on licensing, branding and customer data plus a reduced tax rate – currently 25% for online gaming levy versus 30% for others – Philippines IRs have struggled to succeed online. Similarly, in New Jersey, Atlantic City casino brands substantially trail market leading online specialists FanDuel and DraftKings.

First-mover laggards

A Philippines IR executive requesting anonymity confesses, “If we had known the size of the [online] market potential, we would have been more ahead of the curve.”

“The fundamental problem with most land-based casino operators is not a lack of opportunity – it’s a lack of understanding at the top,” EuroPacificAsia Consulting managing partner Shaun McCamley says. “Senior leadership, in many cases, remains either willfully ignorant or grossly underinformed about what it truly takes to succeed in the online gaming space.”

“Land-based operators are often built for hospitality and gaming, not for digital warfare,” Jade Gaming and Entertainment CEO Joe Pisano says. “Competing online means becoming a technology company, not just a casino brand. That requires different talent, mindset, speed and willingness to take calculated risks in a rapidly evolving, highly competitive environment.”

Brave ‘nuanced ecosystem’

Pisano, whose company runs online and retail sports betting in the Philippines, adds, “Success in online requires not just digital investment but also navigating a nuanced ecosystem of policy, culture and consumer behaviour.”

An estimated 75% of Philippine online play is via mobile devices, favoring fast-loading games. Low account deposit and bet minimums attract lower-income players. That’s welcome news to a gaming market hit by the slow recovery of tourism and constraints on VIP play from China’s crackdown on outbound money flows, plus tightened domestic anti-money laundering strictures leading to the Philippines’ removal from the global financial grey list in February. iGaming opens a fresh pool of Philippine players to gaming operators and the government treasury.

“With more dependence on the local market, socially responsible gaming becomes more important than ever in the Philippines,” Spectrum Gaming CEO Frederic Gushin says.

Does not compute

“Many land-based casinos have strong brands, loyal customers and years of valuable data,” marketing specialist Optimove head of APAC Jack Wheeler says. “However, most of them are running on legacy [on-premises data] systems that weren’t built with digital in mind. This makes it extremely challenging to extract and utilise the data effectively across online channels.”

“Land-based operators are hospitality companies with a dependence on tech, while online operators are tech companies with very little, if any, dependency on hospitality,” Wolsten and Associates principal Steve Wolstenholme says. “The core competence required of these companies is quite different, as is the expertise within their leadership teams.”

“Many of the Philippines IRs’ leadership are pure casino executives and very capable, but they are given a loose mandate from a board to ‘take us into online’, with no idea where to start, limited to no budget assigned, and the challenge of taking a share of a customer’s wallet from some very innovative, localised propositions which have developed rapidly in the last couple of years,” adds Kyprock Managing Partner Jonathan Pettemerides.

Nuts and bolts

“You cannot bolt an online product onto an existing land-based structure and expect results,” McCamley says. “Yet time and again, we see operators attempting just that – tasking land-based marketing teams, IT departments or casino GMs with running digital operations they simply don’t understand or grasp. This is particularly evident in the Philippines.”

With decades in land-based casinos and currently CEO of social gaming provider GameWorkz, McCamley adds, “To compete seriously in the online space, you need a dedicated, standalone team led by people with deep, real-world online gaming experience. Until that becomes non-negotiable at the executive level, most digital launches will continue to underperform, bleed budget and fail to capture market share.”

“I’m working with a number of land-based casinos globally that are making the move online,” Optimove’s Wheeler says. “The biggest challenge I see isn’t just the tech; it’s the change management. Getting teams aligned, adapting processes and shifting the mindset from hospitality or in-venue operations to digital engagement is a big piece of the puzzle.”

Hotel Stotsenberg, a PAGCOR licensee in the Clark Free Economic Zone two hours north of Manila, has blazed a trail for IRs to establish online presence through its CasinoPlus platform, and hiring longtime Asia-based digital gaming executive Evan Spytma as CEO. Along with its own brand, CasinoPlus offers B2B services to help rivals go digital. 

“CasinoPlus is proving that an IR can lead the online gaming revolution,” says Spytma, named Outstanding Leader at the 2025 Asia Gaming Awards. “We’re setting the benchmark for how land-based operators can expand their reach, grow their brand and capture the future, which is online.”

First class, third party

“What casino operators need is a great online gaming product,” says Klebanow Consulting principal Andrew Klebanow, a digital initiatives adviser to North American tribal and Asia-based casino operators. “If they do not develop that product internally, then the alternative is to partner with an online provider where the casino has to share their database and a big chunk of their revenue with the online provider.”

“The advantage with a third party is clear: It’s already been done, they have a track record,” Bay City Ventures managing director Joji Kokuryo says. “It’s a good opportunity to look at how it’s done to improve it yourself.” Arguably the most successful US land-based operator online brand, Bet MGM is a joint venture with longtime European digital operator Entain.

Bloomberry, parent of Philippine land-based market leader Solaire, launched MegaFUNalo in June. Operating in addition to conventional iGaming website Solaire Online, MegaFUNalo offers casino games, carnival games, arcade games and movies.

Putting out contracts

“Given that we have no inherent expertise on platform and content development, we have contracted a number of third parties to provide that expertise,” a Bloomberry spokesperson explains. “We have standard revenue/compensation arrangements with these parties appropriate for the industry expertise each brings to the table.”

“Online is an opportunity for us,” Bloomberry COO and President Greg Hawkins told Global Gaming Business Magazine in March. “Turning the business into something that has real impact requires a serious commitment.”

Bloomberry confirms committing at least PHP1 billion ($17.5 million) monthly to market MegaFUNalo. “We can exercise a great amount of flexibility” on that commitment, the spokesperson adds, given the current regulatory climate in the Philippines.

Removing the digital punch bowl?

Explosive growth is sparking calls for Philippines authorities to outlaw online gaming, owing to its social impact. In response, digital and land-based operators have pledged to conduct online gaming responsibly.

Pagcor says it is “conducting continuous review of the regulations for domestic electronic gaming operations”. This year, it has moved to restrict advertising and tightened rules governing PIGOs’ relationships with outside contractors. It also works with law enforcement to shut down unlicensed gaming websites, which licensed operators blame for negative social impacts.

While a long shot, a PIGO ban is not inconceivable, because the Philippines has shut down other lucrative forms of online gaming. In 2022, then President Rodrigo Duterte reversed his year-old decision to legalise eSabong, betting on livestreamed cockfighting. The emergency measure was designed to raise revenue during the Covid pandemic. Later, Duterte said it undermined “our values”.

Last year, President Ferdinand “Bongbong” Marcos Jr outlawed POGOs, Philippine Offshore Gaming Operators targeting players outside the Philippines that drew particular ire from Beijing, since POGOs primarily targeted mainland Chinese players.

POGOs spring into PIGO debate

Barred but not forgotten, POGOs may factor into PIGO deliberations. “Efforts to close down POGOs and the vendors that service POGOs have not been fully successful, as these same vendors have moved on to PIGOs,” says Gushin, a former US gaming regulator who advises multiple Asian jurisdictions.

“Banning legal gambling is a blunt, politically expedient tool that fails in practise,” Jade’s Pisano says. “It undermines good governance, harms compliant businesses and strengthens criminal networks. Government should issue a clear national policy on online gaming – whether through Pagcor or legislation – rather than reacting piecemeal to scandals or media pressure.”

“I feel strongly that the licence to operate online gaming should be restricted to those operating land-based properties,” says Wolstenholme, Okada Manila’s president for its 2016 opening and more recently, president and CEO at Vietnam IR Hoiana. “Land-based operators bring far greater employment opportunities and skill diversity to the host jurisdiction and the social implications are far more transparent and therefore easier to detect and manage.”

“Regulators need to actively guide the transition [for land-based operators online] through flexible frameworks, education and enabling partnerships,” McCamley says. “In markets like the Philippines, the PIGO licence is a start, but its limitations – and the lack of digital know-how among most land-based operators – mean that without regulatory clarity, flexibility and encouragement to work with digital experts, these licences will remain underutilised.”

Former US diplomat and current iGaming Business Asia Editor at Large Muhammad Cohen has covered the casino business in Asia since 2006 for Forbes among others and wrote Hong Kong On Air, a novel set during the 1997 handover about TV news, love, betrayal, high finance and cheap lingerie.


]]>
Thu, 16 Oct 2025 21:12:15 +0000
BetMGM confirms plans to return $200m to parents in 2025 https://igamingbusiness.com/finance/quarterly-results/betmgm-q3-return-cash-parents/ Wed, 15 Oct 2025 11:05:26 +0000 https://igamingbusiness.com/?p=409364 BetMGM said it was able to surpass initial expectations for its third quarter, with revenue having increased 23% year-on-year. The operator has also announced plans to return $200 million to its parent companies by the end of the year.

For the three months through to 30 September, revenue at BetMGM amounted to $667 million. This, the operator said in a trading update on Tuesday, was accompanied by a 13% rise in player spending to $3.16 billion.

Growth across the board in Q3

BetMGM noted double-digit net revenue growth across both its iGaming and sports betting segments.

Online sports betting saw the most growth, with revenue rising by 36% to $202 million. The operator put this down to an upgraded online sports product, which it said offers users an improved experience. However, it also noted how favourable sports results in July and August were partly offset by customer-friendly results in September.

Within the sports betting segment, NGR per active was 49% higher than in Q3 of last year. In addition, handle per active increased 23%.

As for iGaming, revenue jumped 21% to $454 million, which BetMGM said was helped by “continued strong growth” in player acquisition, retention and activity. Average monthly actives were 21% higher in Q3.

Also on iGaming, BetMGM referenced several developments as part of its ongoing plans to improve its offering. These included exclusive omnichannel title launches and cross-selling iGaming on its sports betting offering.

A further $11 million in net gaming revenue came from retail and other operations during Q3. In addition, BetMGM reported positive group EBITDA of $41 million for the period, in contrast to last year’s $16 million loss.

BetMGM raises full-year guidance again

As for its performance in the year-to-date, BetMGM said group revenue for the nine months to the end of September is set to hit $2.02 billion. This would be 31% more than last year’s total for the same period.

Revenue from iGaming is set to be 26% higher at $1.35 billion, with sports betting revenue up 52% to $624 million. In addition to this, player spending in the nine-month period is set to amount to $10.67 billion, a rise of 22%.

On top of this, EBITDA for the year-to-date was placed at $150 million, in contrast to the $139 million loss posted in the previous year. Incidentally, the $150 million figure is what BetMGM expected full-year EBITDA to reach when it increased guidance after a positive Q2 showing.

Initially, BetMGM said during its full-year 2024 results that it would be “EBITDA positive” for the year. However, having exceeded expectations in each reporting period, this is now set to rise again, with the operator issuing improved guidance.

Now, full-year EBITDA is set to reach $200 million, BetMGM said in the update. In addition, net revenue is on track to hit $2.75 billion, in line with the “at least $2.7 billion” stated after Q2.

Business ‘healthier than ever’, says CEO

“Our momentum from H1 continued into Q3, underpinned by the ongoing execution of our strategic plan,” BetMGM CEO Adam Greenblatt said. “The execution in operations we have described this year – improved marketing efficiency, player management, brand positioning and product and platform improvements – all contributed to our strong revenue growth and material cash flow increase from both sides of the business.

“Strong underlying metrics and margin outperformance during July and August support our confidence in raising guidance for full year 2025. Furthermore, we have reached yet another inflection point in our journey, returning operating cash flow back to Entain and MGM Resorts.

“My previous statements that BetMGM is healthier than it has ever been still ring loudly and our stronger-than-expected performance through Q3 positions us well for the rest of the year and into 2026.”

BetMGM commits to return $200 million to parents

Also noted in the update were details on returning funds to the brand’s parent companies. Entain and MGM Resorts International have run the operation as a joint venture since 2019.

In August this year, BetMGM Chief Financial Officer Gary Deutsch said the operator could be in a position to return cash to both parents by the end of the year. Deutsch was speaking after BetMGM’s positive showing in Q2.

Now, BetMGM has confirmed that it intends to return “at least $200 million” to Entain and MGM by the end of the year. After this, it still expects to end 2025 with approximately $100 million of unrestricted cash.

It added that distributions of cash to parents will be on a “quarterly cadence” going forward.

]]>
Wed, 15 Oct 2025 11:05:27 +0000
Rank Q1 bolstered by land-based reforms, growth across retail and digital https://igamingbusiness.com/finance/quarterly-results/rank-q1-landbased-reform-digital-revenue-uptick/ Wed, 15 Oct 2025 09:44:17 +0000 https://igamingbusiness.com/?p=409293 Rank Group has reported a 9% year-on-year increase in revenue for the first quarter of its 2025-26 financial year, helped by further growth within its digital business.

For the three months to 30 September, net gaming revenue at Rank topped £210.2 million ($280.9 million). This, the group said, surpassed the £197.5 million reported in the same period in the previous year.

While Rank reported growth across all four of its core business segments, the highest rise came in digital. Here, like-for-like revenue climbed 13% year-on-year to reach £61.6 million in Q1.

Rank noted a 31% spike in Grosvenor digital revenue as well as a 9% rise within its Mecca online segment. In Spain, however, net gaming revenue fell 1% due to previously reported platform capacity issues. Rank said such issues are being addressed, with the launch of a new bingo platform set to see the segment return to growth in Q2.

Rank sees Grosvenor venues revenue exceed £100 million

Turning to land-based operations, net gaming revenue from the Grosvenor venues business was up 8% to £102.7 million. Again, this segment drew the most revenue for the group.

Growth here was helped by a 5% increase in customer visits and a 3% increase in spend per visit. Outside London, Rank said Grosvenor’s performance grew 10%, whereas in the British capital growth was noted at 4%.

The group said a relatively quieter summer in London was offset by an improved performance of Victoria Casino. This followed a major refurbishment that was completed in July.

Breaking down this segment further, electronic table gaming revenues grew 11%, which the group said represented “return on investment” from recent upgrades to terminals. Table games revenue edged up 3% and gaming machine revenue climbed 12% following the rollout of additional B1 gaming machines across the estate.

This latter point followed a pledge from Rank to take advantage of new land-based rules in the UK implemented in August. These included allowing casinos to instal more gaming machines and potentially offer in-house sports betting. Rank said in August it was exploring plans to launch sports betting at its UK casinos.

Elsewhere, revenue from Mecca venues grew 5% despite a 1% decline in overall customer visits. Spend per customer, however, was 6% higher year-on-year. Finally, Enracha venues in Spain reported a 5% increase in revenue for the quarter.

Rank paying ‘fair share’ of tax

Chief Executive John O’Reilly spoke positively about the Q1 performance. He said the figures place the group on track to hit its full-year targets.

“We have started the year strongly,” O’Reilly said. “We’re confident of delivering group like-for-like operating profit in line with expectations, notwithstanding the significant cost increases we have incurred in employer national insurance contributions, the national living wage and the new statutory levy.

“We are pleased to be rolling out additional gaming machines in our Grosvenor venues. We’re on track with our installation programme and now expect a total of 850 incremental machines to be added to our estate before the end of H1 2025-26.”

O’Reilly also addressed ongoing speculation regarding tax changes in the upcoming budget in November. Reports suggest the government is likely to increase gambling tax in the UK. The main change could be a switch to a single rate for all remote gambling.

Speaking in August after Rank published its full-year results, O’Reilly urged the government to tread carefully in terms of implementing changes to tax. Now, he said the group is paying its fair share of tax already, given its strong UK focus.

“Speculation regarding tax changes in the upcoming budget is, inevitably, hanging over the business,” O’Reilly said. “We are engaged with the treasury on the implications of tax changes on the viability of our venues, employment levels, future investment and the customer.

“Last year the group generated £44.6 million in profit after tax, having paid HMRC and local authorities £188.0 million in taxes. Rank Group, with its strong UK focus, is certainly paying its fair share.”

]]>
Wed, 15 Oct 2025 09:44:20 +0000
How a land-based giant launched a successful digital-first game studio https://igamingbusiness.com/gaming/online-casino/ags-digital-game-studio-land-based/ Tue, 14 Oct 2025 16:45:37 +0000 https://igamingbusiness.com/?p=409198 AGS can trace its roots back to 2005 and the rich and storied history of land-based tribal gaming. The company is well-known in North America, and increasingly the world over, for its Class II and Class III slot development and table game progressives, the success of which propelled AGS into the industry heavyweight it is today.

Over the past five years, AGS has accelerated its business through major investments in R&D, expanding its land-based footprint to seven studios – and launching its online-only digital game studio. It is the opening of this studio that has been the driving force behind the rapid growth of AGS’ Interactive division, establishing a strong foundation for its digital future.

Gaming’s digital direction

It would be an understatement to say that iGaming has seen monumental growth over the past two decades, significantly growing its market share against land-based gaming in major markets.

In 2024, online gaming made up 30% of nationwide commercial gaming revenue in the United States – a new record. It is an even more drastic story across the pond in the United Kingdom, where the latest yearly figures indicate that £6.9bn of a total £11.5bn in gross gaming revenue (excluding lotteries), or 60%, is now derived from remote gaming.

Resultantly, major land-based players the world over have shifted into the online space, either organically with new digital arms, or through acquisitions.

AGS’ Interactive growth

Against this backdrop, AGS’ Interactive division has been one of the success stories of the digital transition.

Now one of AGS’ three core operating segments, Interactive is consistently its fastest growing, reflecting the growth of the North American market. In 2024, the last year for which full financial information is available, AGS Interactive saw 86% year-on-year growth supported by improved margins across the division.

“Building on our long-standing history in land-based gaming, we recognised early on that a robust online presence was essential for future success,” said Zoe Ebling, vice president of interactive at AGS.

“In 2018, we strategically acquired Gameiom – a respected UK aggregator – thereby establishing our footprint in the online market, particularly in Europe. This move was driven by visionary leadership headed up by CEO David Lopez, who understood the potential of digital channels.”

AGS’ digital-only studio

It is no coincidence that outsized revenue growth for the division coincided with the launch of the company’s dedicated, online-only game studio in 2022. The new studio was designed to enhance AGS’ ability to port its proven land-based content into digital products, supplemented by new games designed from the ground up for online platforms.

The studio is comprised of a small-to-mid-size team operating wholly remotely, with personnel across the globe. Its results, Ebling said, have been phenomenal. An overall increase in the number of high-performing games has meant higher revenues have been delivered to operators, positioning the studio as a valuable partner to online brands both at home in North America and further afield in Europe.

AGS now has a portfolio of over 80 titles built in-house, complementing its larger library of more than 1,000 games, powered by AGS’ own remote game server.

Launching an online-only studio in the hyper-competitive iGaming market isn’t easy, but AGS managed to sidestep common mistakes land-based businesses arguably make, while leveraging the insights several decades of experience in game development have afforded the gaming giant.

“Our extensive experience in land-based gaming provided us with deep insights into game design, player engagement and regulatory compliance – assets that translated seamlessly into the digital realm.

“We have delivered proven, high-quality content across both platforms by integrating the established best practices of our traditional operations with a modern, agile approach to online gaming.”

Zoe Ebling, VP of Interactive at AGS, talking on a panel
AGS’ Zoe Ebling (centre) talks on a panel during G2E 2025

Key iGaming challenges and land-based lessons

There are three key challenges land-based companies transitioning to digital must navigate, Ebling warned. The first is adapting to the faster-paced nature of the digital landscape. In land-based gaming, development cycles are typically longer, though also more methodical. Online gaming, by contrast, demands rapid execution and agility.

“We addressed this challenge by streamlining our development process and adopting a flexible, agile framework that allows us to build and iterate quickly without compromising quality,” added Ebling.

The second challenge was navigating the online gaming market’s much quicker pace of regulatory evolution. As a newer vertical in many jurisdictions, iGaming is subject to rapid changes that can complicate market expansions, however well planned they are.

Ebling explained that the regulatory expertise and robust licensing frameworks developed over decades of land-based experience came in useful in managing the regulatory complexities of the online space.

The third challenge is the increased competitive pressure of iGaming vis-à-vis land-based. With lower barriers to entry, the online gaming market is highly competitive, making standing out tricky – even if your products speak for themselves.

Here, AGS brought the weight of its scale to the table; AGS leveraged its extensive catalogue of land-proven games, and established relationships with operators – many of whom were also transitioning online – to maintain its edge.

Ebling listed a prime example of this as the omnichannel launch of Rakin’ Bacon Odyssey with Caesars in New Jersey last year, which was part of a strategy to bring AGS’ highest-performing content to players wherever they are playing.

“Our land‐based roots have been instrumental in shaping our success online”

These strategies have been central to our success as we navigate the dynamic digital landscape. Our land‐based roots have been instrumental in shaping our success online.

“In the world of physical casinos, every game is rigorously tested in a live environment, meaning only the highest-quality experiences make it to the floor. Our established track record gave us a strong foundation when transitioning to digital.

“Beyond game development, our expertise in licensing, compliance, and financial management streamlined our move into the digital space. Strong industry relationships and deep player insights – gained from years in land-based gaming – continue to guide our approach, setting us apart from digital-only competitors.”

AGS’ claims are backed up by results. AGS Interactive achieved the #1 Overall Supplier position in May in Eilers & Krejcik Gaming (EKG)’s US game performance chart and kept it for two consecutive months. AGS has also held the #1 Slot Supplier spot for eight consecutive months, as well as landing #1 New Overall Supplier for five consecutive months in 2025. In 2024, AGS received the gold ‘Rising Star In Casino’ award at the SBC Awards North America, and in 2025, the AGS team took home gold at the EKG Awards for ‘Top Performing New Online Slot Game’ for its game 3X Ultra Diamond, an online-first game that was created solely by its online studio.

“Our digital studio’s success is built on a foundation of talented industry experts and an agile, innovation-driven approach to game development,” Ebling said. “We’ve achieved impressive results by ensuring that we have the right people in the right roles, which has allowed us to develop a robust and flexible framework that rapidly brings complex, engaging titles to market.

“Rather than merely porting games from our land-based operations, we design our digital titles from the ground up. This approach – focused on optimisation and efficiency – has enabled us to outpace our competitors. Our commitment to innovation and quality is underscored by the accolades we’ve earned.”

AGS announcement for G2E graphic

The road ahead for online game studios

Solid foundations may be in place, but the dynamism and rapid evolution of iGaming industry means one cannot rest on their laurels.

Two key trends are shaping the future path forward for AGS’ digital-only studio. The first, of course, is artificial intelligence. AI has become a transformative force in game development processes the world over, and that’s equally true of online gaming.

Ebling noted that AI has enabled AGS’ studio to accelerate production, helping it create and iterate on games much faster – while also providing deeper insights into player behaviour that inform design decisions. For example, AI-enabled tools are being integrated into quality assurance (QA) scripting and testing, ensuring titles are better informed and more polished over time.

AI doesn’t come without challenges for studios, however. “If not implemented carefully, AI can introduce bugs or compromise security – issues we remain vigilant about,” Ebling warned.

“Ultimately, while AI is streamlining our workflows and boosting our efficiency, we’re committed to balancing these benefits with rigorous oversight to preserve creativity and ensure robust security in every game we develop.”

‘We view our extensive library as an opportunity to offer highly tailored experiences’

The second vital trend is localisation, which has become not a want but a need as changing regulation opens up new markets. Localisation is crucial but it goes beyond translating texts and must include the adaptation of game mechanics, branding and promotional strategies to cultural nuances, Ebling said.

Thanks to its land-based background, AGS is in the privileged position of being able to leverage its own IP, and already has experience bringing games to a new audience.

“We view our extensive library as an opportunity to offer highly tailored experiences. We work closely with each operator to understand their long-term business goals and unique audience profiles. This means our account managers use our games as versatile tools – curating and localising content to fit specific market needs.

“Our success in both North American and European markets is a testament to this approach. By aligning our curated content with each operator’s strategy, we help guarantee that players find the games that match their tastes and expectations, ultimately creating a more engaging and personalised gaming experience.”

AGS has grown far beyond its roots in physical slot games, cabinets and table products to see Interactive become a vital part of its business, and its digital-first studio is an integral ingredient in that success. As iGaming grows, both in absolute terms and relative to land-based gaming, AGS’ digital-only studio setup has poised it for continued growth in profile and prominence.

Zoe Ebling, VP of Interactive at AGS, standing in front of slot machines

Zoe Ebling, vice president of interactive, AGS

]]>
Fri, 17 Oct 2025 14:29:00 +0000 AGS G2E Zoe panel x1000w-ProductPR 1-AGS-g2e-2025 Zoe Ebling Updated Headshot
KSA flags fresh concerns over illegal online gambling as GGR down 16% in H1 https://igamingbusiness.com/gaming/online-casino/dutch-concerns-illegal-online-gambling/ Tue, 14 Oct 2025 09:26:57 +0000 https://igamingbusiness.com/?p=408826 Dutch gambling regulator Kansspelautoriteit (KSA) has raised fresh concerns that illegal iGaming is on the rise in the country after new data revealed an increase in player accounts but a fall in gross gaming revenue (GGR).

The report covers the first six months of 2025, through to the end of June. Key data in the report showed that overall GGR for online gaming in the Netherlands hit €600 million ($695 million), down 16% from the final six months of 2024.

Online casino games were by far the most popular among consumers. Sports betting came next, then peer-to-peer casino games and horse race betting.

KSA said this decline was partly down to overhauled responsible gambling rules in the country. These include new deposit limit settings for online players, with players now restricted as to how much they can wager with each operator.

But the regulator also flagged a rise in player accounts. The average number of active online accounts per month reached 1.29 million in H1, up from 1.18 million in the latter part of last year. Of these accounts, an average of 7.1% were new.

KSA said players were likely creating more accounts across several different operators so that they could deposit and gamble more. Once they reach a limit with one operator, they cannot deposit again until this resets. Spreading their activity across numerous websites opens up more play options.

‘Worrying’ trend in illegal online gambling

However, of most concern to KSA was illegal website activity. While it said channelisation – the percentage of people gambling with legal operators – was stable at approximately 94%, the amount of revenue going into unlicensed sites continued at upward trend.

By the end of H1, total revenue going to legal sites dipped from 51% in H2 2024 to 49%. KSA said this could be partly explained by users shifting to illegal sites to avoid the new player protection rules. Illegal operators are not governed by the same rules as licensed sites, with customers able to spend without limits.

“KSA considers this a worrying development, as players in the illegal market are much less well protected,” the regulator said.

Another issued flagged by the regulator was in reference to the age of players. Figures for H1 showed people aged 18 to 24 accounted for 23% of all accounts used during the half. This, KSA said, was high as the group only represents 9.3% of the Dutch adult population.

However, the regulator did note that those in the group tended to lose far less than older players. On average, the loss for those aged 18 to 24 was €37, compared to €78 for adults.

Overall, an estimated 839,000 active players were active with legal providers during the first six months of 2025. This meant 5.7% of the adult population gambled legally online, up from 5.4% in H2 of last year.

]]>
Tue, 14 Oct 2025 13:06:57 +0000
Weekend Report: HKJC welcomes former Chelsea exec, PMU new pools betting https://igamingbusiness.com/sports-betting/horse-racing/weekend-report-hkjc-pmu/ Mon, 13 Oct 2025 12:47:32 +0000 https://igamingbusiness.com/?p=408785 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: HKJC brings on a former Chelsea executive, PMU rolls out new pools betting and CT Interactive expands into Greece.

HKJC hands senior role to Stylsvig

The Hong Kong Jockey Club has announced Casper Stylsvig as executive director of its sports business.

Stylsvig will focus on commercial growth across horse racing, football, lottery and emerging sporting opportunities. He also will become a board member and report directly to CEO Winfried Engelbrecht-Bresges.

An experienced sports executive, Stylsvig was most recently chief revenue officer at English Premier League football club, Chelsea. Previously, he also held senior leadership roles at FC Barcelona, Manchester United, Fulham and AC Milan.

“This role represents a natural progressive next step in my career, bringing together best practices from global football to help shape the future of a truly unique, multi-sport business,” Stylsvig said.

PMU and HKJC launch new pool bet

In other news out of HKJC, the organisation has partnered with France’s Pari-Mutuel Urbain on a new common pool bet.

The International Order Couple bet will be available on all Hong Kong races. It will also cover the 95 World Pool races on the PMU calendar.

This builds on a partnership that began in October 2019 with the launch of Simple common pool bets. In 2022, PMU then joined the HKJC World Pool for International Winner and International Placer bets.

“This growing collaboration demonstrates the commitment of both institutions to offering an ever richer and more diverse betting experience to their customers, while strengthening their ties in the international horse racing world,” PMU said.

ESPN Bet fined $15,000 in Massachusetts

Penn Sports Interactive, operator of ESPN Bet, has been fined $15,000 by the Massachusetts Gaming Commission over a violation of advertising rules.

The case related to comments made by ESPN host Rece Davis during a gambling segment on “College GameDay” in 2024. Davis referred to a betting tip by analyst Erin Dolan as being a “risk-free investment”.

Massachusetts sports betting law bans terms such as “free”, “risk-free” and “can’t lose” in reference to wagering.

“Mr Davis used the prohibited language ‘risk free investment’ after he referred to a sports wager,” the commission said. “As a result of the aforementioned regulatory violations, the Commission hereby fines PSI/ESPN Bet $15,000.”

CT Interactive enters Greece with Novibet

CT Interactive has rolled out its content in Greece for the first time through a partnership with Novibet.

Customers of Novibet Greece will have access to a range of CT Interactive titles. These include Lucky Clover, Win Storm, 40 Treasures, HOT 7s X 2 and The Big Chilli.

This latest rollout follows a similar link-up between CT Interactive and Novibet in Mexico.

“Launching our content exclusively on Novibet Greece is a remarkable milestone for us,” CT Interactive Chief Commercial Officer Monika Zlateva said. “It enables us to bring our top-performing games to the Greek market.”

Wazdan builds on Canadian presence with NorthStar

Wazdan is to expand its presence in Canada through a new partnership with NorthStar Gaming.

Wazdan, an iGaming developer, will provide Playtech-powered NorthStar with a range of its content. Titles include 36 Coins, Hot Slot: 777 Cash Out Grand Diamond Edition and Mighty Fish: Blue Marlin.

The launch will also introduce Ontario audiences to engagement-boosting mechanics such as Hold the Jackpot, Cash Infinity, Collect to Infinity, Sticky to Infinity and Cash Out.

“Expanding our presence in Ontario with such a locally rooted and trusted brand as NorthStar is an exciting milestone,” said Radka Bacheva, Wazdan head of sales and business development. “Its strong position in the market, combined with our portfolio of rewarding experiences, ensures we can deliver measurable growth and enhanced entertainment to players nationwide.”

]]>
Tue, 14 Oct 2025 07:48:04 +0000
Yolo Group secures UAE gaming vendor licences https://igamingbusiness.com/legal-compliance/yolo-group-secures-uae-licences/ Tue, 07 Oct 2025 11:36:34 +0000 https://igamingbusiness.com/?p=407748 Yolo Group has secured gaming-related vendor licences in the United Arab Emirates for its Hub88 Holdings and Live Online Gaming Services subsidiaries.

The licences permit Yolo to supply iGaming content to the regulated market in the UAE. Both permits were issued by the General Commercial Gaming Regulatory Authority, an independent entity of the UAE government.

In securing the licences, Live88 will become the first online live casino studio to be approved in the region. Yolo said product development and testing will remain in Estonia before it scales across the Gulf Cooperation Council (GCC) countries.

The UAE is the first jurisdiction in the GCC region to regulate gambling.

“Obtaining these licences in the UAE is more than a regulatory achievement,” Yolo founder Tim Heath said. “It is a statement of intent. Yolo Group is committed to building the future of gaming on trust, transparency and world-class innovation.

“The UAE is setting the stage for what modern, regulated gaming should look like and we are proud to be part of that journey.”

Regulated market focus for Yolo Group

The new UAE licences form part of Yolo’s pivot towards regulated markets. Previously, the company was heavily focused on unregulated crypto casino but recently changed tack.

This came with confirmation it will incorporate its Sportsbet and Bitcasino brands into the single Yolo.com brand. Yolo said the primary aim is to bring Yolo.com to Tier-1 regulated markets. This followed a three-year process of research and preparations for the shift.

“The direction is clear: the regulated landscape is the future of gaming and we’re ready to lead with the same fearless innovation that got us here,” the company said at the time of the announcement.

However, Juan Ignacio Ibañez, general secretary of the MiCA Crypto Alliance, raised certain questions over the switch. Speaking to iGB, he said entering regulated markets is not just a case of paying a licence fee.

“You might think getting a licence is just a fact of spending an amount of money on the law firm and telling them to go get it,” Ibañez said. “But it turns out that you need to actually adapt your processes a lot, right?

“In order to be able to report a lot of the items that you need to report in the process of getting a licence, you need to change your own internal processes, or set up processes that you didn’t have before. So organisationally, it is quite transformative to get ready to operate in a regulated market. It really changes how you function and your team.”

]]>
Tue, 07 Oct 2025 13:16:25 +0000
Las Vegas Sands to ditch digital gaming arm https://igamingbusiness.com/casino/las-vegas-sands-ditches-digital-gaming-arm/ Mon, 06 Oct 2025 16:06:56 +0000 https://igamingbusiness.com/?p=407574 The Las Vegas Sands Corp announced last week that it will discontinue its iGaming unit, Sands Digital Services (SDS). The decision, first reported in the Las Vegas Review-Journal, will put some 400 people out of work.

In a letter to affected employees, Sands President and CEO Patrick Dumont said: “Investments in SDS were made with the understanding there would be multiple points in the process where we would assess the most pragmatic path forward.

“Ultimately,” he continued, “it was clear … that further pursuit of this business was no longer aligned with the company’s core long-term objectives.”

Sands flip-flopped on iGaming

Sheldon Adelson, founder of the US-based casino giant, was well-known for his opposition to online gambling. As MGM Resorts International and Caesars Entertainment embraced the innovation, Adelson pledged to “spend whatever it takes” to prevent this “danger to society”.

In 2014, he launched the Coalition to Stop Internet Gambling. The organisation sought to reverse the US Department of Justice’s 2011 reinterpretation of the 1961 federal Wire Act, a legal action that opened the door for individual states to launch legal iGaming.

Some saw Adelson’s stance as less about protecting gamblers and more about protecting his investment in brick-and-mortar casinos. In a 2001 interview about internet gambling, he told the Las Vegas Sun: “Our hat will be in that ring. If this is going to happen, we want people who know what they’re doing controlling it.”

Adelson died in January 2021 at age 87. In 2022, the company he founded invested in Curaçao-based iGaming provider Qbet. It then launched SDS, with plans to offer a live-dealer streaming platform to licensed jurisdictions. That short-lived experiment is now over.

Sands to concentrate on Macau, Singapore

In 2021, Las Vegas Sands sold its US gaming operations, including the Venetian and Palazzo on the Las Vegas Strip, to concentrate on its Asia assets. That strategy continues, Dumont noted in his 2 October letter.

“Overall, we remain very fortunate to operate in the two best markets in our industry,” Macau and Singapore, he said. “Over the past two decades, we have set the standard for the investments we have made in our land-based portfolio of properties. We continually meet and exceed the commitments we have made to our host markets.

“Our dedication to our business partners and local communities remains an important part of our identity,” he wrote. So does Sands’ “commitment to being the most shareholder-friendly company in the gaming and hospitality industry. As a company, we have much to look forward to in the years to come.”

Online gambling is illegal in Macau, where the Sands Corp operates five integrated casino resorts. In Singapore, home of Marina Bay Sands, iGaming is limited to Singapore Pools, which offers lottery, horse racing and sports wagers. All other remote gambling, from inside or outside the republic, is prohibited by the Gaming Regulatory Authority.

Sands previously abandoned plans to bid for a New York casino licence this year, citing concerns that any potential revenue of land-based operations could be harmed by future iGaming legalisation. The company had initially proposed a US$4 billion resort at the Nassau Veterans Memorial Coliseum on Long Island.

]]>
Tue, 07 Oct 2025 07:17:03 +0000
Codere Group expands into iGaming in Italy https://igamingbusiness.com/gaming/online-casino/codere-expands-igaming-italy/ Fri, 03 Oct 2025 09:14:02 +0000 https://igamingbusiness.com/?p=406982 Codere Italia, the local arm of multi-channel operator Codere Group, has announced its entry into the regulated online gambling market in Italy.

Codere Italia was already offering retail gambling services in Italy. This included gaming halls and bingo venues, as well as a network of gaming machines across other locations such as bars.

However, the operator secured an extended licence from Agencia de Aduanas y Monopolios (ADM) to operate online. Its local, Italy-facing website, Codere.it, is now live, and Codere Italia said the launch marked a “strategic step” in the evolution of its offering in Italy. The operator added it will seek B2B partnerships with other operators and companies seeking to grow their presence in the country.

The launch expands Codere’s wider iGaming footprint further into Europe, outside its home market of Spain.

‘Natural and strategic’ step for Codere in Italy

Alejandro Pascual, regional manager for Europe and country manager of Codere Italia, said customers in Italy would benefit from a “consistent, high-quality” omnichannel experience.

“With Codere.it, we are taking a natural but strategic step: to also decisively consolidate the online segment, while maintaining our identity as a committed, regulated and customer-centric operator,” Pascual said.

“Our goal is to offer a consistent, high-quality omnichannel experience. Codere is strongly interested in developing collaborations with industry partners, particularly those already operating in Italy and wishing to continue operating online with the support of a strong and trusted brand.”

Roberto Russo, director of online operations at Codere Italia, added: “We have built a solid and scalable platform, ready to grow and adapt to the needs of our users and partners. Our approach is long-term, with the goal of creating a safe gaming ecosystem capable of establishing itself as a benchmark in the Italian market.”

Italy’s consolidated iGaming sector

While Codere will be a newcomer to the Italian iGaming sector, many other operators have been put off by recent reform in the country.

In May, the ADM officially ended its tender process to award remote gambling concessions for the regulated market. However, compared with the previous tender that attracted 93 applications, only around 50 were said to have thrown their hat in the ring this time around.

These concerns were realised a few weeks later when the ADM confirmed 46 applications were approved for new online gambling licences. Betfair, Snaitech and Sisal, all owned by Flutter Entertainment, were on the approved list, along with 888 Italia (Evoke), Hillside (Bet365), LeoVegas and William Hill.

Lower interest can be put down to the higher fees associated with the licences. The new €7 million figure eclipses the fee of €200,000 under the previous licensing model.

Online sports betting and online casino operators also face tax rates of 24.5% and 25.5%, respectively, on gross gaming revenue. Operators will also be subject to an annual fee set at 3% of GGR.

In addition, they must spend at least 0.2% of their GGR on responsible gambling campaigns.

]]>
Fri, 03 Oct 2025 13:39:02 +0000
Months after launch, Timor-Leste bans iGaming industry https://igamingbusiness.com/gaming/gaming-regulation/months-after-launch-timor-leste-bans-igaming/ Thu, 02 Oct 2025 18:53:23 +0000 https://igamingbusiness.com/?p=406881 On Wednesday, lawmakers in Timor-Leste approved a resolution to shut down the fledgling iGaming industry and rescind all licences. According to Portuguese news agency Lusa, they cited concerns about national security, social stability and economic integrity.

The decision followed an August raid in the special administrative region of Oecusse-Ambeno. The police action uncovered telltale signs of scam operations, including SIM cards and Starlink satellite devices. On 11 September, the United Nations Office on Drugs and Crime (UNDOC) followed with an Organised Crime Threat Alert, warning of transnational crime gangs at work in the region.

As a digital free-trade zone, Oecusse-Ambeno was a natural target for syndicates, UNDOC stated. “Convicted cybercriminals, offshore gambling operators and triad-linked networks” target special economic zones. Chased from major markets like the Philippines, they are “strategically shifting their focus to jurisdictions less prepared to counter such challenges.

“This trend underscores the resilience and adaptability of the scam centre industry” and the threat posed for emerging economies, according to the report.

In search of an economic lifeline

Timor-Leste is a young nation and one of the world’s poorest. Seeking more industry and foreign investment, its government rejected land-based casinos but approved online gaming.

“I don’t want some poor Timorese to lose everything in gambling with all the human, sometimes tragic consequences.” said President José Ramos-Horta in 2024. “But if foreigners want to gamble online and Timor offers an online gambling possibility, fine.”

The Virtual Gaming Association of Timor-Leste pledged to uphold “best practices in online gambling regulation and licencing”. VGA Chairman Richard Leather extended an invitation to “responsible operators and suppliers looking for a serious, safe and secure jurisdiction”.

Regulation was to be modelled on frameworks established in Malta and the Isle of Man.

Philippines warned of POGO-like scams

But the Philippines cautioned against the move. In a state visit last October, Justice Secretary Jesus Crispin Remulla warned that crime-ridden Philippine Offshore Gaming Operations could relocate to Timor-Leste, at the southernmost tip of the Malay Archipelago.

Remulla advised officials of “the potential socioeconomic and security challenges” associated with such providers. In July 2024, Philippine President Ferdinand Marcos Jr expelled POGO operations, many of which had served as fronts for online and crypto scams, money laundering and human trafficking.

But Timor-Leste pressed forward and, in April, it awarded its first licence to Golden River Universe. At the time, Flexi News called the development “a pivotal step in the country’s ongoing efforts to diversify its economy and strengthen its footprint in the digital innovation space”.

“This project is particularly important for Timor-Leste, a country in need of more job opportunities for young people, and where around 70% of the total population is under 30 years old,” agreed Antonio Sampaio, of Capital Ventures Timor-Leste. “It showcases the importance of private-sector initiatives.”

Pending ASEAN membership may help

In 2011, in hopes of stoking economic development, Timor-Leste applied for membership in the Association of Southeast Asian Nations (ASEAN). This month, it will finally join the influential body, which strives to integrate regional markets and “leave no one behind”.

That makes the iGaming ban well-timed, according to UNDOC. “As Timor-Leste prepares to join ASEAN, safeguarding its economic and digital systems against infiltration by organised crime will be critical to protect the security and prosperity of it citizens and people across the ASEAN region.”

The pending resolution revokes existing licences and closes the door on future online gambling ventures.  

]]>
Fri, 03 Oct 2025 07:33:35 +0000
France GGR up 3.5% on continued sports growth in H1 https://igamingbusiness.com/finance/france-gg-sports-betting-rises-h1/ Thu, 02 Oct 2025 10:20:43 +0000 https://igamingbusiness.com/?p=406711 GGR in France increased 3.5% year-on-year to €5.7 billion ($6.7 billion) in the first half of 2025, helped by growth within the country’s online sports betting market.

National regulator l’Autorité Nationale des Jeux (ANJ) said revenue was ahead of the €5.5 billion in the same period last year. The figures did not include land-based casinos and gaming clubs as these results were published separately.  

Gambling revenue in France has grown steadily year-on-year in H1 during the past few years. This has been partly due to growth in the online gambling sector, with revenue rising again in H1, by 6% to €1.4 billion. However, the ANJ said this increase “masks” certain trends in the market.

Double-digit growth for online sports betting in France

Online sports betting revenue jumped 10% year-on-year to €961 million, helped by a 15% rise in stakes to €6 billion. Unique player accounts also climbed 10% during the half.

The ANJ noted that this was despite the lack of a major, global sports event in H1 this year. In 2024, H1 included the early stages of football’s Euro 2024 football tournament, where in the same period this year, there was no such competition.

Incidentally, football remained the most popular sport among players in France, drawing 52% of all online bets. Tennis followed with 26%, then basketball on 9% and rugby 2%. The remaining 11% of wagers were split between other sports.

However, as noted by ANJ, this growth was not apparent within other areas of the online gambling market. Internet poker revenue declined 4% to €246 million. Cash game poker revenue was 15% lower at €47 million although other formats remained steady. The overall decline also came despite a 10% rise in unique players, which ANJ said was helped by cross-selling the product.

Elsewhere, online horse racing betting revenue was level at €174 million. Stakes here were 1% higher at €795 million but grew at a slower rate than in H1 of the previous two years. It was also noted that unique online horse racing players fell 3% year-on-year.

FDJ H1 revenue tops €3.5 billion after Kindred acquisition

ANJ also published separate figures for La Française des Jeux (FDJ), which completed its acquisition of Kindred Group in October last year. This helped push revenue up 19% in H1 to €4.4 billion.

Sports betting remained its primary source of revenue at €3.5 billion, up 4% on the previous year. However, driven by the Kindred acquisition, online betting and gaming revenue hiked 458% to €703 million. International lottery revenue for the period declined by 9% to €168 million.

Finally, ANJ referenced Pari Mutuel Urbain (PMU), which, like FDJ, had its results posted separately. In H1, revenue at PMU topped €830 million, which was 2.6% behind the same period in 2024. Stakes were also down 4.2% to €3.2 billion.

PMU had a tougher time in the first quarter, during which revenue dropped 4% and stakes 5.5%. However, it saw some level of revenue in Q2, although revenue was still down 1.3% and wagers 3%.

]]>
Thu, 02 Oct 2025 10:20:44 +0000
Betfred owner fined £240,000 for losses disguised as wins online slot breach https://igamingbusiness.com/legal-compliance/betfred-owner-fined-online-slot-breach/ Wed, 01 Oct 2025 09:12:35 +0000 https://igamingbusiness.com/?p=406485 Petfre (Gibraltar) Limited, the company that owns and operates the Betfred brand, has been fined £240,000 ($323,110) by the UK Gambling Commission for breaching standards on some of its online slot games.

The Gambling Commission said Petfre operated several games that failed to meet the requirements of the Remote Technical Standards (RTS). These included hosting some games that failed to display a player’s net position and other games which celebrated losses disguised as wins.

In its assessment, the commission referenced the fact that the RTS must clearly display a customer’s net position. The standards also state that games must not celebrate a return that is less than or equal to the total stake.

The regulator took issue with celebratory effects occuring when a consumer was in an overall losing position. It said this could negatively impact a player’s ability to interpret their gameplay accurately and make informed choices.

Petfre, which along with Betfred also runs the Oddsking.com brand, took immediate action and promptly decommissioned affected games. However, such was the nature of the breach that the Gambling Commission elected to proceed with a fine.

In February 2021, the commission clamped down on various online slots features, including a ban on features which celebrated losses as wins. At the time, previous Gambling Commission CEO Neil McArthur said evidence had shown this feature “increased the risk of harm to customers”, alongside others like auto-play and slot spin speeds faster than 2.5 seconds.

Slot games posed ‘unnecessary risk’

Commenting on the case, John Pierce, director of enforcement at the Gambling Commission, expressed his disappointment at the breach. He said game features that impair a consumer’s ability to make informed decisions are not appropriate and “posed a clear risk”.

“While we acknowledge the operator acted swiftly to remove the affected games, this enforcement action should serve as a clear signal to the wider industry to review and strengthen their compliance practices — and to ensure that gameplay is fair and consumers are not exposed to unnecessary risk,” he said.

Incidentally, this is the second time that Petre has been issued a financial penalty by the UK regulator. In September 2022, the operator was fined £2.9 million for social responsibility and anti-money laundering failures.

It also represents the latest in a series of penalties handed out by the commission. In September, Maple International Ventures, the operator of Lottomart.com, was told to pay £360,000, also for anti-money laundering and social responsibility failings.

In addition, ProgressPlay was handed a £1 million fine in August for similar breaches. Based in Cyprus, ProgressPlay owns 134 gambling sites including Acedbet.com, Casinomite.com and Playmagical.com.

]]>
Wed, 01 Oct 2025 13:09:23 +0000
Weekend Report: New BetMGM exec, Digitain enters Belgium https://igamingbusiness.com/people/people-moves/weekend-report-betmgm-coo-digitain-belgium/ Mon, 29 Sep 2025 14:06:14 +0000 https://igamingbusiness.com/?p=406039 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: a new chief operating officer at BetMGM, Evolution launches a new slots studio and Digitain secures a licence in Belgium.

BetMGM names Schwarz as new COO

BetMGM has announced the appointment of Jarrod Schwarz as its new chief operating officer.

Schwarz moves into the role after serving as the company’s chief product officer for nearly five years. He will now oversee product, customer operations, technology and trading.

Prior to joining BetMGM, he spent more than seven years at Disney, including the launch of ESPN+. He also worked at eBay and Bloomspot, a startup acquired by JP Morgan Chase.

“Jarrod has been an integral part of our incredible team, building BetMGM into one of the most recognisable and successful brands in sports betting and iGaming,” BetMGM CEO Adam Greenblatt said. “I’m confident that this change will ensure we continue to deliver exceptional products and experiences to our players.” 

Evolution launches new slots studio

Evolution has announced the launch of a new slot development studio in the form of Sneaky Slots.

The studio expands the group’s RNG portfolio, with a focus on titles that are “loud and full of character”. It has already rolled out its first game, Nip Tuck, with a new release due each month through the end of the year.

Sneaky Slots joins an extended portfolio of slot brands, which already includes Nolimit City, Red Tiger, NetEnt and Big Time Gaming.

Malcolm Mizzi, head of commercial operations of RNG at Evolution, said: “This is a natural next step for Evolution, creating an exciting new brand from the ground up and leveraging our immense knowledge base of slots development across multiple brands.”

Digitain secures Belgium licence

Digitain is set to expand its services into Belgium after securing an E Category Licence in the country.

The licence enables Digitain to provide its iGaming solutions in line with local requirements in Belgium. Digitain said this forms part of its wider, ongoing expansion strategy.

Digitain holds licences in other key European markets such as the UK, Malta, Romania, Greece and Sweden.

“This latest milestone reflects Digitain’s unwavering commitment to regulatory excellence, partner success and innovative product delivery across global markets,” Digitain said.

CT Interactive grows LatAm presence with Rushbet

CT Interactive has expanded its presence in Latin America through a partnership with Rush Street Interactive and its RushBet brand.

Rushbet will roll out the complete portfolio of games from CT Interactive in both Mexico and Peru. This includes content such as Lucky Clover, 40 Treasures, Win Storm and Big Chilli.

CT Interactive said the partnership underscores its commitment to long-term collaboration and delivering tailored gaming solutions across Latin America.

“Our partnership with Rushbet strengthens our strategy for Latin America,” said Martin Ivanov, COO of CT Interactive. “By delivering our full library of games, we’re bringing high-performing, locally relevant content to a broader audience.”

Winpot partners InsightPlay for player acquisition

Mexico-facing online casino and sportsbook Winpot has entered into a customer-focused partnership with InsightPlay.

Under the deal, InsightPlay will support Winpot with player acquisition, engagement and retention. This will include making use of InsightPlay’s AI technology for personalised, real-time interactions with players.

Powered by the Wiztech platform, Winpot is regarded as one of the leading operators in the Mexican market.

Yoni Sidi, CEO of Winpot, said: “Being able to communicate with players and engage with them in an authentic way is critical to building strong relationships that ultimately lead to them joining our brand and staying with us.”

]]>
Tue, 30 Sep 2025 07:19:10 +0000
BGC blasts ‘short-sighted’ calls for GB online gambling tax hike as just a ‘quick fix’ https://igamingbusiness.com/legal-compliance/bgc-short-sighted-online-gambling-tax/ Mon, 29 Sep 2025 11:49:52 +0000 https://igamingbusiness.com/?p=406002 The Betting and Gaming Council has hit out at a proposal for a new, targeted levy on online gambling operators in the UK, describing the plans as “short-sighted” and saying the “quick fix” policy could cause harm to the industry.

Last week, more than 100 Labour MPs wrote to Chancellor Rachel Reeves calling for a new levy for online gambling operators to help raise funds for a potential increase in child benefit.

At present, families are faced with a two-child benefit cap, meaning they can only claim for their first two children. However, the government is facing increasing pressure to scrap this and do more to help lift families out of poverty.

The Labour government is yet to confirm whether it would consider making changes to the current system. However, over 100 of its own MPs put their name to a letter that backs the expansion and a proposal as to how the government would generate the funds required to meet demand. This, the MPs said, would be a “targeted” levy on online gambling operators active in the UK.

However, the proposal has been met with criticism by the BGC. The council said it “strongly opposes” higher tax rates, saying such a move would be “short-sighted” and harm jobs, investment and sports funding, while failing to deliver more revenue.

“BGC members already contribute £6.8 billion to the economy, pay £4 billion in taxes and support 109,000 jobs,” the BGC said. “Piling further tax rises onto the sector, on top of reforms that have already cost over £1 billion, risks undermining a responsible industry.

“Every time the Treasury squeezes the regulated sector, it strengthens the unsafe black market, which pays no tax, offers no consumer protection and puts UK jobs and growth at risk.”

BGC CEO sympathises with chancellor

CEO Grainne Hurst also issued a response, in which she sympathised with the task the chancellor has in raising additional funds for wider policies and growing the economy. However, she cautioned against what she described as a “quick fix” policy in increasing gambling tax.

“They have sold this policy as a quick fix, an easy solution, but the truth couldn’t be further from the truth,” Hurst said. “Each month, 22.5 million people enjoy a bet, in bookmakers on hard-pressed high streets, in casinos, which are a pillar of our leisure and tourism sector, plus in bingo halls and online.

“It’s these millions of people who will feel the hit if this government caves to the demands from those who look down their noses at people who enjoy a bet, and who have gleefully heaped more pressure on the chancellor.”

Black market warning on tax rises

Hurst also repeated earlier warnings about the impact of higher tax on illegal activity. She said further tax rises risk “degrading” the offer of regulated gambling to a point that customers could turn to the black market.

“They will be the winners if the anti-gambling lobby gets their way, not less betting, just more gambling with illegal operators,” Hurst said. “Each year 1.5 million Brits stake up to £4.3bn on the growing unsafe gambling black market.

“This black market doesn’t care about player protections, doesn’t back sports and doesn’t pay a penny in tax. And it’s growing daily. The last thing it needs is another leg up in the form of a new tax hike.”

Concluding her response, Hurst urged a “balanced” approach to gambling policies. She added the BGC would be keen to work with the government to form new regulations that benefit all parties.

“Further tax rises now will make matters worse, suppressing growth and risking jobs,” Hurst said. “We want the chancellor to succeed. We want to be a partner in the growth she is so ambitious to deliver. Indeed, we are one of the few sectors ready to deliver it both locally and nationally.

“But we need balanced regulations and a stable tax regime to do that, not more uncertainty. The chancellor faces many pressures; she needs solution, but hitting punters with more taxes won’t solve anything.”

‘Compelling’ case for additional tax, say MPs

In the letter, the MPs said the targeted levy would differ to the proposal that was tabled by the government in April. This would have seen it scrap the three-banded tax rate system and replace it with a single rate for all remote gambling.

“The Gambling Reform All-Party Parliamentary Group and others have submitted responses cautioning against the proposed harmonisation,” the letter said. “Treating all remote gambling activities under one duty fails to reflect well-established differences in risk and harm.

“A single, undifferentiated tax regime risks removing important fiscal levers that currently incentivise lower risk product design and behaviour. It would also weaken the broader public health goal of reducing gambling-related harm; an objective to which this government has rightly committed.”

The MPs acknowledged the work done on the new statutory levy on gambling. This came into effect in April, having been included in the previous government’s Gambling Act white paper in 2023.

MPs said this was an important reform that begins to align funding for research, prevention and treatment. However, they also said the statutory levy does not increase the revenue generated beyond the voluntary contributions that have been in place for some time.

“This is despite the latest Gambling Commission data showing that levels of harm, including among online gamblers, are significantly higher than previously understood,” MPs said.

“In light of the levy’s limited fiscal reach and unchanged contribution levels, there is a compelling case for an additional online gambling levy. This would be a proportionate and appropriate response to evolving public health and fiscal challenges.”

Online gambling tax rate could reach 50%

MPs stopped short of saying what the new levy should be. However, the letter did reference the Social Market Foundation (SMF) and its own work on a possible new levy.

In July, the SMF proposed raising Remote Gaming Duty from 21% to 50%. This, it said, would bring the UK more in line with other jurisdictions across Europe and the US, where online gambling tax rates reach 50% or more.

The MPs referenced some of these rates in the letter to demonstrate their belief that online gambling in the UK is “lightly taxed” at 21% of gross gaming yield (GGY).

In the Netherlands, online casino is taxed at 29% of GGY, with this set to rise to 37.8% from next January. Austria has a rate of 50%, while Pennsylvania in the US taxes online slots at 54%.

“Given these international comparisons and the scale of domestic profitability, it is clear that online gambling in the UK is taxed lightly relative to both its growth and its social cost,” MPs said.

MPs keen to protect horse racing

While there was clear support for a higher tax rate for online gambling, the same group of MPs were also keen to set out their backing for horse racing. They said they would not be behind higher rates for this sector.

“Increasing taxes on horse racing risks driving consumers toward more harmful gambling products,” MPs said. “To safeguard this unique industry, horse racing should be protected through a differentiated tax approach that reflects its social and economic importance.”

The MPs concluded: “An online gambling levy – calibrated to reflect both profit and harm – offers exactly that: a credible, fair and immediate source of revenue. It would signal a government serious about aligning fiscal responsibility with social justice and committed to tackling poverty not just with words, but with action.”

]]>
Mon, 29 Sep 2025 13:17:47 +0000
Online casino growth pushes Denmark gambling revenue to DKK634 million in July https://igamingbusiness.com/finance/denmark-gambling-revenue-up-in-july/ Fri, 26 Sep 2025 11:38:46 +0000 https://igamingbusiness.com/?p=405785 Gambling revenue in Denmark increased 12.8% year-on-year to DKK634 million ($99 million) in July, driven by growth within the country’s online casino market.

Revenue was comfortably higher than the DKK562 million reported in July last year. Figures from regulator Spillemyndigheden showed this return also surpassed June this year by 8.4%.

Breaking down the monthly performance, online casino drew the most revenue in July at DKK349 million. This was 20.5% more than in the same month last year.

Online slots were by far the biggest draw for users, generating DKK291.7 million in revenue. Blackjack followed with DKK22.2 million, then roulette with DKK16.8 million, with other revenue split across bingo, poker and other games.

Meanwhile, sports betting bounced back from two consecutive months of decline to post DKK159 million in revenue, beating last year by 6.0%. Some DKK114.5 million came from mobile betting, DKK28.1 million from desktop computers and DK16.8 million from retail locations.

Steady month for land-based gambling in Denmark

On the subject of land-based activity, physical slot machine revenue amounted to DKK90 million. This was only marginally lower than last year’s DKK92 million haul.

Spillemyndigheden said 80.1% of all slot machine revenue came from terminals located in gambling halls. The remaining 19.9% came from machines placed inside restaurants.

Elsewhere, land-based casino revenue increased 18.8% year-on-year to DK33 million. The remaining DKK2 million came from land-based bingo activities.

Self-exclusion rates edge up during August

In terms of self-exclusion, the regulator said that, by the end of August, 62,577 people had signed up with the country’s ROFUS scheme. This would suggest that around 170 players opted to self-exclude during the month.

Of those who have registered with ROFUS, 65.0% have opted for permanent exclusion from gambling. Men account for 78.2% of all sign-ups, compared to women at 21.3%.

]]>
Fri, 26 Sep 2025 11:38:48 +0000
Spain online gambling revenue rises to €410.3 million in Q2 https://igamingbusiness.com/finance/spain-online-gambling-revenue-q2-2/ Tue, 23 Sep 2025 08:56:07 +0000 https://igamingbusiness.com/?p=404777 Online gambling revenue in Spain increased 18.5% year-on-year during the second quarter of 2025, driven by double-digit growth across the casino and sports betting sectors.

For the three months to the end of June, gross online gambling revenue amounted to €410.3 million ($484.2 million). Regulator Directorate General for Gambling Regulation (DGOJ) said this surpassed Q2 last year and was 2.8% more than Q1 2025.

Total deposits for the period increased 23.7% to €1.35 billion, with this only marginally lower than Q1. Player withdrawals were also up 28.9% year-on-year to €962.9 million and on par with Q1.

The DGOJ also noted an 11.7% rise in new accounts to 504,853, although this was 11.6% down from Q1. Marketing spend increased 37.1% from last year to €164.5 million, with this also slightly higher than Q1 of this year.

Online casino remains king in Spain

Breaking down the market, online casino was again the primary source of online gambling revenue.

In Q2, revenue from online casino reached €216.4 million, representing 52.7% of the whole market and 26% more than 2024. The DGOJ said this growth was driven by slot machines, where revenue hiked 33.6%.

There was also growth in sports betting, with revenue rising by 18.2% to €171.4 million, or 41.8% of overall revenue. This was also 2.7% more than in the opening quarter of 2025 in Spain.

A further €19.1 million was attributed to online poker, a year-on-year decline of 25.2% and 25.1% behind Q1. Bingo revenue topped €3.4 million, down 6.4% from last year and 6.9% less than Q1 of 2025.

The DGOJ also made reference to gambling defined as “contests” in Spain. However, it said only “very small figures” were reported across both revenue and player spending.

By the end of Q2, a total of 77 operators held licences in Spain. Of these, 64 had at least one active single licence during the period. These included 52 that offered online casino gaming, 42 sports betting, nine poker, four bingo and two contests.

]]>
Tue, 23 Sep 2025 13:24:28 +0000
Weekend Report: IG Group and Genius Sports acquisitions, illegal NY gambling den https://igamingbusiness.com/strategy/ma/weekend-report-ig-group-genius-sports/ Mon, 22 Sep 2025 13:26:28 +0000 https://igamingbusiness.com/?p=404504 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week includes new acquisitions for IG Group and Genius Sports, as well as an illegal gambling den in New York.

IG Group to acquire Independent Reserve

IG Group has struck an agreement to acquire Australia-based cryptocurrency exchange Independent Reserve.

The deal, billed as a bolt-on transaction, has an initial enterprise value of AU$178 million (US$117.3 million). IG Group said it will accelerate its entry into cryptocurrency markets in the Asia Pacific region.

The transaction is subject to regulatory approvals from authorities in Singapore and Australia, with completion expected in early 2026.

“This acquisition marks an important step in our crypto strategy in a key region,” said Matt Macklin, managing director Asia Pacific and Middle East at IG Group. “Independent Reserve is one of Australia’s largest and fastest-growing digital asset exchanges. I am delighted that the Independent Reserve team will join IG as they embark on their next phase of growth.”

Genius Sports snaps up Sports Innovation Lab

Also making an acquisition is Genius Sports, which has purchased sports fan data specialist Sports Innovation Lab.

Financial details of the agreement were not disclosed. However, Genius said it fast-tracks the expansion of its media business, combining official game data with deep fan intelligence.

Genius also said the combination will create the most comprehensive fan database in sports and entertainment. This, Genius added, will track billions of annual transactions, including purchases, attendance and viewership.

“By integrating the most comprehensive official sports data with unmatched fan intelligence, we are strengthening our foundation and providing partners with a powerful new way to understand and engage fans at scale,” Genius CEO Mark Locke said.

Police rescue men kidnapped over casino debt in Vietnam

Police in Vietnam have rescued two Chinese men who were kidnapped after accumulating debts at a luxury casino.

According to VN Express International, the men borrowed hundreds of thousands of yuan to gamble at Hoiana Casino. Wang Xiaoci and Li Yao Zong were named as the two men that gambled at the venue in Quang Nam Province.

After being unable to repay the money, it is alleged a group of men forced them to sign debt papers. They were also said to have been assaulted and given death threats if they did not pay the money back.

Police were alerted to Wang being forced into a car outside the casino. Shortly after, police tracked the car to a nearby apartment complex and carried out a raid. As well as locating both men, police made five arrests at the same location.

FDNY uncovers illegal gambling den in New York

The Fire Department of the City of New York reported it has uncovered an illegal gambling den in Manhattan.

Officers from the FDNY Bureau of Fire Prevention found a gambling parlour with slot machines. Lithium-ion batteries were found charging throughout the illegally converted cellar, which also had storage space filled with counterfeit designer bags and accessories.

“Dangerous and unlawful conditions” were also noted at the location. These included cellar hallways converted into single room occupancies, crowded with mattresses, hot plates and space heaters.

“Illegal living conditions and unsafe battery charging can create deadly conditions for residents and for firefighters responding to emergencies,” FDNY Commissioner Robert Tucker said.

FanDuel secures online market access in West Virginia

Flutter Entertainment-owned FanDuel has secured online market access in West Virginia with Delaware North.

FanDuel will deliver online sports betting and iGaming in the state through Delaware North’s Mardi Gras Casino & Resort.

The operator will also continue to run the sportsbook at the Greenbrier Resort in White Sulphur Springs, West Virginia.

“Delaware North’s been a respected name in gaming and hospitality for decades,” FanDuel Business Development Senior Vice President Jonathan Edson said. “They are an ideal partner as we continue to operate in West Virginia.”

]]>
Tue, 23 Sep 2025 07:05:45 +0000
Michigan sets online gambling revenue record in August https://igamingbusiness.com/finance/michigan-online-gambling-revenue-record-august/ Fri, 19 Sep 2025 15:45:28 +0000 https://igamingbusiness.com/?p=404246 Gross revenue from online gambling in Michigan reached a record $312.5 million in August, with the state reporting year-on-year growth across iGaming and internet sports betting.

Revenue for the month was 39.5% higher than the same month in 2024, according to the Michigan Gaming Control Board (MGCB). It also beat July this year by 9.8% and was 3.6% ahead of the existing monthly record in May 2025.

Gross iGaming revenue topped $263.3 million, an increase of 33.9%. Gross internet sports betting receipts climbed 79.9% year-on-year to $49.3 million. Data covers both commercial and tribal operators in Michigan.

Total adjusted gross receipts (AGR), which accounts for promotional spend also increased by 45.7% to $281.4 million. AGR from iGaming hiked 39.8% to $247.2 million and sports betting 109.8% to $34.2 million.

As for spending on sports betting, handle for the month stood at $338.9 million, which was 21% more than August 2024. This resulted in a hold of 14.55% based on gross revenue and 10.09% AGR.

FanDuel and MotorCity take the lead in iGaming

As for operators, FanDuel and MotorCity moved into first position in the Michigan iGaming market. The partnership generated $71.1 million in gross revenue and $66.9 million AGR.

MGM and BetMGM, which led in July, slipped to second with $66.6 million and $62.6 million in gross revenue and AGR, respectively. DraftKings and the Bay Mills Indian Community were third with $41.1 million and $38.6 million.

For sports betting, FanDuel and MotorCity kept the lead with $17.8 million in gross receipts and $13.5 million AGR. With a $107.7 million handle, this meant a hold of 16.5% based on gross receipts.

DraftKings placed second with $15.7 million and $9.9 million, with a handle of $103.1 million leaving a 15.25% hold. BetMGM followed with $6.8 million and $4.5 million from $50.7 million for a 13.41% hold.

In terms of tax, monthly state tax was $53.7 million, with $51.6 million from iGaming and $2.1 million sports betting. City of Detroit tax totalled $13.8 million, including $13.2 million from iGaming and $561,471 sports betting Tribal operators paid $6.2 million to governing bodies in August.

August casino revenue dips to $106.9 million

As for the three commercial casinos in Detroit, the MGCB said revenue for August amounted to $106.9 million. This was 5% lower than last year.

Table games and slot machines accounted for $105.7 million of this total, down 4.6% from last year. The other $1.2 million came from sports betting, a year-on-year decline of 26.7%.

MGM Grand Detroit held a 48% market share in August. MotorCity Casino followed on 30%, then Hollywood Casino at Greektown with 22%.

]]>
Fri, 19 Sep 2025 15:45:29 +0000
Gambling Commission urges greater awareness to avoid black market websites https://igamingbusiness.com/legal-compliance/gambling-commission-awareness-black-market/ Thu, 18 Sep 2025 17:42:37 +0000 https://igamingbusiness.com/?p=404035 Great Britain’s Gambling Commission has issued a call for greater awareness of black market websites after the first report into unlicensed activity revealed most consumers who gamble with these operators were unaware that they were illegal.

The “Illegal online gambling: Consumer awareness, drivers and motivations” report, the first in a series of studies, explores several concerns related to black market websites. These include what attracts consumers to these sites and who are the players most likely to gamble with illegal operators.

One of the key concerns flagged by the regulator is an apparent lack of awareness of illegal operators. The report found that most players had low awareness of unlicensed and illegal websites, while others said they did not know how to tell whether an operator held a licence.

However, there was a general consensus that consumers thought it important for websites to hold a licence. The report also found that people used illegal sites to supplement their gambling on licensed websites. No single respondent said they gambled only with illegal sites.

Reasons vary for using black market websites

As to why users turn to unlicensed sites, the Commission flagged several reasons. Among these was access to a wider range of games and content than what is available on approved websites. Some consumers also said they found better odds on unlicensed sites and could gamble with other currencies, including certain cryptocurrency.  

As one worry for the Commission, some consumers said they saw illegal sites as a way to avoid safer gambling measures. Unlicensed websites are not subject to the same requirements as approved operators, meaning players do not need to be subject to measures such as age and ID verification and deposit limits.

There was also concern over how players who were self-excluded used unlicensed websites as a way to resume gambling before their period of self-exclusion had ended. As with other safer gambling measures, unlicensed sites do not need to integrate with the self-exclusion scheme in Britain.

Self-excluded players returning to gambling

People who had self-excluded were identified as one of four major consumer groups that tend to gamble with black market sites. The report also highlighted that “skilled players” sometimes knowingly gamble with these operators in order to use currencies other than the British pound.

Another group was titled “social explorers”, referring to those who find the illegal sites on social media or forums or through friends. These players often test the websites before making larger spends to help minimise risks.

The final group, which tied in with the awareness concern, was identified as “accidental tourists”. These users found the illegal websites by accident and therefore engaged with the illegal market unknowingly.

Younger men aged between 18 and 24 were most likely to gamble with illegal websites. The report also stated that those with a Problem Gambling Severity Index of eight or higher would gamble the most with these operators.

Online football betting, slots, bingo and virtual games were among the most popular forms of gambling on illegal sites.

Commission calls for action over awareness

The regulator noted several limitations with the results. These included the report’s reliance on self-reporting of player behaviour throughout the study. It also noted how only people who had gambled in the past four weeks, excluding the National Lottery, were surveyed.

However, the Gambling Commission was still able to draw several conclusions from the first report in the series. Its top recommendation was for improved consumer awareness and education to help people distinguish between licensed and unlicensed sites, as well as to understand the risks of using black market sites.

It also suggested targeted interventions for the specific audience groups, as the motivations for play differ among them. Related to this was a recommendation for campaigns to help shift consumer behaviour and reduce risk.

The regulator also said there should be greater regulatory scrutiny of payment methods, marketing, affiliate practices and cross-border advertising and content to reduce access to unlicensed sites. In addition, the commission urged ongoing monitoring to keep track of play rates.

“The illegal online market is unsafe, unfair and criminal,” Commission chief executive Andrew Rhodes said. “That is why the Commission has invested heavily in this area in recent years.

“To be even more effective in combatting the illegal market, it’s vital that we have both a deep and broad understanding of how it operates, and this insight is a crucial step in building that understanding in a very complex area to research.

“We are determined to protect consumers and maintain confidence in the regulated sector by taking robust, evidence-led action. Since April 2024 we’ve seen a ten-fold increase in our disruption activity, and we intend to continue to work with a wide range of partners to build on this success.”

]]>
Fri, 19 Sep 2025 06:05:55 +0000
India online gambling ban could drive punters to black market https://igamingbusiness.com/gaming/gaming-regulation/india-online-gambling-ban-grey-market/ Thu, 18 Sep 2025 17:11:00 +0000 https://igamingbusiness.com/?p=404045 Last month, India’s parliament banned real-money iGaming. The move followed data estimating that 450 million people – a third of the population – lose $2.3 billion a year on the wagers.

The 2025 Promotion and Regulation of Online Gaming Bill criminalises online play for money and the promotion and advertising of the same. It bars banks and payment providers from processing transactions for cash games. Penalties include fines and up to five years in jail.

Proponents of the ban cited the risks associated with gambling, including financial losses. India Technology Minister Ashwini Vaishnaw said iGaming providers “exploit users with false promises of profit”. The bill protects the public “and avoids a big evil that is creeping into society”, he said.

Critics counter that the law will simply send punters to unregulated offshore sites, a view echoed by those players interviewed by Agence France Presse (AFP). “We have done this before and will do it again,” said one player, speaking on condition of anonymity. “We will go back to our old ways of making money.”

Fantasy sports fan Adarsh Sharma predicted offshore will “see a sudden boom” as Indian bettors migrate to illegal sites, using virtual private networks and proxy credit cards to make transactions.

“A habit once formed cannot be broken easily,” Sharma told AFP. “It is an addiction, and people will find ways to gamble.”

Constitutional challenges ahead

The addictive quality of real-money games is just what concerns Vaishnaw.

“The middle class loses all their earnings,” he said in a 21 August interview with ABP News. “One after another, incidents are coming up where a family member ends life by suicide.”

Vaishnaw pointed out that the law also calls for the promotion and development of non-gambling games, including esports and online social games.

Meanwhile, Indian gaming company A23 has challenged the law, slamming it as state-run paternalism. More litigation could follow, said Meghna Bal, director of New Delhi think tank Esya Centre. Article 19(1)(g) of the Indian constitution guarantees the right “to practise any profession or carry on any occupation, trade or business”.

The law “fails the test of proportionality”, Bal told TechCrunch. “Instead of safeguarding consumers, it dismantles compliant onshore companies while opening the door wider for illegal offshore betting platforms that are the real source of financial harm.”

Rohit Kumar, founding partner of public policy firm Quantum Hub, objected that the bill was pushed through virtually without debate. “Regulation is necessary, but abrupt moves like this undermine India’s reputation as a stable, predictable investment destination,” he said. “If concerns existed, the government should have signalled them clearly from the outset.”

Derailing a multibillion-dollar industry

Meanwhile, the economic consequences of the ban on fantasy sports are undeniable. Dream11, India’s leading fantasy sports platform with 260 million users, has pulled out of a $43 million sponsorship deal with the Board of Control for Cricket in India. And while no layoffs are in the works, CEO Harsh Jain said the firm is bracing for a 95% drop in revenue.

“The entire industry was caught off guard,” Jain said of the sudden legislation. “We first heard about the bill in the news on a Tuesday. By Wednesday, it was tabled in Lok Sabha, Thursday in Rajya Sabha, and by Friday the president had signed it into law. It was a complete shock.”

He added that the firm does not plan to mount a legal challenge to the new law but lamented that, in hindsight, the industry failed to strongly self-regulate.

“Multiple self-regulatory bodies were proposed, but we never united under one,” Jain told Storyboard18. “A few of us signed a code of ethics six months ago. But we should have done much more earlier to protect consumers and keep bad operators out.”

He agreed that the ban is likely to increase patronage of illegal sites. “Whenever something is banned, the black market usually grows. We’re already seeing offshore betting firms offering aggressive discounts to Indian users. The government has said they’ll crack down on such operators, and I hope they succeed. But on the internet, it’s much harder to control.”

]]>
Fri, 19 Sep 2025 06:12:17 +0000
Pennsylvania falls just short of gambling revenue record in August https://igamingbusiness.com/finance/pennsylvania-gambling-revenue-august/ Thu, 18 Sep 2025 13:00:44 +0000 https://igamingbusiness.com/?p=403979 Gambling revenue in Pennsylvania amounted to $582.3 million during August, the second-highest monthly amount on record in the Keystone State.

Revenue was 14.2% higher than in August last year and 4.4% more than July this year. It was also just 3.2% shy of the all-time record of $601.8 million, reported in May 2025.

Figures from the Pennsylvania Gaming Control Board showed physical slot machines were again the largest single source of revenue. However, sports betting witnessed the most growth, ahead of iGaming.

Pennsylvania iGaming revenue tops $231.2 million

Breaking down the August data, total iGaming revenue, comprising online slots, table games and poker, reached $231.2 million. This represented a year-on-year increase of 25.9%.

Online slots remained king in this area, with revenue rising 29.6% to $179.3 million. Internet table games revenue climbed 14.4% to $49.4 million, with online poker revenue rising 12.6% to $2.5 million.

Hollywood Casino at Penn National Race Course and its online gaming partners again led the market. Their total iGaming revenue for August was $85.5 million, an increase of 18.5%.

Valley Forge Casino Resort retained second with $67.6 million, up 47.1%. In third was Rivers Casino Philadelphia on $36.6 million, some 18.5% more than August 2024.

Sports betting revenue jumps 63.8%

Turning to sports betting, taxable revenue from the market amounted to $49.2 million, a 63.8% increase from the previous year. Of this, $45.4 million came from online betting and $3.7 million retail sportsbooks.

As for spending, total betting handle in Pennsylvania was $515.4 million, up 6.2% from last year. Players wagered $490 million online and $25.4 million at retail locations.

In terms of hold, the statewide figure for August stood at 9.55%.

Looking to operators, FanDuel, partnered with Valley Forge Casino Resort, continued to lead the market. Gross revenue of $18.8 million from a $171.7 million handle resulted in a hold of 10.95%.

DraftKings and Hollywood Casino at the Meadows were again second, posting $12.3 million from $144.2 million, meaning an 8.53% hold. Fanatics and Hollywood Casino York remained third with $3.7 million off $41.3 million, leaving a hold of 8.96%.

Not far behind in fourth was Hollywood Casino Morgantown and BetMGM, reporting $3.2 million off a $35.4 million handle for a 9.04% hold. ESPN Bet and Hollywood Casino at Penn National completed the top five with $2.8 million from $24.3 million, meaning an 11.52% hold.

Land-based increases in Pennsylvania

Concluding with the land-based sector, retail slots revenue edged up 2.6% to $216.6 million. Retail table games revenue was 0.1% higher at $81.1 million.

Video gaming terminals was the only sector to report a decline, with revenue at the truck stop locations dipping 2.4% to $4.6 million. Fantasy sports revenue climbed 2.6% to $664,758.

As for tax, total income for state and local governments during August was $238.5 million. Tax from iGaming totalled $103.9 million, sports betting $14.6 million, retail slots $105.3 million and land-based table games $12.9 million.

]]>
Fri, 19 Sep 2025 06:18:55 +0000
iGB Q&A: Building differently in LatAm’s payments future https://igamingbusiness.com/tech-innovation/payments/payments-in-latam-brazil-the-future-okto/ Thu, 18 Sep 2025 12:02:02 +0000 https://igamingbusiness.com/?p=403756 iGB: LatAm is a fast-evolving payments ecosystem. What’s your vision for how merchants in Brazil, Argentina, Peru, Chile and Mexico will compete – and win – in the next five years?

Edward Chandler: LatAm is no longer a frontier. It’s the proving ground for the next era of payments. In iGaming especially, operators face the toughest conditions anywhere: fragmented regulations, diverse payment preferences and players who demand speed, trust and transparency.

The winners over the next five years will be those who can scale with precision delivering localised methods, frictionless onboarding and instant payouts while staying ahead of regulatory shifts.

At OKTO, our vision is to be the most trusted payment partner for these operators. That means building differently: AI-native at every layer, precision-engineered infrastructure that turns complexity into competitive advantage and an obsession with merchant outcomes.

When we do the structural, unglamorous work others ignore from reconciliation to liquidity orchestration we give merchants the freedom to grow faster, safer and smarter.

The LatAm market is crowded, especially so for payment players. Tell me about OKTO’s ‘Precision Mode’ and how it gives you an advantage that sets OKTO apart in LatAm?

Chandler: Precision Mode is about excelling at the details most players in this industry overlook. We build for the toughest environments, where uptime, compliance and settlement speed are not nice-to-haves, they’re the difference between winning and losing.

In LatAm iGaming, that translates into real-time settlement, AI-driven risk and reconciliation and infrastructure optimised for both high volumes and regulatory scrutiny.

We deliberately don’t offer every possible method and we don’t try to be everything to everyone; instead, we obsess over the ones that deliver the highest conversion and performance in each market for our merchants.

That’s why our strength comes from being best at the essentials, with pay-ins and payouts that are instant, seamless and compliant; banking and treasury tools that simplify liquidity, FX and reconciliation for even the most complex operators; and settlement that’s real-time and reliable, whether domestic or cross-border.

These are the foundations of Precision Mode and they’re what give our partners the edge to scale faster, safer and smarter across the region.

Edward Chandler, CEO of OKTO
Pictured: Edward Chandler

OKTO describes itself as an AI-native company in payments. How does this translate into practical advantages for merchants in a high-complexity, high-risk vertical like iGaming?

Chandler: Being AI-native isn’t a marketing slogan but our operating model. Over the past months, we’ve been embedding AI into every layer of our platform, and today our teams in every corner of the world are increasingly AI-augmented by default, not exception.

For iGaming in LatAm, this shift will create tangible benefits: predictive fraud detection that stops issues before they reach players, automated merchant onboarding that cuts timelines from weeks to days and real-time parsing of regulatory updates so operators can adapt instantly. In fact, we’ve seen onboarding times shrink by up to 60% and go-to-market speed increase by nearly half compared to traditional processes.

Beyond that, AI is driving smarter transaction routing, more efficient treasury management and even merchant support that anticipates needs rather than reacts to them. This isn’t about adding shiny features. It’s about building resilience into the core of the system. AI is making us faster, smarter and relentlessly merchant-focused, so our partners can compete with confidence in the most demanding markets.

A person holding phone and payment card in front of laptop, bookshelf and brick wall background, illustrating betting payment methods.

In LatAm, onboarding delays and inefficiencies can cost merchants millions. How does OKTO deliver faster onboarding, smarter operations and resilient performance?

Chandler: We’ve built onboarding to be compliance-ready from day one: fully automated KYC/KYB, local regulatory checks and seamless integration with merchant systems. This means faster go-live without ever compromising trust.

Operationally, we apply the same precision: 24/7 monitoring, intelligent failover systems and infrastructure designed for high-volume, low-latency performance. When the biggest sporting events hit, our merchants know payments won’t fail. Because in iGaming, a delay isn’t just a glitch – it’s a lost player.

“Building differently means we don’t just remove friction; we prevent it before it happens”

Regulatory volatility in LatAm can make scaling a nightmare. How does OKTO’s design approach help merchants expand across borders?

Chandler: Scaling in LatAm is like playing regulatory chess on multiple boards at once. Where most PSPs see volatility as a burden, we see it as a core competency and one of our biggest competitive advantages. Rather than chasing after new rules, we build compliance into the architecture from day one.

Our compliance-by-design philosophy ensures every transaction, payout and reporting process meets and often exceeds local standards. So, when a market like Brazil shifts its payment framework, our merchants can pivot in hours, not months.

That agility isn’t accidental but structural. By embracing regulatory change instead of resisting it, we turn complexity into confidence, giving our partners more time to focus on growth and less time fighting red tape.

What do you do to ensure that the merchant voice drives your product roadmap and your innovation agenda?

Chandler: At OKTO, innovation starts not only with listening but listening with intent. Every merchant-facing team captures operator feedback, which is then funnelled into our Merchant Excellence Pods. These pods bring together engineers, product managers, compliance specialists and merchant leads to turn insights into solutions.

This isn’t a roadmap built in isolation; it’s merchant KPIs translated into engineering priorities. It ensures every feature and every process delivers measurable merchant outcomes.

OKTO promo tag

What impact have OKTO’s solutions had for operators in LatAm so far?

Chandler: The first half of the year wasn’t just about innovation, it was about empowering our merchant partners with solutions that move faster, smarter and further than ever before. In H1 alone, the OKTO platform processed over €6 billion (£5.2 billion) across LatAm, setting new benchmarks for speed, reliability and performance.

Our smart routing engine now allows merchants to optimise by country, bank, method, or even percentage, balancing cost efficiency with conversion. Across Mexico, Brazil, Peru, Argentina and Chile, we launched 10 key local payment methods, supported by real-time global monitoring to ensure uninterrupted operations.

Beyond payments, we expanded into funds and treasury management, domestic and cross-border settlement and FX conversion. All designed to give merchants precision control and compliance at scale.

And the impact is clear: in a business where every basis point of improvement in acceptance rates can translate into millions in additional revenue, our ability to optimise performance isn’t a marginal gain but a competitive breakthrough.

For example, working closely with one of our iGaming partners in Brazil in this direction, fully focused in improving acceptance rates, we achieved by nearly three percentage points within the first two quarters of migrating to OKTO, a shift that directly translated into millions in incremental deposits and higher player retention.

“We achieved by nearly three percentage points, within the first two quarters of migrating to OKTO, a shift that directly translated into millions in incremental deposits and higher player retention for one of our iGaming partners.”

These aren’t isolated wins. They’re proof that our merchant-obsessed engineering and precision execution consistently deliver outcomes that move the needle: higher conversion, resilient uptime and lower costs.

If you had to predict one big disruption in LatAm ecommerce over the next three years, what would it be – and how is OKTO preparing for it?

Chandler: The next disruption will be the convergence of instant payments, embedded financial services and AI-driven personalisation. Players will expect payments to be instant, context-aware and frictionless.

We’ve already seen this transformation in Brazil, where PIX has redefined the market almost overnight, setting new standards for speed and trust while reducing reliance on cards. And the pattern is repeating across the whole of LatAm and beyond. In Mexico, SPEI is rapidly becoming the preferred rail for real-time payments. In Argentina, CVU has unlocked frictionless instant deposits and withdrawals for millions of players. Chile and Peru are following a similar path with their own local real-time schemes. The direction is clear: across LatAm, card acceptance will steadily fall and local payment methods will become the backbone of digital commerce.

This is exactly why OKTO is building differently. Our infrastructure is instant-ready, API-first and adaptable to new local rails but, more importantly, we’re doubling down on what truly drives conversion in this region: local payment methods that deliver speed, trust and compliance at scale.

The operators who embrace this shift away from legacy card rails and toward the real-time, LPM-driven future will own the next era of player loyalty in LatAm. And our job is to make sure they have the tools, resilience and speed to get there first.

]]>
Fri, 19 Sep 2025 06:28:44 +0000 Edward Chandler Brazil Betting Payment Methods OKTO promo and logo
New Jersey smashes iGaming revenue record in August https://igamingbusiness.com/finance/new-jersey-igaming-revenue-record-august/ Wed, 17 Sep 2025 12:57:14 +0000 https://igamingbusiness.com/?p=403746 Revenue from iGaming in New Jersey reached an all-time monthly high of $248.4 million in August, while overall gambling revenue in the state increased year-on-year.

In total, gambling revenue in August amounted to $642.2 million, the New Jersey Division of Gaming Enforcement reported. This surpassed the previous year by 15.7% and was also 5.9% higher than July this year.

Land-based casinos remained king with the largest slice of overall revenue. However, it was iGaming that featured a record performance.

iGaming revenue nears a quarter of a billion

Revenue in the iGaming segment climbed 25.2% year-on-year in August. This monthly total exceeded the previous state record, set in July this year, by 0.4%.

Online slots accounted for $245.7 million of all revenue in the iGaming sector, an increase of 25.4% from 2024. Internet poker drew the remaining $2.6 million, up 10.2% from last year.

FanDuel and partner Golden Nugget retained top spot in the market with $57.1 million in revenue, a rise of 38.2%. DraftKings and Resorts World remained second on $47.1 million, up 9%, while BetMGM and the Borgata were third, with revenue rising 46.9% to $32.6 million.

Borgata’s own platform was next with $20.6 million, up 1.4%. Caesars Palace and Tropicana Atlantic City completed the top five with $17.1 million, an increase of 21.7%.

Sports betting revenue up 30.6%

Turning to sports betting, revenue increased 30.6% to $81.9 million. Online betting revenue was 31.5% higher at $79.3 million, while retail revenue climbed 8% to $2.6 million.

Customers spent $814.3 million wagering on sports, some 16.5% more than in August 2024. Of that handle, $778.8 million was bet online and $35.5 million at retail sportsbooks.

As such, the operators’ sports betting hold for the month stood at 10.06%.

FanDuel and Meadowlands took top spot in the online market with revenue of $31.6 million, up 30.7%. New Jersey does not reveal handle total for individual operators.

DraftKings and Resorts World were next with $27.9 million, an increase of 80.1%. BetMGM and Borgata saw revenue rise 73.2% to $7.7 million, while Bet365 and Hard Rock ranked fourth with $5.2 million, up 47%. Caesars and Tropicana rounded out the top five with $3.2 million, a rise of 24.2%.

In terms of retail operators, Meadowlands was the clear leader with $1.6 million, up 93.2%. Monmouth Park was the closest challenger with $286,316, though this was down 37.2%.

Land-based revenue tops $311.9 million in New Jersey

The other market sector, land-based casinos, saw revenue rise by 6.1% to $311.9 million. Of this, $234.3 million came from slot machines, up 5.7%, while table games revenue increased 7.1% to $77.6 million.

As for tax, the total collected by the state from gambling in August was $86.1 million. This included $49.1 million from iGaming, $16.4 million online sports betting, $204,451 retail sportsbooks and $20.4 million land-based casinos.

Total 2025 gambling revenue in the eight months to the end of August reached $4.57 billion, up 9.7% year-on-year. Of that, land-based casinos earned $1.98 billion, iGaming revenue amounted to $1.88 billion and sports betting totalled $708.7 million.

]]>
Wed, 17 Sep 2025 12:57:19 +0000
Malaysia to confront Meta over iGaming ads https://igamingbusiness.com/igaming/malaysia-confront-meta-over-igaming-ads/ Mon, 15 Sep 2025 16:26:25 +0000 https://igamingbusiness.com/?p=403204 On 22 September Malaysia Communications Minister Datuk Fahmi Fadzil will meet with representatives of Facebook parent Meta to address online gambling concerns, specifically the growth of illegal iGaming ads on the social media platform.

Speaking to reporters on Sunday, Fahmi said “the majority of content taken down on Facebook consists of online gambling ads and gambling-related posts”. But Facebook has consistently failed to block the use of credit cards used to pay for such ads, he added.

“If a gambling ad is paid for using a credit card and Facebook knows this content is illegal in Malaysia, they should block the account,” Fahmi said. “But Facebook has refused to do so.”

Fahmi suggested the meeting will be of a “constructive” nature. “We are opting for dialogue rather than punitive measures. We do not intend to ban or shut down Facebook. Many people benefit from these platforms socially and economically. But we cannot allow criminals to misuse them for profit or to commit online crimes.”

Easy access, digital natives drive iGaming

About 65% of Malaysians are Muslim, belonging to a religion that prohibits gambling. According to the US-based National Institute for Biotechnology Information, Malaysians of Chinese and Indian descent are more likely to gamble and spend more on gambling.

Legal options include lotteries, bets on horse racing and betting at the country’s sole licensed casino, Resorts World Genting in Kuala Lumpur. Even so, there seems to be a preference for illegal gaming, which operates without government regulation or oversight. For instance, in 2018 illegal lotteries generated about 60% more revenue than the six legal operators combined, NIBI reports.

And so it goes with iGaming. Online gambling, while illegal, is highly accessible, and offshore providers are happy to process transactions in ringgits, the Malaysian currency. According to Complete Sports, Malaysian iGaming is surging “at an unprecedented rate” thanks to “smartphone penetration, fast internet and a young population of sports enthusiasts”. Malaysians are avid sports fans and love betting on badminton as well as the English Premier League.

Meta not responsible for compliance

In July, Meta proclaimed it would tighten its rules around online gambling ads on Facebook and Instagram. Its online gambling policy says advertisers “authorised for a single jurisdiction and gambling type” may target “any jurisdiction where they are licensed or lawfully permitted, with the exception of unsupported markets” including Malaysia.

However, Meta adds that it “is not responsible for how authorised ad accounts comply with local gambling laws and regulations”. Meanwhile, Malaysia’s Commercial Gambling Management Commission is working independently to crack down on online gambling ads and promotions.

According to the Malay Mail, the fight to curb illegal iGaming is part of a larger government effort to promote online safety. “We have the ability to make the internet safer, especially for children and families,” Fahmi said.

Malaysia’s Safe Internet Campaign, established in January, has visited more than 2,600 schools nationwide so far this year. It has set a target of reaching 10,000 schools by 2026.

]]>
Mon, 01 Dec 2025 12:07:29 +0000
Weekend Report: UK horse race fixing, Bragg plays down cyber incident, Paf-Finnish Sky deal https://igamingbusiness.com/sports-betting/horse-racing/weekend-report-racing-fixing-bragg-cyber-incident/ Mon, 15 Sep 2025 13:00:21 +0000 https://igamingbusiness.com/?p=403106 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week includes a man arrested over horse race fixing in the UK, Bragg playing down a recent cyber incident and Paf partnering with Finnish Sky Association.

Arrest over horse race fixing in UK

A 42-year-old man has been arrested in connection with allegations of fixing horse races in the UK.

The unidentified man is alleged to have committed offences under section 42 of the Gambling Act 2005. This section concerns cheating at gambling or assisting someone else with cheating.

The arrest was part of a joint investigation by Greater Manchester Police and the Gambling Commission. This launched following reports of suspicious betting activity linked to horse races earlier this year.

The commission said it would not be commenting further on the case at this time.

Bragg seeks to allay fears over cyber incident

Bragg Gaming Group has played down a recent cyber incident, saying the issue has been resolved.

Bragg revealed the cybersecurity incident on 16 August. It said that it took appropriate steps to mitigate any potential impact of the breach, working with independent experts.

Bragg said there is no indication that any personal information was affected, nor was there any impact on its ability to operate. It also sought to reassure customers about the security of its game titles.

“The company has experienced no negative impact on its revenue or profitability and does not expect that the cost of responding to the incident will have a material financial impact on the company,” Bragg added.

Playbook Fusion enters Netherlands with Bingoal

Playbook Fusion has made its debut in the Dutch market through a partnership with Bingoal.

The deal will see Bingoal become the first operator in the Netherlands to launch Playbook Football. This real-money virtual football management betting game allows users to build teams, place bets, receive in-game rewards and climb divisions.

Bingoal customers can access the game across both the operator’s casino and sportsbook zones.

“This is a unique concept that offers gamification and persistence our bettors are seeking,” Bingoal Casino Product Manager Dany Salmon said. “We are confident that it will resonate well with our player base across Sports and Casino verticals.”

Games Global opens first live dealer studio in Brazil

Another new market entry comes from Brazil, where Games Global partnered with Spin Gaming to establish the country’s first live dealer studio.

Powered by OnAir, Spin Gaming will deliver live game streaming and technical support to its partners.

The agreement also marks the creation of the first Brazilian academy specialising in training live casino dealers. This, the two companies said, will help generate hundreds of jobs for people in Brazil.

“This landmark deal with Spin Gaming not only highlights Games Global’s unwavering commitment to delivering tailored solutions to local markets but also highlights our drive to support iGaming infrastructure in emerging jurisdictions,” said Ricardo Regner, director of LatAm at Games Global.

Paf lands Finnish Ski Association deal

Paf has signed a long-term partnership agreement with the Finnish Ski Association.

The deal runs through 2030, with Paf serving as the official main partner of the Finnish Ski Association. This will become effective when the new Finnish licensing system enters into force, provided Paf secures a licence.

The agreement covers the national A-teams in cross-country skiing, Nordic combined and ski jumping. It also includes the under-23 and under-20 national teams in cross-country skiing.

In addition, Paf will be an official partner of the FIS World Cup events in Ruka and Lahti, as well as the Finnish Cup in cross-country skiing.

“We are truly excited about this new main partnership with the Finnish Ski Association,” Paf Manager Thomas Näsman said. “Our shared values provide an excellent foundation for building a long-lasting and successful collaboration.”

]]>
Tue, 16 Sep 2025 07:03:58 +0000
Expanded casino portfolio pushes revenue up at Groupe Partouche in Q3 https://igamingbusiness.com/finance/quarterly-results/revenue-up-groupe-partouche-q3/ Wed, 10 Sep 2025 10:27:16 +0000 https://igamingbusiness.com/?p=402080 Groupe Partouche posted a 5.3% year-on-year increase in gross gaming revenue during its Q3, helped by the addition of two more properties to its land-based casino portfolio.

Revenue for the three-month period from May to July topped €189 million ($221.2 million), according to figures from Groupe Partouche. This surpassed the €179.5 million reported in Q3 last year and was also ahead of Q2 2025.

In France, where the group is primarily focused, Q3 revenue was 5.3% higher than the previous year at €169.1 million. The operator said this was helped by a 5.8% increase in attendance at its venues, as well as its acquisition of a new venue, Casino Partouche Cannes 50 Croisette.

Higher footfall pushed slots revenue in France up 2.6% to €130.4 million. Electronic table games revenue also climbed 11.8% to €22.6 million and non-electronic table games 20.8% to €16.6 million.

Outside France, revenue increased 5.6% to €19.9 million. Groupe Partouche put this down to a 19.0% rise in revenue from online gambling in Switzerland to €6.6 million, as well as a 63% rise in physical slot machine revenue to €10.1 million.

The operator also noted the recent opening of a new casino in Benin in West Africa. Casino Partouche Cotonou commenced operations in January this year.

Q3 consolidated turnover rises 7.3%

Groupe Partouche paid €105.2 million in levies during the quarter. This resulted in €83.7 million in net gaming revenue, a rise of 5.6%.

Turnover excluding net gaming revenue was up 11.8% to €31.5 million, while €0.7 million was deducted in fidelity programme costs. As such, this left €114.5 million in consolidated turnover for Q3, an increase of 7.3%.

Breaking this down, casinos accounted for €99.3 million of turnover, some 6.4% more than last year. Hotel turnover also climbed 4.9% to €10.0 million, with other turnover up 34.3% to €5.2 million.

Nine-month revenue tops €550.5 million at Groupe Partouche

Looking at the year-to-date, total revenue for the nine-month period to the end of Q3 was €550.5 million. This surpassed the €526.4 million reported at the same point in the previous year by 4.6%.

Net gaming revenue was also up 3.9% to €269.1 million, with consolidated turnover rising by 6.2% to €347.8 million.

Casinos drew €315.0 million of all turnover, up 6.0% year-on-year. Hotel turnover increased 2.6% to €22.7 million and other turnover was 24.% higher at €10.0 million.

]]>
Wed, 10 Sep 2025 10:27:17 +0000
Legal challenges in store for India’s online gambling ban https://igamingbusiness.com/igaming/legal-challenges-india-online-gambling-ban/ Tue, 09 Sep 2025 17:24:35 +0000 https://igamingbusiness.com/?p=401823 Lawmakers in India last month passed the Promotion and Regulation of Online Gaming Bill, which bans all real-money gaming, from poker and rummy to fantasy sports. Parliament passed the bill on 19 August. Three days later, President Droupadi Murmuon signed it into law.

The legislation bars banks and payment providers from processing transactions linked to cash games. Offenders face fines of up to Rs21 crore (US$113,000) and/or up to three years in jail. Celebrities and influencers who back real-money games would also face criminal charges. 

Proponents of the ban cited the risk of gambling addiction and financial losses. India Federal IT Minister Ashwini Vaishnaw said iGaming has robbed 450 million Indians of more than Rs20,000 crore, leading to “depression and suicides” in some cases. He did not offer data to support his claims.

Meanwhile, critics of the bill insist that banning legal real-money games will drive gamblers to illegal, unlicensed operators who pay no taxes, observe no regulations and offer no player protections.

Mumbai-based gaming lawyer Jay Sayta complained to the BBC that the ban was pushed through virtually without debate. Smrita Singh Chandra, former communications officer for iGaming provider Dream11, agrees. In a LinkedIn post, she slammed the “overnight ban”, which was introduced “without transition, nuance, or consideration of economic realities”.

“Declaring a platform illegal after years of validation, taxation and judicial recognition isn’t just wrong,” she wrote. “It is deeply unethical.”

Loss of jobs, industry, tax revenue

The shutdown of gambling apps has caused upheaval in the sports world.

Forced to pull the plug on its fantasy betting platform and bracing for a 95% drop in revenue, Dream11 has terminated a longstanding sponsorship deal with the Board of Control for Cricket in India. My11Circle, partner of the Indian Premier League, has also shut down real-money gaming operations, as has Flutter. Mobile Premier League said it may need to cut about 60% of its domestic workforce.

Per industry estimates, the real-money sector in India supports some 200,000 local jobs and contributes Rs1.764 crore in yearly taxes.

Jaya Chahar, founder and CEO of JCDC Sports, told ABC Asia the ban “pushes fan engagement away from regulated Indian platforms into unregulated offshore spaces, which defeats the very intent of consumer protection”.

Attorney Nandan Kamath, founder of the GoSports Foundation, said that while the law is well-intentioned, over time it may create more problems than it solves. “The law immediately shuts down an avenue of deep digital engagement that could allay certain personal and social harms from activities that nurture addictive behaviours,” he said. “But effective enforcement against offshore and illegal operators will be key – and that’s an area where we have had limited success.” 

He foresees a possible court overturn of the ban. “Rarely have absolute restraints such as bans been upheld,” he said. “The government may argue public health, social order and even national security. But courts will closely assess whether there are less restrictive alternatives.”

Meanwhile, the Supreme Court of India will hear all challenges to the ban. According to Reuters, Indian gaming company A23 was the first to throw down the gauntlet, calling the law a “product of state paternalism”. A23 says the law is unconstitutional when applied to skill games.

]]>
Mon, 01 Dec 2025 12:07:51 +0000
Philippines regulator doubles down on stricter oversight of iGaming https://igamingbusiness.com/gaming/gaming-regulation/philippines-regulator-doubles-down-stricter-igaming-oversight/ Mon, 08 Sep 2025 20:03:45 +0000 https://igamingbusiness.com/?p=401433 Alejandro Tengco, head of the Philippines Amusement and Gaming Corp, says stricter regulation of iGaming is the pathway to consumer safety, not the industry ban proposed by some lawmakers.

Tengo spoke on Monday at the Light & Wonder iGaming Symposium at Newport World Resorts in Pasay City. Light & Wonder, the Philippines’ first licensed iGaming content supplier, is preparing to launch 50 online game titles in the market.

Philippines’ iGaming gold rush

Last year, Philippines iGaming generated PHP154.51 billion (US$2.725 billion) in gross gaming revenue, up 165% year-on-year. In the first half of 2025, iGaming contributed PHP114.83 billion in GGR, outstripping land-based revenue and boosting Pagcor’s total revenues to PHP59 billion.

According to a 2025 Statista report, Filipino players “have shown a strong preference for online gambling due to its convenience and accessibility. Players can participate in various games and place bets from the comfort of their own homes, eliminating the need to travel to physical casinos.”

And for some, therein lies the problem: easy access that can open the door to underage participation. In July, Senator Juan Miguel Zubiri introduced a bill that would ban all digital gambling platforms. “Let’s not kid ourselves,” Zubiri said at the time. “[Online gambling] now looks like a kid with a phone under the covers at 2am, losing the family’s grocery money on an online casino site.”

A second bill in the House calls for stronger monitoring and oversight. The legislation, supported by Rep Chel Diokno, would impose a 10% tax on iGaming revenue and use the proceeds to fund problem gambling resources. It would bar most iGaming ads, ban the use of e-wallets and place restrictions on credit card deposits. The House bill would also beef up know-your-customer protocols and require iGaming operators to make sure games are not played by those under 21.

Safe, sustainable development

Tengco has consistently defended the online industry, which could reach PHP99 billion in revenue by 2027.

“The iGaming story in the Philippines is no longer just about growth,” he said at the Light & Wonder conference. “It’s about how we grow – safely, fairly and sustainably. We support stricter regulations to protect our people. But we are against a total ban which will only drive players to illegal operators and result in loss of revenues and jobs.”

According to the Philippines Daily Tribune, Tengco pointed to Pagcor’s slate of ongoing reforms. They include the agency’s plan to divest of its owned-and-operated casino assets to become a pure regulator. Also in the works: digital tools like the Pagcor Guarantee portal and AI-driven tools to enhance player monitoring. The regulator will soon introduce a 24/7 problem gambling helpline. Tengco enlisted operators to join Pagcor’s “compliance by design” approach to stem underage and problem gambling, curb money laundering and thwart grey-market providers.

“With responsible growth, compliance, and transparency, the Philippines can develop a safer, stronger and globally competitive iGaming industry,” he said.

]]>
Tue, 09 Sep 2025 06:56:55 +0000
Weekend Report: Rush Street Interactive new CTO, MGM COO exits, iGaming consultancy launches https://igamingbusiness.com/people/people-moves/weekend-report-rush-street-interactive-mgm-igaming/ Mon, 08 Sep 2025 12:58:41 +0000 https://igamingbusiness.com/?p=401342 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week Rush Street Interactive appoints a new technology chief, MGM announces the departure of its COO and a new iGaming consultancy launches.

Rush Street Interactive names Tyagi as CTO

Rush Street Interactive has announced the appointment of Shubham Tyagi as its new chief technology officer.

Tyagi joins the company having worked in the technology sector for more than two decades. He was most recently CTO for Warner Bros Discovery Sports.

He joins the senior leadership team at RSI, reporting directly to CEO Richard Schwartz. RSI said the appointment represents its commitment to securing top-tier senior leadership.

“Shubham stood out not only for his experience and expertise, but also for his ability to build trust, drive alignment and scale platforms that serve millions of customers around the world,” Schwartz said.

Sanders exits as COO of MGM Resorts

Another senior management change will see Corey Sanders depart as chief operating officer at MGM Resorts International.

Sanders has worked at MGM for more than 30 years but will step down at the end of 2025. He will remain, however, as an advisor to President and CEO Bill Hornbuckle until December 2026.

During his time at MGM, Sanders served in a series of roles. In addition to COO, he was chief financial officer and treasurer, as well as COO for MGM’s core brands.

“It’s impossible to overstate what Corey has meant to this company over the last 30-plus years,” Hornbuckle said. “He has been a constant presence, providing foundational leadership for all the key moments that have defined our history.”

New iGaming consultancy targets ‘cost-effective’ licences

A new iGaming consultancy has launched to meet demand for “cost-effective” gambling licences.

The new venture, iGaming Licensing, is from the team behind regulatory service provider Global Gaming Solutions. It will focus on helping clients secure “affordable” licences in regions such as Anjouan, Nevis and Tobique.

Brothers Mark and Tom O’Neill will lead the company, supported by partners James Lees and Rachel Booth. Among them, the quartet boasts several decades of experience in iGaming regulation.

“With a compliance-first ethos, a carefully designed recommendations platform and a reputation for excellence, the group is positioning itself as the go-to partner for businesses seeking trusted licensing solutions in an increasingly complex regulatory landscape,” Mark O’Neill said.

Gaming Corps integrates full portfolio with Light & Wonder

Gaming Corps has entered into a global distribution agreement for its iGaming content with Light & Wonder.

The deal will see Gaming Corps’ full games portfolio made available via Light & Wonder’s content marketplace ecosystem. This covers slots, crash, mine, table and plinko titles.

Light & Wonder’s content marketplace hosts more than 6,700 titles and handles over five billion game rounds each month.

“This deal with Light & Wonder is a significant moment for us,” Gaming Corps CEO Juha Kauppinen said. “Their content marketplace is one of the leading distribution networks in the industry. This agreement puts our content in front of new audiences in key regulated markets.”

Bwin scores Spanish partnership with NFL

Bwin has announced an official regional partnership with the National Football League in Spain.

Under the multi-year deal, Bwin will serve as the NFL’s official sports betting partner in the country.

The agreement comes ahead of the NFL hosting its first official game in Spain. The game in Madrid on 16 November will see the Washington Commanders face the Miami Dolphins at Bernabéu Stadium.

“We’re delighted to have Bwin on board as a new partner in the market, helping to create unique and exciting experiences for our growing fan base in Spain,” said Brett Gosper, head of Europe and APAC at the NFL.

]]>
Tue, 09 Sep 2025 07:04:04 +0000
Sun International CEO talks up iGaming opportunities following H1 growth https://igamingbusiness.com/finance/half-year-results/sun-international-igaming-h1-growth/ Mon, 08 Sep 2025 12:01:02 +0000 https://igamingbusiness.com/?p=401335 Ulrik Bengtsson, the CEO of South African-facing Sun International, said the gaming and hospitality group intended to explore more opportunities in the iGaming space after growth within its online business offset declines elsewhere to push revenue up in H1 of 2025.

Revenue, referred to by Sun International as income, for the six months to 30 June amounted to ZAR6.19 billion ($353 million). This surpassed the ZAR6 billion reported by the group in H1 of last year by 3%.

Sunbet, the group’s online operation, was the segment that reported the most growth in the period — and by some margin. Revenue here jumped 70% year-on-year, whereas some land-based segments only posted single-figure increases.

Bengtsson said iGaming was the standout segment out in H1. He said the company intended to build out its offering with the aim of becoming the online market leader in South Africa. This could involve M&A activity.

“Sunbet continues to perform strongly, being one of the prominent players in a rapidly growing market,” he said. “But we have more work to do with significant opportunities to scale and invest in the business.

“Our key differentiator is our ability to enhance our offerings through the resources of the group. Our goal remains to establish Sunbet as the leading and most trusted online gaming operator in southern Africa.

“We remain open to selective acquisitions in online gaming to enhance scale, geographic diversification and access to technology.”

Online slots revenue more than doubles in H1

Going into more detail on online growth, revenue for the segment reached ZAR871 million, a 70% increase on the ZA512 million in H1 last year. However, activity across all product verticals was up from the previous year.

Total iGaming deposits were up 105% year-on-year, while first time depositors also climbed 44%. In addition, unique active players with Sunbet during H1 increased 71%.

Its urban casino segment reported a revenue dip of 1% to ZAR3.24 billion amid increasing pressure on the land-based sector. Sun International said it was re-assessing its approach to the portfolio to help ensure stability in the long run.

“Investment is being directed toward casino floor optimisation, service enhancements and product innovation as well as improved marketing to better convert footfall,” Sun International said. “This, in combination with a sharpened focus on customer acquisition and retention strategies, is expected to support income in the medium term.”

Elsewhere, resorts and hotels revenue edged up 4% to ZAR1.32 billion, while the Sun Slots business, covering physical slot machine operations, saw revenue rise just 2% to ZAR701 million.

The remaining ZAR60 million in revenue was split between activity in Chile and the rest of Africa outside Sun International’s home country, as well as from the Table Bay Hotel, which is temporarily closed while major renovation work takes place.

Discontinued operations skew profit comparison at Sun

In terms of costs, spending was higher almost across the board, with staffing and levies and VAT the main outgoings for Sun International. As a result, operating profit declined 6% year-on-year to ZAR 1.12 billion.

Sun International was able to recoup a lot of this from finance-related income, with pre-tax profit coming in at ZAR1.06 billion, some 26% more than H1 2024. After tax, net profit from continuing operations topped ZAR804 million, up 37%.

However, this made for very different reading when accounting for discontinued operations. In 2024, such operations added ZAR343 million in profit, compared to just ZAR8 million this year.

After also including fair value adjustments for listed shares, tax on this and foreign currency translation impact, bottom-line net profit was ZAR748 million. This was 15% less than 2024.

“Sun is a business with a diversified portfolio that has clear and distinct opportunities to drive growth,” Bengtsson said. “The group is well positioned for sustainable growth, supported by the optimisation of urban casinos, strong momentum in digital conversion for Sunbet, selective expansion in Sun Slots and the usual seasonal rebound in resorts and hotels.

“On an ongoing basis, we will continue to improve the infrastructure and casino offering and seek growth in selective regulated African markets for Sunbet.

“We remain focused on driving growth in free cash flow while maintaining a disciplined approach to capital allocation. This approach is central to maximising value and aims to achieve the correct balance between returns to shareholders, investment in the business and value accretive M&A.”

Bengtsson joined the operator in March after spending some time away from the industry.

]]>
Mon, 08 Sep 2025 20:10:31 +0000
KSA study flags concerns over Dutch online gambling risk analysis measures https://igamingbusiness.com/sustainable-gambling/responsible-gambling/ksa-concerns-online-gambling-risk-analysis/ Mon, 08 Sep 2025 08:45:44 +0000 https://igamingbusiness.com/?p=401272 Risk analysis systems put in place by licensed online gambling operators in the Netherlands are “not functioning properly” and do not offer adequate and “effective” protection to players, according to a new study conducted by regulator Kansspelautoriteit (KSA).

The report, published on Friday, focused on systems currently in place across operators that hold a Dutch online gambling licence. Research took place during 2024 and 2025, with the aim of determining whether the analysis measuring systems suitably helped to protect players from harms.

Such systems are part of the duty of care requirements that apply to all licensed operators in the Netherlands. They must determine the level of risk associated with so-called “high-risk games” such as online slots. Based on this, they must implement measures to help prevent harms.

In addition, it questioned the associated costs of the systems. KSA said conducting the risk analyses required “significant” effort and expense for a licensee, while only providing “little” additional protection for the player.

KSA questions methods for risk analysis

Setting out its primary concerns, KSA said the methods for carrying out risk analyses remain “under debate”. It identified five different methods, with the most popular systems being Asterig and Gamgard.

Asterig was established in 2010 and further developed in 2013, and is publicly available to all operators. KSA said while it delivers consistent results, there are concerns over reliability, validity and applicability, adding it is “insufficiently substantiated”. Limitations include the criteria used and scoring scales.

As for Gamgard, KSA said this should be regarded only as a preliminary screening, as only a limited number of potential risk factors are assessed. Researchers questioned its validity and transparency, adding that it is not publicly available.

“These methods originate from a time when the online market in the Netherlands was not yet legalised,” KSA said. “As far as KSA could establish, these methods have not been further developed since the opening of the Dutch online market on 1 October 2021. Although academic articles raised concerns about these methods at the time, no new or alternative methods have emerged to date.”

The regulator found in nearly all cases, licensees conducted their risk analysis by game category rather than for each individual game to save time and costs, and because they found game styles within each category did not differ very much.

KSA took issue with analysis not being conducted per game. Analysis conducted at the game category level could lead to some games being assigned too low a risk level. However, current regulations do not contain any rules on this specifically.

Operators were found to use a mixture of external and internal analysis for these player risks. The KSA found 21 licensees used an external analyst, while seven conducted the whole of the risk analysis internally.

Variable outcomes a concern for KSA

The regulator also took issue with how operators presented different outcomes for the same games. During the study, licensees used six different consultancies and consultants, with the analyses differing across certain operators. This, KSA said, was the case even when the same games were being analysed.

“Analyses differ by licensee, even when the same consultancy/consultant is used,” KSA said. “As these often concern the same games, it appears that the risk analyses do not lead to consistent results, even when conducted by the same party.”

Off the back of this, the regulator flagged how the outcome of risk analyses across operators are not comparable. This, it said, was partly due to some licensees taking mitigating measures into account, while others do not. As such, KSA questioned whether the licensees are correctly assessing the risk of the games they offer.

A further concern related to how independent and expert conduct of analyses is not always “adequately guaranteed”. KSA said uncertainty as to who was considered “independent” was an issue, while the expertise and knowledge of some external analysts was “insufficiently clear”.

As such, KSA concluded the current system is not up to scratch. It said it is already in talks with the Dutch Ministry of Justice and Security about future improvements. KSA added that its long-term aim is for a “uniform system” to determine risk analysis for online games.

]]>
Mon, 08 Sep 2025 20:24:43 +0000
Sweden gambling revenue rises in Q2, regulator seeks new director general https://igamingbusiness.com/finance/sweden-gambling-revenue-q2-2/ Fri, 05 Sep 2025 08:38:36 +0000 https://igamingbusiness.com/?p=401071 Total gambling revenue in Sweden increased 1.9% year-on-year during the second quarter of 2025, while regulator Spelinspektionen has confirmed Camilla Rosenberg is to step down as its director general.

Revenue for the three months to the end of June amounted to SEK7.02 billion ($744 million). This edged ahead of Q1 last year and was 5.9% above Q1 this year, according to figures from the regulator.

Commercial online gaming, covering areas such as internet-based casino and sports betting, drew the most revenue. In total, revenue from online gaming topped SEK4.63 billion, a year-on-year rise of 1.4%.

The increase in online gaming revenue came despite the sports betting market having been impacted by a tough comparable period in 2024. Q2 included the early stages of football’s Euro 2024, which led to increased betting activity in Sweden.

Double-digit growth for state-owned lottery and slots in Sweden

Away from online gambling, revenue from state-owned lottery and physical slot machines also increased. The SEK1.42 billion was 10.2% ahead of the previous year, with this sector seeing more growth than any other segment.

Meanwhile, revenue from lotteries classed as “gaming for public benefit” was 5.3% lower at SEK846 million. However, bingo games under the public benefit umbrella reported SEK49 million in revenue, level with last year. A further SEK63 million came from land-based commercial gaming, including restaurant casinos.

Finally, the remaining SEK8 million was generated from the final few weeks of activity at the last Casino Cosmopol land-based venue. Svenska Spel closed its final physical casino in April, just a few weeks after Sweden’s government voted to abolish land-based casinos

Casinos are set to be banned from 1 January 2026. Technically, Svenska Spel could have kept the venue open until the end of 2025. However, it closed ahead of time following a change in ownership instruction in Stockholm.

Rosenberg exits as director general of Spelinspektionen

In other news, Spelinspektionen announced that Camilla Rosenberg is to step down as its director general.

Rosenberg will exit the regulator on 31 October, ahead of her becoming director and head of the Swedish Real Estate Agents’ Inspection Authority. She has led Spelinspektionen as its director general since 2017.

“I would like to thank Camilla for her meritorious work at Spelinspektionen during a time of profound changes in the gambling market,” Spelinspektionen Chairman Claes Norgren said. “I congratulate her on her new position.

“Operations will continue as planned and at an unabated pace while waiting for a new director general to be appointed.”

]]>
Fri, 05 Sep 2025 13:25:50 +0000
Double-digit iGaming growth drives revenue to €1.15 billion at OPAP in H1 https://igamingbusiness.com/finance/half-year-results/igaming-growth-revenue-opap-h1/ Thu, 04 Sep 2025 08:06:46 +0000 https://igamingbusiness.com/?p=400686 Allwyn-owned OPAP reported a 6.5% year-on-year increase in group revenue during the first half of 2025, primarily driven by double-digit growth within its iGaming business.

GGR in the six months through to 30 June amounted to €1.15 billion ($1.34 billion), OPAP reported on Wednesday. This comfortably surpassed the €1.08 billion reported in the first half of last year.

Four of five segments within OPAP reported growth in H1, the exception being instant and passives, which saw a slight decline. Lottery remained its main source of revenue, ahead of sports betting, but it was iGaming that experienced the most growth.

Revenue from iGaming in H1 topped €171.3 million, up 22.1% from the same period last year. OPAP put this down to higher player engagement, with this backed up by comments from CEO Jan Karas.

Double-digit growth was recorded in the iGaming business across both the first and second quarters of 2025. This continued a trend that carried over from 2024, with iGaming the main area of growth for OPAP.

“iGaming delivered strong results for yet another quarter,” Karas said. “This was supported by the continuous evolution of the game portfolio, user experience and loyalty proposition.”

Lottery leads the way in H1

However, Karas also highlighted continuing success within the group’s lotteries segment. Here, he picked out both the Tzoker and Eurojackpot draws as stand-out catalysts for growth.

Lottery revenue was up 3.9% year-on-year to €386.7 million, the largest of any segment at OPAP.

“Revenue growth was driven mainly by Tzoker,” he said. “It maintained high levels of player engagement and performance thanks to a series of favourable jackpot rollovers, which also extended into Q3.

“Eurojackpot’s positive momentum also continued, supported by a new communication campaign. These factors had a broader positive impact on retail footfall and all gaming verticals.”

Euro 2024 impacts sports betting performance

Elsewhere, sports betting revenue climbed 5.2% to €368.2 million. This was impacted by tough comps in Q2 with the early stages of the Euro 2024 football tournament last year. Betting revenue was down 1.9% during the quarter.

This offset growth within the segment in Q1.

Another area that saw 4.3% revenue growth was video lottery terminals (VLTs) to €173.7 million. OPAP said that this was due to product enhancements and ongoing terminal upgrades across its network.

The one area of decline for OPAP – instant and passives – saw revenue dip by 0.5% to €52.2 million. However, with the segment returning to growth in Q2, this suggested a change in fortunes, with scratchcards reversing the recent downward trend.  

Bottom-line net profit tops €239.7 million

After GGR contribution and other levies and duties, net gaming revenue in H1 was €787.9 million, beating last year by 6.4%.

Costs were higher but revenue growth offset this, with EBITDA rising 6.6% to €398.4 million. Operating profit was 7.3% higher at €329.8 million, while pre-tax profit climbed 7.0% to €324.5 million.

Income tax payments totalled €84.5 million, meaning OPAP ended H1 with a bottom-line net profit of €329.7 million, up 6.6% year-on-year. This was split €233.4 million to owners of the company and €6.3 million to non-controlling assets.

Q2 revenue up 4.7% at OPAP

As for Q2, GGR climbed 4.7% to €557.9 million. Again, this was helped by double-digit growth in the iGaming segment, while the lottery, betting, VLT and instant and passives businesses also saw increases.

Q2 net gaming revenue climbed 4.9% to €381.5 million, with gross profit up 5.5% to €236.2 million. EBITDA was 4.3% higher at €191.3 million while net profit to owners of the company increased 3.6% to €110 million.

“Looking ahead, we are confident that OPAP is well positioned to meet its financial and business objectives for FY2025,” Karas said. “We remain focused on the implementation of our strategic priorities, while continuing to uphold our ESG commitments and create value for all our stakeholders.”

]]>
Thu, 04 Sep 2025 08:16:52 +0000
KSA introduces ‘exit plan’ requirement for online gambling licencees https://igamingbusiness.com/legal-compliance/dutch-exit-plan-gambling-licences/ Tue, 02 Sep 2025 12:01:06 +0000 https://igamingbusiness.com/?p=400282 Dutch gambling regulator Kansspelautoriteit (KSA) has announced all applicants for a remote gambling licence in the country will be required to have an “exit plan”, informing the regulator on how they might leave the market if their licence expired.

The new requirement, one of several amendments confirmed by KSA on Tuesday, will come into effect from 1 January 2026. It will apply to any gambling business seeking a licence in the country, whether they are renewing or seeking entrance into the regulated Dutch market.

Operators must include their proposed exit plan as part of their licence application or reapplication. It should set out how they plan to halt their offering in the Netherlands and fully withdraw from the market, should they elect not to extend their licence beyond the initial five year period.

KSA has also requested operators include a document explaining how they plan to inform the regulator of any changes to their policies and operations in a timely manner. This is in addition to a risk analysis on AML and CTF regulations and the Act on the Prevention of Money Laundering and Terrorist Financing.

Should operators not comply with the new requirements, the KSA said they could have their application rejected. This, the regulator added, could be the case even if the business held a Dutch licence previously.

Dutch operators prepare for licence renewal

The announcement comes ahead of the fourth anniversary of the Netherlands launching legal online gambling. The market officially opened on 1 October 2021, clearing the way for players’ legal iGaming and sports betting.

Operators that secured the first licences in the new market will soon have to begin pulling together their applications for renewal. Early licences, issued prior to the market opening, run for five years and are due to expire in October 2026. Businesses that wish to remain active in the Netherlands must seek renewal ahead of this.

For operators seeking renewal, KSA said they will face a different process from those companies applying for the first time. KSA will reassess certain components such as their policies for preventing gambling addition and advertising protocols.

The regulator also warned operators that have fallen foul of regulations in the first few years of the licensed market could see this count against them in their renewal application. Such operators will be required to show how they have addressed failings within their application.

“Providers that made mistakes in the past five years must explain during the application process how they have learned from previous mistakes and how they intend to prevent recurrence,” the regulator said.

“If we find this explanation insufficient, the permit may be denied or additional conditions and restrictions may be imposed.”

]]>
Wed, 03 Sep 2025 07:02:46 +0000
Mobile Premier League to cut 60% of workforce after India iGaming ban https://igamingbusiness.com/strategy/management/mpl-cut-workforce-india-igaming-ban/ Mon, 01 Sep 2025 09:10:28 +0000 https://igamingbusiness.com/?p=400061 India-facing online gaming and esports operator Mobile Premier League (MPL) is to cut approximately 60% of its total workforce following the national government’s decision to push ahead with a ban on iGaming.

The government introduced a bill in August to shut down the country’s multibillion-dollar online gambling industry. This was then passed by the upper house of the Indian Parliament and received presidential assent on 22 August.

The ban covers games “played by a user paying fees, depositing money or other stakes” for monetary gain.

There has already been an impact on the market as Flutter closed its Junglee real-money gaming operations in India on 25 August.

MPL has also taken a hit – its MPL.live site has ceased operations and now displays a banner that reads: “Deposits are no longer available on the MPL app. In compliance with law, no cash games are available on MPL.”

As a result internal staff last week received an email detailing plans to reduce staff headcount.

In the email, obtained by Reuters, MPL CEO Sai Srinivas said the operator would be “downsizing its India team significantly”.

Srinivas did not say specifically how many jobs or positions would be cut. However, Reuters quoted a source at MPL that said 300 of its 500-strong team in India could go. The same source added that staff working across marketing, finance, operations, engineering and legal could also be impacted.

“It is with a heavy heart we have decided we will be downsizing our India team significantly,” Srinivas said. “We are committed to providing those impacted with every possible support during this transition period.

“India accounted for 50% of M-League revenues. This change would mean that we would no longer be making any revenue from India in the near future.”

MPL does, however, have interests outside India. It has recently been seeking to grow its presence within the US market.

Concerns over India iGaming ban

Other operators have attempted to fight back against the sudden ban. Just days after the bill was introduced, India gaming company A23 launched a legal challenge over the plans.

In a court filing at the High Court of Karnataka in southwestern India, A23 said that the ban “criminalises the legitimate business of playing online games of skill, which would result in the closure of various gaming companies overnight”.

The new law is a “product of state paternalism”, A23 added in its filing. It also asked for it to be declared unconstitutional when applied to games of skill such as rummy and poker. A23 describes itself as an online gaming platform with over 70 million players.

Operators are not the only parties to have raised concerns over the sudden ban. Other critics say the ban is counterproductive and will grow the illegal underground market in India.

Gaming law firm Segev LLC wrote that the law, while “framed as a progressive step, in fact moves against the current global tide” of licensure and regulation, a model that includes responsible gaming initiatives and other consumer protections.

Meanwhile, a joint statement from trade bodies the All India Gaming Federation, the eGaming Federation and the Federation of Indian Fantasy Sports called the ban a potential “death knell” for the Indian gaming industry.

Indian President Droupadi Murmu is yet to sign off on the legislation. However, this has been assumed as he has already blessed the proposal.

]]>
Tue, 02 Sep 2025 13:05:02 +0000
Ontario online gambling revenue edges up to CA$311 million in July https://igamingbusiness.com/gaming/online-casino/ontario-online-gambling-revenue-july/ Thu, 28 Aug 2025 13:25:58 +0000 https://igamingbusiness.com/?p=399634 Online gambling revenue in Ontario amounted to CA$311 million (US$226 million) in July, an increase from last year and marginally ahead of June.

Non-adjusted gross gaming revenue in July increased by 29% year-on-year, according to data from iGaming Ontario. The monthly figure was also 1% ahead of June 2025 but fell short of the record $338 million posted in May 2025.

Online casino accounted for $252.3 million, or 81%, of all revenue in July. Internet sports betting revenue topped $52.7 million (17%), while online poker generated $5.9 million (2%).

Ontario online spend tops $7.56 billion in July

Turning to spending, online wagers in July reached $7.56 billion. This was 24% above last year and surpassed June’s total by 4%.

Consumers spent $6.74 billion playing online casino in July, meaning 89% of all money bet online was with casino games. Sports betting spend hit $688 million and poker $139 million.

In terms of player numbers, active player accounts in July stood at 948,000, down 6% from June. However, average revenue per active player account increased 8% month-on-month to $328.

]]>
Thu, 28 Aug 2025 13:25:59 +0000
Critics of India iGaming ban say it will drive black market betting https://igamingbusiness.com/igaming/critics-india-igaming-ban-black-market-betting/ Wed, 27 Aug 2025 15:38:05 +0000 https://igamingbusiness.com/?p=399376 India’s planned ban on real-money online gambling has sent shock waves through a billion-dollar industry and prompted a fantasy sports giant to pull its sponsorship of national cricket. Some observers believe the government’s move is counterproductive and will simply grow the illegal underground market.

On 19 August, lawmakers in the lower house of parliament, or Lok Sabha, introduced the Promotion and Regulation of Online Gaming Bill (2025). Two days later, virtually without consultation, the upper house, or Rajya Sabha, approved the bill. Indian President Droupadi Murmu must also sign the legislation for it to become law, but that step is assumed as he has already blessed the plan.

The bill prohibits gambling websites and apps from offering games “played by a user paying fees or depositing money or other stakes” with the hope of a cash win.

Bill supporters pointed to the risks associated with online gambling, including addiction, mental health issues and debt. They decried the “unchecked expansion” of the industry and expressed concern about “financial fraud, money laundering … and, in some cases, the financing of terrorism”.

“It is the duty of the government and the parliament to take strict action against social evils, which keep erupting time and again,” federal IT Minister Ashwini Vaishnaw told parliament last Thursday.

Ban could fuel illegal iGaming

Critics say the ban will not eliminate the risks, but simply move the industry underground, where gambling is unregulated and fewer player protections exist.

In a 20 August blog post, gaming law firm Segev LLC wrote that the law, while “framed as a progressive step, in fact moves against the current global tide” of licensure and regulation, a model that includes responsible gaming initiatives and other consumer protections.

“A blanket prohibition … sidelines proven regulatory models that channel demand into transparent, well‑supervised markets that protect players and generate tax revenue,” Segev stated. “Instead, it risks driving activity underground, where consumer harm is harder to prevent and oversight is minimal.”

The pending ban has also rocked the international sports world. In the immediate aftermath of its passage, iGaming provider Dream11 yanked its sponsorship of the Board of Control for Cricket in India, which oversees the nation’s most popular sport. As a result, Team India has no sponsor for the Asia Cup, coming 9-28 September to Abu Dhabi. The BCCI is seeking new sponsors.

Global Data Sport also blamed Dream11’s exit for the suspension last week of the European Cricket League.

Ban could mean loss of jobs, investment

A joint statement from the All India Gaming Federation, the eGaming Federation and the Federation of Indian Fantasy Sports called the ban a potential “death knell” for a multibillion-dollar industry.

In a letter cited by India Times Now, the organisations appealed to lawmakers “on behalf of the millions of young entrepreneurs, developers and professionals working in India’s sunrise digital skill gaming sector”. They said the blanket prohibition imperils a “legitimate, job-creating industry and [will] cause serious harm to Indian users and citizens”.

Regulatory news site RegTechTimes also weighed in, saying the ban “creates a new risk. The very problem that the government wanted to stop – money laundering – may actually become worse. Offshore casinos will provide a channel for people to move money in and out of the country illegally. Some of this money could even come from criminal activities. Almost all of it will avoid banking scrutiny, creating a shadow economy that is invisible to regulators.”

The law, which also bans the advertising and promotion of real-money gambling, allows esports and online social games provided they involve no monetary stakes.

]]>
Thu, 28 Aug 2025 09:38:37 +0000
Pennsylvania gambling revenue rises 11.4% on iGaming growth in July https://igamingbusiness.com/finance/pennsylvania-gambling-revenue-rises-july/ Fri, 22 Aug 2025 12:01:30 +0000 https://igamingbusiness.com/?p=398665 Gambling revenue in Pennsylvania increased by 11.4% year-on-year in July, primarily due to further growth within the state’s iGaming market.

Total revenue for the month reached $557.7 million, the Pennsylvania Gaming Control Board (PGCB) reported. This surpassed last year and was 2.4% higher than June of this year.

Land-based casinos remained the main source of gambling revenue in the state. However, growth here was marginal when compared to a double-digit increase within the iGaming segment.

iGaming revenue tops $228.3 million

The operators’ iGaming revenue was 30.9% higher year-on-year at $228.3 million. Of this, $177.2 million came from online slots, $48.5 million table games and $2.5 million poker.

Hollywood Casino at Penn National Race Course and its online gaming partners retained the lead. The operator posted $87.8 million in iGaming revenue, an increase of 37.2%.

Valley Forge Casino Resort was again second, posting $61.0 million, up 34.1%. Rivers Casino Philadelphia remained third with $37.8 million, some 26.5% more than the previous year.

Sports betting revenue rises 5.2% despite lower handle

Turning to sports betting, total revenue for the segment increased by 5.2% to $40.6 million. This included $37.9 million from online wagering and $2.7 million in online betting revenue.

The rise came despite handle dipping 0.5% to $412.5 million. Online spend in July amounted to $392.6 million, with retail wagering hitting $19.9 million.

In terms of hold, the state’s monthly figure stood at 9.84%.

As it has done for some time, FanDuel, partnered with Valley Forge Casino Resort, was the market leader. Posting $15.5 million in gross revenue off a $140.9 million handle meant a hold of 11.00%.

DraftKings and Hollywood Casino at the Meadows again placed second, with $11.3 million from $112.3 million resulting in a 10.06% hold. Fanatics and Hollywood Casino York ranked third with $2.7 million off $28.4 million for a hold of 9.51%.

Other operators of note included Morgantown and BetMGM, with $2.1 million in revenue from a $33.3 million handle meaning a 6.3% hold. ESPN Bet and Hollywood Casino at Penn National completed the top five with $1.7 million off $18.7 million for a 9.09% hold.

Retail slots rise offsets table games decline

Looking towards the land-based market, retail slots revenue increased by 2.1% to $208.5 million. It remains the single largest source of gambling revenue in Pennsylvania. However, physical table games revenue dipped 4.0% to $76.2 million.

Video gaming terminal revenue at truck stops fell 1.1% to $3.4 million, while fantasy sports revenue fell 17.1% to $592,766.

As for tax, the state and local governments drew a total of $248.5 million from gambling in July. This included $103.9 million from iGaming, $14.6 million from sports betting, $105.3 million from land-based slots and $12.9 million physical table games.

]]>
Fri, 22 Aug 2025 13:26:35 +0000
SkyCity returns to net profit despite revenue decline in FY25, iGaming preparations ongoing https://igamingbusiness.com/finance/full-year-results/skycity-net-profit-revenue-fy25/ Fri, 22 Aug 2025 10:34:57 +0000 https://igamingbusiness.com/?p=398643 SkyCity Entertainment Group reported a return to net profit during its 2025 financial year despite a decline in revenue, although the operator has warned that earnings could fall year-on-year in 2026.

Group revenue for the 12 months to 30 June 2025 amounted to NZ$825.2 million (US$479.5 million), SkyCity reported on Thursday. This was 4.2% short of the $861 million recorded in the operator’s previous financial year.

SkyCity said the decline was mainly due to a reduction in customer spend and a lower churn of VIP players in Adelaide. CEO Jason Walbridge also made reference to a “difficult operating environment”, with economic recovery in New Zealand slower than expected.

“Our financial results reflect the difficult operating environment we’ve navigated in FY25,” Walbridge said. “The delayed economic recovery in New Zealand led to lower discretionary spend impacting our business and that has come through the same time as a period of elevated investment.

“This investment has been centred around regulatory systems upgrades, pre-opening costs for the New Zealand International Convention Centre (NZICC) and preparation for online casino gaming in New Zealand.”

New Zealand in July moved closer to legal iGaming with the Online Casino Gambling Bill. This followed the government cabinet’s earlier decision to regulate the currently unregulated online casino sector.

The bill revealed 15 three-year licences will be made available for the new market. Interested parties are required to submit detailed business plans to the country’s regulator.

SkyCity is one of several operators that have shown an interest in entering the New Zealand iGaming market. TAB NZ, 888 and Bet365 have also said they would consider launching online gambling in the country.

However, when asked about the prospect of legal iGaming in New Zealand, Walbridge remained relatively tight-lipped. He said the group was awaiting further government guidance.

“We are awaiting more details from the government and regulator on the auction process and licence terms,” Walbridge said. “We know it will be a three-year licence with a five-year renewal period.”

Online generates $1.8 million loss in FY25

Taking a closer look at SkyCity’s figures for FY25, almost all areas of the business reported a drop in revenue.

Auckland saw revenue fall 11.6% year-on-year to $209.6 million, while revenue in Hamilton and Queensland also dropped 3.7% to $33.7 million. In its Adelaide location, SkyCity also posted a 21.5% decline in revenue to $31.1 million. Earlier in August, following a lengthy regulatory investigation, it was confirmed that SkyCity could keep its Adelaide casino licence.

Total visitation across its casino properties was up 4.6% at 10.5 million during the year. This was despite the slower-than-expected economic recovery in New Zealand.

The group’s online business slipped from $3.6 million in revenue in FY24 to a $1.8 million loss. SkyCity put this down to competitor behaviour and continuing investment ahead of the planned regulation in New Zealand.

SkyCity back in the black

There were more positive results across SkyCity’s bottom line.

On the whole, costs were lower year-on-year, offsetting the decline in revenue. For FY25, there were no expenses related to the NZICC fire that occurred in October 2019, while last year SkyCity also faced certain regulatory charges.

As such, operating profit hit $121.9 million, a rise of 164.4%. SkyCity did see a rise in finance expenses to $53.7 million, although pre-tax profit was still able to climb 126.6% year-on-year to $68.2 million.

The group also benefitted from a lower income tax bill of $38.9 million, compared to $173.5 million in FY24.

Last year, SkyCity faced a one-off tax expense of $129.4 million due to a change in tax laws in New Zealand. The government removed the ability for property owners to depreciate commercial buildings with a useful life of 50 years or more for tax purposes.

As such, SkyCity ended FY25 with a net profit of $29.2 million, compared to a $143.3 million loss in FY24. However, underlying EBITDA declined 15.9% to $233.7 million.

SkyCity issues earnings warning for FY26

Looking to FY26, SkyCity said it will be impacted by several factors, including the launch of carded play in New Zealand. This measure requires players to provide a valid membership or loyalty card before they can start gambling at any of SkyCity’s venues.

“Carded play is now live across all our New Zealand sites,” Walbridge said. “While still early days, we’re pleased with the response from customers so far. We are also confirming the previous guidance regarding the impact on previously uncarded revenue, equivalent to $20 million to $30 million EBITDA in FY26.

“This is a significant change for SkyCity and our customers. We continue to work hard on raising our host responsibility measures. It will also create operational efficiency over time and, importantly, deliver meaningful and actionable customer insights.”

Aside from this, SkyCity again referenced “challenging” market conditions in the short-term and that this will continue to impact performance.

“This continues to be a challenge for us as the ongoing delay in the economic recovery in New Zealand comes at the same time as elevated costs related to upgrading our regulatory systems and B3 programme, pre-opening costs for NZICC in February and the expected launch of regulated online casino gaming in winter 2026,” Walbridge said.

As such, underlying EBITDA in FY26 is forecast to range from $190 million to $210 million, which would fall short of its FY25 total. Reported EBITDA is also likely to decline year-on-year, SkyCity said.

The operator added that net profit after tax will reflect up to $40 million in interest costs, as much as $100 million in depreciation and amortisation, as well as higher tax from the recent changes. As such, no dividends are expected to be paid in FY26.

Could FY27 be brighter for SkyCity?

However, looking towards FY27, Walbridge was upbeat about the expected launch of legal iGaming in New Zealand.

He said: “In FY27, we expect earnings to improve with NZICC expected to be breakeven on a stand-alone basis and the regulated online gaming business targeted to deliver breakeven in the first year of operation in FY27.

“We remain optimistic that we will see a recovery in spend per visit across our properties as the New Zealand economic backdrop improves, supported by a full year of visitation benefits from NZICC and the spend expected from that. SkyCity is well placed to maximise that opportunity when it occurs.”

]]>
Sat, 23 Aug 2025 07:36:18 +0000
Euro 2024 comparison pushes Denmark gambling revenue down 17% in June https://igamingbusiness.com/finance/denmark-gambling-revenue-down-june/ Thu, 21 Aug 2025 10:57:36 +0000 https://igamingbusiness.com/?p=398335 Gambling revenue in Denmark declined 17% in June following a sharp fall in the sports betting market, caused by tough year-on-year comparisons due to the Euro 2024 football tournament.

Total revenue for the month hit DKK585 million ($91.3 million), data from national regulator Spillemyndigheden revealed. This was behind DKK703 million in June 2024 and also 14.4% less than May this year.

Once again, online casino drew the most revenue at DKK333 million, a year-on-year increase of 10%. Slots drew DKK273 million of all revenue in this segment, equating to 82% of the total figure.

Blackjack generated DKK21 million in revenue, roulette DKK20 million, poker DKK8 million, bingo DKK8 million and other games DKK4 million.

However, sports betting revenue plummeted 53.5% to DKK126 million in June. This was due to the same month last year including the opening stages of Euro 2024, which featured the Danish national team. Mobile accounted for 70.4% of all betting revenue during the month.

Land-based revenue also falls in Denmark

Turning to land-based gambling, regulator data showed further declines. Revenue from physical slot machines fell 6.5% to DKK92 million, the lowest monthly total since September last year.

Of this, 79.7% came from machines placed in gaming halls across Denmark. The other 20.3% was drawn from terminals inside restaurants.

Meanwhile, land-based casino revenue declined 2.2% to DKK32 million, while bingo revenue topped DKK2 million, with no year-on-year comparison available.

Self-exclusion list reaches 62,400 in June

Also in the latest dataset was information about self-exclusions via the national ROFUS scheme. At the end of the month, 62,400 individuals had blocked themselves from gambling with licensed operators.

Men accounted for 78.4% of all self-excluded players and women 21.6%. Some 64.4% of registrants opted for permanent exclusion from gambling in Denmark.

]]>
Thu, 21 Aug 2025 13:04:10 +0000
Gambling Commission hands £1 million fine to ProgressPlay https://igamingbusiness.com/legal-compliance/gambling-commission-fine-progressplay/ Thu, 21 Aug 2025 08:42:20 +0000 https://igamingbusiness.com/?p=398289 Great Britain’s Gambling Commission has issued a £1 million ($1.4 million) fine to white-label operator ProgressPlay after a compliance assessment revealed a series of anti-money laundering (AML) and social responsibility failings.

Headquartered in Cyprus, ProgressPlay owns 134 gambling websites including Acedbet.com, Casinomite.com and Playmagical.com. It holds a licence in Great Britain, as well as in Ireland and Malta.

Detailing the case, the commission said ProgressPlay had breached several licence conditions. It had also failed to comply with certain social responsibility code and ordinary code provisions. Breaches took place between August 2021 and August 2024.

As such, it was ordered to pay the fine and handed a formal warning by the commission. It will also undergo a third-party audit to ensure it effectively implements AML and social responsibility policies, procedures and controls.

What did ProgressPlay do wrong?

Setting out some of the AML failings in the case, the regulator said ProgressPlay had failed to conduct an appropriate money laundering and terrorist financing (MLTF) risk assessment. It also did not implement suitable controls to minimise the risk of MLTF.

ProgressPlay was also found to have not considered all risks associated with its business. As such, the commission said it had failed to take a “sufficiently risk-based approach” to AML.

In addition, the regulator said ProgressPlay did not sufficiently scrutinise transactions carried out during the course of customer relationships. This included verifying the source of funds to ensure transactions were consistent with the understanding of a customer, their business activities and risk profile.

Failings with customer interaction at ProgressPlay

As for social responsibility failures, these included not having in place sufficient systems and processes to monitor customer activity when opening an account. The commission said this meant early identification of potential gambling-related harm or implementing appropriate interventions was at risk.

The regulator also noted issues with ProgressPlay’s customer interactions policy. It said this did not properly address requirements set out in the Licence Conditions and Codes of Practice (LCCP).

In addition, concerns were raised over how ProgressPlay carried out interactions and actions with individual customers. This included the continued risk of gambling harm and if further action was needed.

Specifically, ProgressPlay breached paragraphs one, two and three of licence condition 12.1.1 on AML, covering the prevention of money laundering and terrorist financing. It also breached licence condition 12.1.2, referencing AML measures on operators based in foreign jurisdictions.

On top of this, the commission flagged failings of paragraphs one, four, nine and 12 of social responsibility code provision 3.4.3 for customer interaction. This was also considered a breach of licence conditions.

In addition, the regulator said ProgressPlay failed to adequately consider ordinary code provision 2.1.2 paragraph one and OCP 2.1.1 paragraph two, covering AML.

Commission hits out at ‘unacceptable’ failures

This is the second occasion on which ProgressPlay has faced enforcement action. In May 2022, it was ordered to pay £175,718, again for social responsibility and AML failures.

“Failure to meet AML obligations, along with the gaps identified in its social responsibility processes, are unacceptable,” said John Pierce, director of enforcement and intelligence at the commission.

“Gambling businesses must have robust policies and procedures in place to protect consumers. They must ensure appropriate anti-money laundering controls are maintained. These measures must be actively implemented and regularly tested to confirm their effectiveness.

“Operators should be in no doubt: repeated regulatory breaches will result in increasingly severe enforcement action. We urge all operators to examine the failings identified in this case and take proactive steps to strengthen their own systems and controls.”

ProgressPlay accepts fine as part of ‘transformation’

Responding to the announcement, ProgressPlay said it accepted the fine. It said the case relates to historical activity and has made changes to its processes since the breaches took place.

ProgressPlay said it now operates with a dedicated responsible gambling and AML team, supported by an independent monitoring team.

“Rather than simply remediating past findings, we’ve invested £1.5 million in player protection technology and better AML handling,” ProgressPlay CEO Itai Lowenstein said. “This transformation goes far beyond compliance, it’s fundamentally changed how we understand and serve our customers.”

]]>
Thu, 21 Aug 2025 13:02:02 +0000
Michigan falls shy of online gambling revenue record in July https://igamingbusiness.com/finance/michigan-shy-online-gambling-revenue-record-july/ Wed, 20 Aug 2025 16:28:02 +0000 https://igamingbusiness.com/?p=398128 Gross gambling revenue from online casino and internet sports betting in Michigan reached $284.6 million in July, just 5.6% behind the state’s monthly record.

Michigan reported an all-time high of $301.4 million in revenue in May of this year, with July not far behind. Meanwhile, the state reported a 28.8% year-on-year rise for July, which was almost level with June’s $285.2 million haul.

Michigan Gaming Control Board data also showed that after promotional spending, adjusted gross receipts totalled $259.1 million. This was 36.7% above last year.

iGaming leads the way in Michigan

Once again, iGaming drew the most gross revenue at $250.5 million, a year-on-year rise of 30.9%. Adjusted revenue hit $235.2 million, some 36.5% more than the previous year.

FanDuel and MotorCity remained the market leaders, although BetMGM and MGM Grand Detroit were close behind. iGaming revenue from FanDuel and MotorCity topped $63.1 million, with adjusted revenue at $59.3 million.

BetMGM and MGM Grand Detroit posted revenue of $62 million and an adjusted total of $58.3 million. DraftKings and the Bay Mills Indian Community took third with a split of $41.6 million and $39.1 million.

Tax-wise, commercial iGaming payments topped $49.1 million, while Detroit received $12.1 million. Tribal operators paid $6.1 million to governing bodies.

Sports betting revenue also on the rise in July

As for sports betting, gross revenue was up 16% from July 2024 to $34.1 million, with adjusted revenue rising 38.7% to $23.9 million. In terms of handle, online betting spending climbed 13% to $282.7 million.

This resulted in a monthly hold of 12.06%, based on gross revenue in Michigan.

FanDuel and MotorCity Casino also led the sports betting market with $14.1 million in gross revenue. Taking $90.4 million in bets, this meant a monthly hold of 15.6%.

DraftKings and the Bay Mills Indian Community remained second with $9.4 million off an $87.9 million handle for a 10.69% hold. BetMGM and MGM Grand Detroit were third on $5.2 million from $36.9 million, meaning a 14.09% hold.

Sports betting tax payments to the state topped $1.4 million while Detroit received a total of $411,627.

Detroit casino revenue edges up

The Michigan regulator also published figures for the three land-based commercial casinos in the city of Detroit. Revenue for July amounted to $107 million, marginally ahead of $106.3 million in 2024.

Table games and slot machines drew $106 million in revenue, with retail sports betting revenue at $1 million. MGM Grand Detroit led the market with a 48% share, followed by MotorCity at 30% and Hollywood Casino with 22%.

State gaming taxes topped $8.6 million while Detroit received $12.6 million. The casinos also paid $39,006 in state retail sports betting tax and $47,674 to the city.

]]>
Thu, 21 Aug 2025 06:39:52 +0000
India considers online gambling ban, jeopardising multibillion-dollar industry https://igamingbusiness.com/casino-games/india-proposes-online-gambling-ban-jeopardising-industry/ Wed, 20 Aug 2025 13:02:04 +0000 https://igamingbusiness.com/?p=398034 On Tuesday, the government of India proposed legislation that would shut down the multibillion-dollar online gambling industry. The bill would prohibit gambling websites and apps from offering games “played by a user paying fees or depositing money or other stakes” with the hope of monetary gain.

The measure’s proponents cited the potential risks associated with online gambling, including addiction, debt and mental health issues, particularly among the young and poor. Lamenting the “unchecked expansion” of the industry, they expressed concern about “financial fraud, money laundering … and, in some cases, the financing of terrorism”.

They also pointed to Article 47 of India’s constitution, which obligates the state “to intervene when a digital ecosystem threatens public health, order and societal well-being”.

Billion-dollar industry on the line

The move could threaten an estimated INR313,365 (US$3.6 billion) industry that includes fantasy cricket apps played by millions in India. They include Dream11, MPL, MyTeam11, Howzat and League11.

According to Reuters, Dream11 users pay as little as INR8 (US$0.10) to create fantasy cricket teams, with a total prize pool of INR1.2 million. The action explodes during the Indian Premier League season from mid-March until the end of May.

For supporters of the ban, it’s not all fun and games. In the language of the bill, online gambling “often uses manipulative design features, addictive algorithms … while promoting compulsive behaviour leading to financial ruin”.

If enacted, the law would bar any person or entity that “shall offer, aid, abet, induce or otherwise indulge or engage in” real-money online gambling. Offenders would be subject to fines or jail terms of up to three years.

Industry trade groups have slammed the bill, saying it could “strike a death knell” for a sector that employs thousands of Indians and has drawn significant foreign investment. In a letter of protest, the All India Gaming Federation and the Federation of Indian Fantasy Sports said banning “responsible” Indian platforms will simply force players underground, to offshore and unregulated providers.

“Instead of protecting people,” they said, “this bill risks exposing them to fraud, exploitation and unsafe practices.”

Bill also promotes India esports

While cracking down on so-called “money games” the bill also recognises esports as a growing part of healthy gaming culture. Esports are defined as “competitive games of skill played in virtual environments with rules and recognition”.

In 2022, the government recognised esports as a multi-sport event under the Youth Affairs and Sports Ministry, distinct from the broader category of gaming. At the same time, it set up and funded the eSports Federation of India. The new bill would also create a National Esports Authority to promote competitive gaming, regulate casual online social games and create rules for fair play, safety and compliance.

Officials contend that government support of esports will attract foreign investment, create jobs and lead to international tournaments hosted in India.

According to the Times of India, the government’s cabinet has passed the Promotion and Regulation of Online Gaming Bill 2025, which now heads to parliament.

]]>
Thu, 21 Aug 2025 06:52:21 +0000
Lithuania gambling revenue rises 13% in H1 on land-based and online growth https://igamingbusiness.com/finance/lithuania-gambling-revenue-rises-h1/ Wed, 20 Aug 2025 09:36:42 +0000 https://igamingbusiness.com/?p=397901 Gross gambling revenue in Lithuania increased 13.4% year-on-year during the first half of 2025, with growth reported across both the online and land-based sectors.

Market revenue for the six months to 30 June amounted to €131.5 million ($153.1 million), up from €116.0 million last year. Players spent a total of €2.30 billion during the period.

Online wagers surpass €2.0 billion

Breaking this down, figures from the Lithuania Gaming Control Authority showed online gambling revenue hit €96.1 million, up 18.2%. Online gambling wagers amounted to €2.08 billion, a rise of 16.8%.

Category A online slots – games with unlimited winnings – drew the most revenue in H1 at €64.4 million, up 20.4%. Player spending on these machines also increased 21.4% to €1.51 billion.

However, revenue from Category B online slots slipped 34.0% to €1.2 million during the half. Category B slots have a maximum stake of €0.3 with wins limited to 200 times the user’s bet.

Elsewhere, remote sports betting revenue increased 10.5% to €21.3 million, with wagers up 4.3% to €301.3 million, In addition, online table games saw the most growth, with revenue rising 36.4% to €9.2 million and player spend 11.6% to €257.4 million.

Land-based revenue edged up in Lithuania

Turning to land-based gambling, revenue here in H1 was 2.2% higher year-on-year at €35.4 million. This was despite an operator exiting the market, taking the total number active to nine.

Category B slot machines generated the most revenue at €14.8 million, a rise of 2.8%, with wagers up 4.8%. Revenue from Category A terminals also edged up by 2.5% to €8.1 million after spending increased marginally.

Land-based table games revenue dipped 5.0% to €7.6 million after a drop in player spend. Finally, sports betting revenue jumped 11.6% to €4.8 million, despite reduced spend among consumers.

Lottery revenue climbs to €36.7 million in H1

The regulator also published data on the country’s lottery market in H1, with revenue rising 10.6% to €36.7 million.

Ticket sales increased 8.2% to 54.5 million, with total ticket turnover also up 14.1% to €80.8 million for the period. It was noted that players won €44.6 million from lottery gaming, a rise of 17.1%.

]]>
Wed, 20 Aug 2025 09:36:43 +0000
Sports betting dip fails to halt New Jersey gambling growth in July https://igamingbusiness.com/finance/new-jersey-gambling-growth-july/ Mon, 18 Aug 2025 13:30:12 +0000 https://igamingbusiness.com/?p=397457 Gambling revenue in New Jersey increased 10.7% year-on-year during July despite a decline in the Garden State’s sports betting market.

Total revenue for the month amounted to $606.2 million, up from $547.8 million in July last year. It also surpassed June of this year by 4.2%, data from the New Jersey Division of Gaming Enforcement showed.

Revenue was higher across online gambling and land-based casinos, although sports betting was lower year-on-year. Retail sportsbooks even reported a net loss for the month.

iGaming revenue jumps 26.6% in New Jersey

Looking first at the primary growth area for the state, iGaming revenue was 26.6% higher at $247.3 million. Casino games, including slots, climbed 26.9% to $244.6 million while internet poker revenue was up 3.2% to $2.7 million.

FanDuel and Golden Nugget again led the way with $52.1 million, a rise of 37.8%. DraftKings and Resorts World placed second, with revenue rising 16.8% to $48.6 million.

BetMGM and Borgata placed third with $31.4 million, up 24.3%. Borgata’s own platform also drew $20 million in iGaming revenue, a rise of 6.4%. Caesars Palace and Tropicana Atlantic City completed the top five with $18.7 million, up 53.3%.

Sports betting revenue dips 6.6% in July

Turning to sports betting, revenue slipped 6.6% to $74.8 million. Online revenue dropped 3.2% to $75.4 million, while retail wagering generated a $680,018 loss, compared to $2.1 million in revenue last year.

Total spend on sports betting in July stood at $664 million, a rise of 1.8%. Online spend hit $630.9 million, with retail wagering at $33.1 million.

This resulted in a monthly hold of 11.27%.

In terms of operators, FanDuel and Meadowlands remained the online market leader with $26.9 million in revenue, down 15.7%. The DGE does not publish handle data for individual operators.  

DraftKings and Resorts World took second with $21.1 million, down 18.8%. BetFanatics and Bally’s placed third with $8 million, a rise of 200.2%, ahead of Borgata and BetMGM with $6.4 million, up 21.5%. Fifth-placed Bet365 and Hard Rock also reported an increase, with revenue rising 45.4% to $4.4 million.

As for retail sportsbooks, racetrack revenue hit $434,608, down 63.5%. Meadowlands led the way with $320,610, although this was 54% lower than last year. However, a $1.1 million loss from casino-based sportsbooks resulted in an overall retail loss.

Land-based casino revenue up to $284.1 million

Meanwhile, revenue from land-based casino gaming edged up 4.3% to $284.1 million in New Jersey. Slot machine revenue increased 2.7% to $212.9 million, with table game revenue up 9.7% to $71.3 million.

As for tax, the state’s total income in July was $81.7 million. Of this, $48.9 million came from iGaming, $14.9 million from sports betting, $86,248 retail betting and $17.9 million land-based casinos.

For the year-to-date, total gambling revenue in New Jersey has topped $3.92 billion, up 8.8% from the end of July last year. Revenue from iGaming was 23.3% higher at $1.63 billion, sports betting revenue dipped 4% to $626.8 million and casino revenue climbed 2.2% to $1.66 billion.

]]>
Tue, 19 Aug 2025 06:42:46 +0000
Weekend Report: Arizona tackles illegal sites, Kambi has tribal betting deal, Betway Scores picks global ambassador https://igamingbusiness.com/legal-compliance/weekend-report-arizona-kambi-tribal-betting-betway-scores/ Mon, 18 Aug 2025 13:20:49 +0000 https://igamingbusiness.com/?p=397451 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: the Arizona regulator takes action over illegal websites, Kambi signs tribal sports betting partnership and Betway Scores selects its first global ambassador.

Arizona targets unlicensed website

The Arizona Department of Gaming (ADG) has issued cease-and-desist orders to four unlicensed and unregulated gambling operators.

The operators are accused of offering access to illegal online platforms, including sweepstakes casino-style models and event wagering sportsbook betting options.

Fliff Online Gambling and Thrillzz Mobile Gambling have been flagged for event wagering. The ADG also identified BettySweeps Casino and Pulsz Casino as offering sweepstakes options to players.

“Unlicensed operators operating outside the law and without regulatory safeguards pose serious risks to consumer protection and financial security across the state, undermining the integrity of Arizona’s regulated gaming industry,” the ADG said.

Kambi pens betting deal with Oneida Indian Nation

Kambi Group has signed a long-term sports betting partnership with the Oneida Indian Nation.

Kambi will provide its retail sportsbook solution to Turning Stone Enterprises’ three locations in upstate New York. The solution will replace the current offering from a third-party sports betting supplier.

Turning Stone Enterprises is the parent organisation for all business operations of the Oneida Indian Nation. Its venues include Turning Stone Resort Casino, YBR Casino & Sportsbook and Point Place Casino.

Werner Becher, CEO of Kambi, said: “Oneida has a proven track record of offering best-in-class gaming experiences and we look forward to working with them to ensure they have an unparalleled sportsbook offering for years to come.”

RubyPlay partners second Ondiss brand in Argentina

In South America, RubyPlay has expanded its presence in Argentina by partnering with Ondiss-powered Casino Club.

RubyPlay content is now available to Casino Club users. Titles include Volcano Rising SE, Zeus Rush Fever Deluxe and Elephant Stampede.

The deal follows the launch of RubyPlay with Ondiss-powered Casino Magic last year.

Eyal Loz, chief product officer at RubyPlay, said: “This launch with Casino Club reflects our deep commitment to Argentina’s vibrant iGaming market.”

Parimatch nets Manchester United deal

Parimatch has entered a new partnership with English Premier League football club Manchester United.

According to Insider Sport, Parimatch branding will feature on LED perimeter boards at every home match. This began with the match against Arsenal on Sunday.

Parimatch will also work with United on a series of fan-focused regional campaigns. These will include VIP matchday tickets and interactive fan competitions.

Betway Scores announces first global ambassador

Betway Group-owned Betway Scores has named Italian football journalist Fabrizio Romano as its first global ambassador.

Romano will offer updates, behind-the-scenes insights and commentary via the Betway Scores app. A Betway Scores spokesperson said: “We’re thrilled to welcome Fabrizio as our first global ambassador. His reputation for accurate information from the football world is second to none. He’ll bring tremendous value to our users.”

Betway Scores offers fans access to live scores, results, fixtures and other sports content.

]]>
Tue, 19 Aug 2025 06:45:52 +0000
Bragg Gaming Group seeks to allay fears over data breach incident https://igamingbusiness.com/tech-innovation/cybersecurity/bragg-allays-fears-cybersecurity-incident/ Mon, 18 Aug 2025 08:44:21 +0000 https://igamingbusiness.com/?p=397378 Bragg Gaming Group experienced a “cybersecurity incident” last week but has said there is no indication that player personal data was impacted.

The incident took place in the early hours of 16 August. Bragg said it took immediate steps to mitigate any potential impact including enlisting the support of cybersecurity experts to deal with the matter.

According to Bragg, preliminary investigations have found that the data breach was limited to the internal computer environment. It also said there is no evidence to suggest that personal information was affected.

Bragg also maintained the cybersecurity incident had no impact on its ability to operate as normal. In addition, the provider said it has not been restricted from accessing any data that was subject to the breach.

“We are committed to data safety,” Bragg said in a short statement. “We’re taking the matter very seriously and ask customers and partners for their patience as we seek to remediate the situation.”

Bragg did not share any further details of the incident but said it would update the market with any new developments.

Player data breaches across the sector

Bragg joins a number of other gambling companies to have been targeted by data breaches in recent months. In July, Flutter Entertainment launched an internal investigation after customer data was leaked across its UK Paddy Power and Betfair products.

A “significant part” of Flutter’s UK customer base across Paddy Power and Betfair were affected. This included user names, email addresses and first lines of home addresses among the information taken.

Questions were also raised over Merkur Entertainment after a serious player data breach was discovered by an ethical hacker across its gambling sites in Germany.

On 15 March Lilith Wittmann published an exposé on a player data security breach she had discovered across a number of Merkur Group’s B2C sites.

Wittmann said she accessed sensitive player data through a GraphQL query, including banking details and sign-up information. This data belonged to those holding accounts across Merkur’s Slotmagie, Crazybuzzer and Merkurbets sites.

A spokesperson said the company had taken swift action and had collaborated with top cybersecurity experts to further harden its defences, “to ensure even greater protection for the players”.

Legal experts warned the breach could have wider consequences for the company from the German gambling regulator.

Higher costs offset revenue growth in H1

Bragg’s incident took place just a few days after it published its financial results for the first half of 2025. These revealed a 6% year-on-year increase in group revenue to €51.6 million ($60.4 million).

Bragg picked out several factors that contributed to growth in H1. These include rolling out new content with Fanatics in New York, New Jersey and Connecticut, as well as agreeing an exclusive content development agreement with Hard Rock Digital. In addition, it built on its position in the newly regulated Brazilian iGaming market through a link-up with RapidPlay.

Bragg lowers FY guidance after mixed H1

Adjusted EBITDA was able to increase by 7.1% to 7.5 million for the half. However, this did not stop Bragg reducing its full-year guidance.

Previously, it anticipated double-digit growth in revenue and adjusted EBITDA.

Now, Bragg said the impact of higher gaming taxes and market softness in the Netherlands and headwinds in Brazil, as well as broader market conditions impacted key regulated markets.

As such, FY revenue will hit between €106 million and €108.5 million, down from €117 million to €123.0 million. In addition, adjusted EBITDA guidance was lowered from €19 million to €21.5 million to €16.5 million to €18.5 million.

]]>
Mon, 18 Aug 2025 13:49:56 +0000
Murphy signs NJ sweepstakes casino ban into law https://igamingbusiness.com/legal-compliance/bill-nj-sweepstakes-casino-ban-official/ Fri, 15 Aug 2025 22:25:11 +0000 https://igamingbusiness.com/?p=397337 New Jersey became the latest US state to take legislative action against sweepstakes casino sites Friday, when Governor Phil Murphy signed bill A5447 into law. The bill sat for weeks prior to Murphy’s approval after quickly clearing the state Legislature on 30 June.

Sweepstakes sites offer both non-monetary “gold coins” and a secondary currency known as “sweeps coins” that can be redeemed for real-money prizes. Their growth has been controversial from a regulatory and legislative perspective in recent years.

Opponents assert that this dual-currency wagering model exploits existing laws governing sweepstakes as a workaround to offer real-money online gambling in many jurisdictions that have not legalised the activity. Currently, real-money iGaming is legal in seven states, while sweepstakes are offered in dozens of jurisdictions, mostly in a legal grey area.

Proponents argue that sweepstakes are well-established contests conducted by a litany of non-gaming entities, like McDonald’s, Publishers Clearing House and others. They also assert that players are not required to purchase anything and can choose to play for free.

The NJ sweepstakes bill, per the governor’s office, has three main facets:

  • Prohibiting the “sweepstakes model of wagering”.
  • Establishing new penalties for offering the games.
  • Granting enforcement authority to the state’s Division of Consumer Affairs and Division of Gaming Enforcement.

Sweeps opposition growing across the country

New Jersey represents the sixth state legislature to pass a bill affecting sweepstakes casino sites this year. Connecticut and Montana also enacted prohibitions into law, as has Nevada, although that state’s bill granted broader enforcement authority against unlicensed operators and did not explicitly ban sweeps like the others.

New York and Louisiana also passed sweepstakes bans this session. However, New York Governor Kathy Hochul has not signed her state’s bill (S5935A) as of writing, despite it passing both chambers in mid-June. Louisiana Governor Jeff Landry vetoed his state’s ban, asserting such legislation was unnecessary for state regulators.

Both states sent cease-and-desists to several operators, most notably Australian giant Virtual Gaming Worlds (VGW). Louisiana’s spate of 40 orders came from its Gaming Control Board, while New York’s 26 orders came from Attorney General Letitia James. As a result of the orders, VGW pulled its sweepstakes offering in multiple states, including New York and New Jersey.

“These actions send a clear message,” LGCB Chair Christopher Hebert said in a release at the time. “Louisiana will not tolerate illegal operators who put our citizens at risk and undermine the fairness and integrity of our gaming industry. We will continue to use every enforcement tool available to protect the public and uphold the law.”

California, which has long been a huge grey market for sweeps, is also considering its own ban, AB-831. The bill is currently working its way through the state Legislature, backed by the heavily influential tribal casino lobby.

Sweepstakes, gaming trade groups spar after NJ

On 31 July, the American Gaming Association, a strong opponent of sweepstakes sites, published a study exploring users’ perceptions when playing on such sites.

According to the AGA study, 59% of respondents who play on sweeps sites say the activity is “definitely gambling”. A further 31% said it is “probably gambling”, with the remaining 10% saying it is not gambling. The findings came from a sample size of 750 players who play at least monthly.

Meanwhile, two trade groups representing sweeps operators have also become increasingly vocal. The Social Gaming Leadership Alliance (SGLA) includes VGW and is led by Jeff Duncan, a former congressman from South Carolina.

“These bills may have passed the Legislature, but they’re the wrong solution to a misunderstood issue,” Duncan said in a statement after the New Jersey bill passed. “We urge Governor Murphy to veto A5447 and S4282 and convene a real conversation about consumer protection, innovation and economic opportunity.”

The other group is the Social and Promotional Games Association (SPGA), which predates the SGLA but is more opaque. Its statements, which are usually more colourful than its contemporary, are not attributed and its membership is not clearly listed on its website.

“Governor Murphy has an opportunity to do what the Legislature would not – listen to facts, not fear,” an unnamed SPGA spokesperson said prior to Murphy’s approval of the bill. “This bill doesn’t just mischaracterise an entire industry, it ignores data, undermines innovation and puts New Jersey’s reputation as a forward-thinking leader in tech and entertainment at risk.”

]]>
Mon, 18 Aug 2025 13:08:30 +0000
GGL publishes quarterly revenue data for first time, Q1 stakes hit €3.5bn https://igamingbusiness.com/finance/ggl-cross-border-gambling-germany/ Fri, 15 Aug 2025 11:38:11 +0000 https://igamingbusiness.com/?p=397187 Germany’s gambling regulator Gemeinsamen Glücksspielbehörde der Länder (GGL) has published its first breakdown of quarterly data on cross-border sports betting and iGaming stakes.

Covering the first and second quarter of 2025, the data sets out how much players spent on gambling across Germany. It includes certain areas within the regulated online and land-based markets.

GGL seeking ‘greater transparency’ by publishing frequent data

The inaugural dataset comes after Sandro Kirchner was appointed chairman of the GGL in July. Kirchner is currently state secretary in the Bavarian State Ministry of the Interior for Sport and Integration.

The GGL said it aimed to ensure greater transparency in the legal gambling market by publishing frequent data.

“The publication is intended to contribute to the fact- and evidence-based discussion and to the evaluation of the GlüStV 2021,” it said in a statement on Friday.

The sector is awaiting an update on the ongoing evaluation of German gambling regulation. The review was launched in December 2023 and aimed to assess the effectiveness of current regulations and make recommendations for improvements.

Stakeholders believe a number of crucial challenges could be addressed in the regulatory update, including player deposit limits and IP blocking efforts.

Q2 stakes decline compared to Q1

For Q1, total gambling stakes, excluding lotteries, amounted to €3.51 billion. Of this, €2.18 billion was attributed to sports betting, split €1.59 billion across online betting and €585 million retail sportsbooks. Up to €25 million was attributed to betting on horseracing.

Virtual slot games drew €1.1 billion worth of wagers during the first quarter. A further €204 million was bet on internet poker.

As for the second quarter, total gambling and betting revenue amounted to €3.22 billion, an 8.3% drop from Q1.

Sports betting wagers topped €1.89 billion, some 13.5% behind Q1. Online bets were down by 12.7%, while retail sportsbook spend fell 15.6% to €494 million. Horseracing climbed 28% to €32 million.

In terms of other activity, virtual slots wagers were up by 1.6% to €1.12 billion. Online poker spend declined 9.8%

Germany lottery stakes level top €377 million in Q1

Separately, the GGL revealed data on cross-border lotteries in Germany, with total spend in Q1 at €377 million.

This comprised €315 million from social lotteries and €61 million class lotteries.

For Q2, lottery spend amounted to €371 million, just 1.6% behind the first-quarter total.

Social lottery wagers were down 0.6% quarter-on-quarter to €313 million. Meanwhile, class lotteries spend fell 4.9% to €58 million.

In addition, the GGL noted €243 million in commercial gaming brokerage for the first quarter. This was only marginally lower at €240 million for Q2.

]]>
Fri, 15 Aug 2025 13:43:09 +0000
Great Britain online slots GGY hits new high in Q2 despite new staking limits https://igamingbusiness.com/finance/britain-online-slots-record-ggy-q2/ Fri, 15 Aug 2025 08:05:14 +0000 https://igamingbusiness.com/?p=397171 Online gross gambling yield (GGY) increased 2% year-on-year during the second quarter in Great Britain, driven by a record performance for online slots despite the sector facing new stake limits.

Total GGY for the three months to 30 June was £1.49 billion ($2.02 billion), according to data from the Gambling Commission. This surpassed the £1.46 billion reported in Q2 last year and also beat Q1 this year by 3%.

The increase in GGY was in addition to a rise in the total number of bets and spins. This was 6% higher year-on-year at 26.1 billion for the three-month period.

However, average monthly active accounts in Q2 fell 10% compared to last year. The commission said there was an average of 12.7 million monthly active accounts during the period.

Online slots GGY reaches record £745 million in Q2

The majority of GGY was attributed to online slots in Q2 as it hit £745 million, an increase of 14% from last year and a new quarterly record.

This was powered by an all-time high number of spins in the quarter, which were up 8% to 24.4 billion. Meanwhile, average monthly active accounts remained stable at 4.4 million.

The record figures come despite the introduction of new online slot stake limits at the start of Q2. As of 9 April, players aged 25 or over could wager a maximum of £5 per spin. This limit is set lower – at £2 – for users under the age of 25.

This was among the first major measures to come out of the government’s Gambling Act white paper. Published in April 2023, this set out a series of proposals to update regulation in the British market.

Other findings included shorter playing sessions among consumers. The number of sessions lasting more than one hour was 9% less than last year, while the average session length decreased by one minute to 16 minutes. In total, 5% of sessions lasted more than one hour, down from 6% in 2024.

The commission noted that several operators have refined their session length methodology during the quarter. This, it said, impacted the average session length metrics.

Real event betting GGY dips 9%

Away from online slots, real event betting GGY was down 9% to £570 million. The number of bets here also slipped 7% year-on-year, while average monthly active accounts fell 16%.

Declines within the real event betting sector were primarily due to the absence of a major sports event compared to the Euros, which started in Q2 last year.

Elsewhere, GGY from other online gaming, including table games, topped £145 million, a drop of 9% from last year. Online poker GGY was also 21% lower at £11 million for the quarter, while virtual betting GGY slipped 12% to £9 million. Esports betting GGY also dropped 7% to £4 million.

Land-based GGY dips 5%

The commission also published data for land-based betting, covering approximately 90% of Britain’s market. Here, GGY was 5% lower year-on-year at £552 million.

Breaking down this market, machine GGY dropped 3% to £281 million, over-the-counter GGY fell 12% to £148 million, and self-service betting terminal GGY edged down by 2% to £122 million.

The fall in GGY was accompanied by a drop in player activity with total bets and spins down 3% to 3.2 billion. Machine sessions amounted to 24 million, with the number of sessions over one hour at 600,450.

This trend could be reversed as the year progresses as operators implement additional gaming machines as per the recent land-based reforms, passed into law in July by the government.

]]>
Fri, 15 Aug 2025 13:47:27 +0000
Rank eyes growth from land-based reform, expects £4m annual impact from UK regulations https://igamingbusiness.com/finance/full-year-results/rank-revenue-profit-climb-fy25/ Thu, 14 Aug 2025 09:24:16 +0000 https://igamingbusiness.com/?p=396912 Rank Group has set its sights on further growth during the upcoming financial year after posting a rise across both revenue and net profit in FY25. All areas of the business reported an increase.

Reported net gaming revenue for the 12 months to 30 June hit £795.4 million ($1.08 billion), the group revealed. This cleared the previous year by 8% and was in line with preliminary figures published in July.

Underlying like-for-like net gaming revenue also climbed 11% to £795.3 million. This figure removes the impact of new club openings, closures, foreign exchange movements and discontinued operations.

Revenue growth was apparent across all four core segments of the group. While these rises were accompanied by higher costs, revenue grew at such a rate that both operating and net profit increased year-on-year, with the latter up 272%.

Rank saw further uplift within its digital business. Total revenue for the year was £235.7 million, up 10%, while average revenue per customer jumped 18%.

In the UK, online revenue grew 12% to £208.8m, with double-digit rises across Grosvenor (22%) and Mecca (11%). Rank’s other brands operating on the proprietary technology platform declined 5% but are expected to return to growth in 2026.

UK regulation impact reaches £1 million in Q4 of Rank’s FY

Rank, however, acknowledged the impact of changing regulation on its online business. The statutory levy for research prevention and treatment of problem gambling was introduced from April 2025 in the UK, with this rising from the existing voluntary rate of 0.1% to 1.1%. A maximum staking limit for online slots play of £5, and £2 for consumers aged under 25, was also implemented in April 2025.

“The impact on digital profitability in the final quarter of the year (April to June 2025) has been around £1 million,” Rank said. “We therefore expect the annualised impact to be in the region of £4 million going forwards.”

Away from the UK, digital performance in Spain was flat. The group said it was hampered by platform capacity constraints which started in its Q2. This restricted its ability to deliver regular big prize bingo rooms to YoBingo customers.

Meanwhile, plans to launch in Portugal have taken longer than expected. However, Rank has secured platform certification from the country’s regulator, with a licence due to follow in the coming weeks.

Commenting on the online segment as a whole, O’Reilly said: “Our online business is tracking to the expected 8%-12% revenue growth rate as we drive the benefits of our proprietary technology and develop seamless cross-channel experiences for customers.”

Grosvenor leads the way with double-digit growth

Taking a closer look at growth patterns in 2025, Rank’s Grosvenor venues business led the way. Not only did it generate the most revenue at £378.4 million but it also saw the highest percentage of growth, reporting a 14% rise.

Some £117.5 million came from London venues, up 9%, while rest of UK revenue increased 17% to £260.9 million. Rank noted a 3% increase in visitor numbers, while spend per visit was also 11% higher than the previous year.

“Revenue growth is the result of the significant and targeted investments that we have made in our venues, an improved product offering, improvements to customer risk management and our people and culture,” Rank said. “They are an encouraging prelude to the growth that we anticipate as a result of the land-based casino reforms.”

The UK-facing Mecca bingo venues business also recorded revenue increase, with this rising 5% to £140.3 million. Visitor numbers were flat year-on-year but Rank noted a 5% rise in spend per visit among players.

Mainstage bingo remained the primary driver of visits, although Rank said the installation of new terminals from Light & Wonder helped push gaming machine revenue at the venues up 9%. Again, it said the recent reforms will likely increase machine revenue further in 2026.

“Gaming machine revenues were up 9% and now account for 41% of Mecca’s net gaming revenue,” Rank said. “There is plenty of scope for further growth, particularly with Gambling Act reforms still to come.”

Rank’s other venues business, Spanish-facing Enracha, posted a 9% increase in like-for-like revenue to £40.9 million. These venues, which feature bingo, sports betting and gaming machines, reported a 3% rise in visitors and 6% jump in spend per visit.

“The strongest performance came from those venues which recently enjoyed targeted investment,” Rank said. “In H1, we completed the refurbishment of our Seville venue, which saw 4% growth in visits and 14% growth in revenue over the course of the year.”

UK legislative reform to drive more growth

CEO John O’Reilly welcomed the results. He said revenue growth and profit were both ahead of expectations, while increases within both its online and land-based businesses were the result of investments to improve customer experience.

“We are growing profitability and have a strong net cash position,” he said. “This will enable both continued investment and progressive dividend returns for our shareholders.”

O’Reilly also cast an eye towards Rank’s 2026 financial year, which commenced in July. This coincided with the UK Parliament passing long-awaited reforms aimed at modernising the land-based gambling industry.

Among the land-based casino reforms were measures to increase the number of gaming machines within a venue. Another change enables converted casinos (not regulated by the 2005 Gambling Act) to offer betting via self-service betting terminals (SSBTs). 

Rank has wasted little time in taking advantage of the reforms. Work is ongoing to install more terminals across its UK estate. The group is also seeking to introduce sports betting at its venues for the first time.

All this, O’Reilly said, will likely lead to more growth in 2026. He commented: “With the long-awaited legislative reforms for casinos now delivered, the group is at an exciting inflection point.

“The Grosvenor business will benefit from the higher gaming machine allocations and the introduction of sports betting, which will better meet existing customer needs and increase the attractiveness of casinos to a broader base of consumers. Our bingo businesses continue to strengthen as we invest in the quality and value of the customer offering.

“We have a very strong road map of opportunity to build further success for the Rank Group over the coming years.”

Net profit tops £44.6 million in FY25

Looking to spending, both cost of sales and operating expenses were higher year-on-year at Rank. However, the revenue increase offset these rises, allowing operating profit to improve by 128% to £60 million.

After net financing charges, pre-tax profit hit £53.9 million, up 248%. Rank paid £9.3 million in tax, meaning it ended the year with a net profit of £44.6 million, some 248% more than last year.

“I would like to recognise the exceptional work of my colleagues across the group whose unwavering commitment to delivering outstanding customer service continues to be the cornerstone of our financial performance,” O’Reilly said.

‘Businesses will go’ if UK tax rate increases, says O’Reilly

During the Thursday earnings call, O’Reilly urged the government to tread carefully over the potential gambling tax changes proposed in the UK.

The Treasury has proposed replacing the current three-rate system for remote gambling with a single remote gambling tax. If approved, this would be called the Remote Betting & Gaming Duty.

The Institute for Public Policy Research has also called for an increase in tax. It suggested raising remote gaming duty from 21% to 50%, as well as significantly increasing other retail tax rates.

O’Reilly told analysts Rank already pays high taxes in the market – approximately £189 million in total in FY25 – which equates to around £4 of every £5 it generates.

“I don’t moan about the tax we pay as this is the type of business we are in,” he said. “But the margins for tax are not significant. Any increase has the potential to move a business from being profitable to not profitable. As such, businesses will go and competition in the market will decrease, which is not good for the consumer. I think the Treasury understands this.

“We have put our thoughts to Treasury. My preference is to not have online tax tied into a single tax. The higher the tax rate, the harder it is to compete with the bigger players and that’s bad news for the consumer.”

]]>
Thu, 14 Aug 2025 13:01:34 +0000
International growth offsets UK declines for Evoke in H1 https://igamingbusiness.com/finance/half-year-results/international-revenue-growth-evoke-h1-offset-uk-decline/ Wed, 13 Aug 2025 10:34:47 +0000 https://igamingbusiness.com/?p=396641 Evoke reported a 3% year-on-year rise in group revenue during the first half of 2025 as growth within its international business offset declines across both the UK and Ireland online gambling and retail segments.

Revenue for the six months to 30 June amounted to £887.8 million ($1.12 billion), ahead of the £862 million reported in H1 last year. This is in line with forecasts published in a trading update in July.

Detailing its performance on Wednesday, Evoke noted double-digit growth in its international arm was the standout highlight in H1. Revenue here was 13% higher than last year and accounted for 33.7% of overall revenue.

In contrast, its UK and Ireland online segment, Evoke’s primary source of revenue, saw a 0.7% revenue decline year-on-year. Retail revenue was also down 2.4% during the half year to £336.2 million.

Evoke highlighted tough Euros comps from last year and said a lack of major sporting events in the period impacted its performance.

This was noticeable across both online and retail performance in UK&I. However, Evoke noted differing trends by brand within this division. William Hill reported growth during the half, helping push overall gaming revenue up 4.4%. On the other hand, 888 reported a decline, due to what Evoke described as a “more disciplined marketing approach”.

There was a significant improvement in reported EBITDA, which more than trebled year-on-year to £141.3 million. In addition, adjusted EBITDA was 43.6% higher during the half.

Evoke remained at a statutory net loss but improvements in revenue and earnings meant this was more than halved from last year’s total.

Euro 2024 skews year-on-year comparisons

UK&I retail painted a similar picture to online, with revenue down 2.4% to £252.2 million, partly due to tough year-on-year Euros comps.

Evoke also made reference to “challenging conditions on the high street”, as the total number of William Hill shops fell 2.2% to 1,302 by the end of the half.

The group was, however, able to make improvements to its retail estate in the UK&I. It completed the rollout of 5,000 gaming machines in March, helping to drive group gaming revenue up 7% in Q2.

Speaking on the call, Evoke CEO Per Widerström revealed gross win per machine was 15% more than in Q3 of last year, with the new rollout drawing in more customers. He added that further machine enhancements are planned for H2, with additional legacy machines to be replaced.

“We are confident that our retail stores can continue to survive tough high street conditions in the UK and Ireland,” he said. “We will monitor profitability closely cross our network.”

Romania tax impact to be minimal

Away from the UK&I, international was the only business segment to report overall growth, with revenue up 13.% to £299.4 million. Across Europe Evoke noted double-digit growth in Italy and Denmark, while Romania showed triple-digit growth following the acquisition of Winner last year. Its other core international market, Spain, saw revenue rise 6%.

However, growth was offset slightly by reduced revenues from “optimised markets”. Evoke put this down to switching focus to profitability and cash generation, including exiting the US B2C business.

Within this sector, Evoke made reference to gambling tax in Romania. While it has been helped in the country through its purchase of Winner, a recent tax increase could hamper this progress, Evoke CEO Per Widerström said during the earnings call.

While Widerström described this rise as “unwelcome”, he said it will likely only have minimal impact on the group, given its recent growth in the country.

“It was unwelcome, but we are well placed with higher scale to continue growth with profitability in Romania,” he said. “We will only see an impact in the lower to mid-single digits, and likely not until next year.”

Evoke cautious on possible UK tax increase

Evoke also made reference to the possible increase of tax in the UK. Earlier in 2025, the Treasury proposed replacing the current three-rate system for remote gambling with a single remote gambling tax, called the Remote Betting & Gaming Duty.

The Institute for Public Policy Research has also called for an increase in tax. It suggested raising remote gaming duty from 21% to 50%, and machine games duty from 20% to 50% of operator profit. This would go along with increasing general betting duty from 15% to 25%.

Evoke CFO Sean Wilkins was cautious in his response during the company’s earning’s call on Wednesday. He acknowledged that while no decision had been made by the government, he advised officials to tread carefully in terms of how they approach a potential rise.

“We understand the government does need some cash, and the gaming industry an easy target,” he said. “We are following a wait-and-see pattern. If you increase tax beyond a certain point, this leads to black market growth. This would then lead to lower tax take and zero player protection, which is against the objective of government. This has been evidenced in the Netherlands,” Wilkins told analysts.

“Our expectation is to see a balanced approach between the requirement to get more cash and protecting the regulated market.”

Bottom-line improvements in H1

In addition to total revenue growth, Evoke was able to reduce costs across several areas. This was partly due to its exit from the US, with this helping to save on both sales and operating expenses.

The lower cost of sales meant gross profit increased 5.8% to £592.8 million. Meanwhile, savings across operating costs, marketing expenses and exceptional items resulted in an operating profit of £39.1 million. This was in contrast to last year’s £67.2 million loss, prior to the US exit.

Adjusted EBITDA for the half jumped 43.6% to £165.9 million. Financial expenses increased, but the revenue rise and overall cost reduction allowed pre-tax loss to decline from £147 million to £77.7 million.

Evoke paid £13 million in tax, meaning it ended the half with a net loss of £64.7 million, compared to last year’s £143.2 million loss.

Evoke CEO talks up ‘substantial strategic progress’

Widerström was positive about H1. He highlighted the group’s ongoing “transformation and operational reset” and the impact of certain initiatives on overall performance.

“We’re seeing clear evidence of the transformation and operational reset we’ve undertaken, with the group delivering continued revenue growth, significantly improved profitability and meaningful deleveraging during the first half of the year,” Widerström said.

He said its “improved financial performance” was the result of continued and substantial strategic progress, including “focusing resources on core markets and executing a short-term turnaround, while investing in building stronger capabilities”.

“Having delivered four consecutive quarters of growth, we are well positioned to drive continued progress, supported by our leading market positions, established brands, outstanding products and a clear customer proposition,” Widerström said.

High hopes for FY at Evoke

Looking ahead to Q3, Evoke said its performance so far in the quarter is in line with plans. As such, its revenue growth target for the full year remains in the range of 5% to 9%.

Evoke said momentum is accelerating in H2, helped by strong revenue drivers including new product launches and brand enhancements. This, it added, will likely help to improve profitability during the second half, with support from additional operational efficiencies.

The group also remains on track to deliver full-year guidance of an adjusted EBITDA margin of at least 20%.

“The acceleration in Q2 performance, together with a strong pipeline of product enhancements and operational efficiency initiatives, underpins our confidence of improved growth in H2,” Widerström added.

]]>
Wed, 13 Aug 2025 12:26:55 +0000
Report: Chinese ‘shadow bankers’ use crypto casinos, iGaming as money-laundering tools https://igamingbusiness.com/crypto-gambling/report-chinese-shadow-bankers-crypto-casinos-money-laundering/ Tue, 12 Aug 2025 16:49:25 +0000 https://igamingbusiness.com/?p=396560 Technological advances and the growing use of cryptocurrencies have made it easier for Chinese “shadow bankers” to launder money on a global scale. So concludes a new report from blockchain intelligence firm TRM Labs.

Chinese Triads have long used casinos and casino junkets to launder money from drug trafficking and other crimes, the report states. During Covid-19 lockdowns, when land-based casinos shifted online, the criminals moved too.

Since then, they have built a worldwide financial ecosystem that lets bad actors move money freely through casino accounts, betting credits and cryptocurrency transfers. Known in Mandarin as “fei qian” (“flying money”), these networks fly under the radar, sidestepping traditional routes “in ways that frustrate law enforcement oversight”. The transactions circumvent international bank wires that could trigger AML alarms.

Shadow bankers under the radar, but not invisible

According to a July study from the Foreign Affairs Forum, the illicit brokers “have significantly outpaced traditional money laundering groups, primarily by offering exceptionally rapid transfer services, charging minimal commissions – typically less than 2% of the principal amount”. Their sophisticated methods render cash “virtually untraceable as it crosses international borders”.

Their proliferation could “exacerbate widespread problems such as drug epidemics, tax evasion and organised crime over the coming years”, the FAF warned.

However, law enforcement agencies are aware of the underground financiers and are working to fight them on their own turf: in cyberspace. As stated in the TRM report: “The same features that make cryptocurrency attractive to criminals (speed, global reach, pseudonymity) can be leveraged by investigators to track and freeze illicit assets in ways not possible before.”

The report states that with “diligent blockchain analysis, interagency collaboration and bold strategies – including going on the offensive in cyberspace – authorities can illuminate these shadowy networks” and eliminate some of them.

For the full report, click here.

]]>
Wed, 13 Aug 2025 06:49:30 +0000
Philippines iGaming operators establish PlaySafe Alliance, a responsible gambling initiative https://igamingbusiness.com/casino-games/casino-regulation/philippines-igaming-operators-playsafe-responsible-gambling-initiative/ Mon, 11 Aug 2025 15:02:00 +0000 https://igamingbusiness.com/?p=396201 A group of licensed Philippines iGaming operators have united to promote responsible gambling, boost player protections and combat illegal online platforms.

They announced the formation of the PlaySafe Alliance of the Philippines last week. It comes amid clamour by anti-gambling activists and some policymakers to abolish the industry outright.

Critics claim the gaming industry preys on young people, the poor and other vulnerable populations. They say 24/7 access to gambling causes financial hardship and increases the risk of mental health issues and crime.

PlaySafe spokesman Mike Defensor, president of iGaming operator World Platinum Technologies Inc, acknowledged the risks, but said they don’t come from legal, licensed providers.

“The real enemy in the issue of online gambling is the illegal market,” Defensor said. “No licences, no control. Minors can play, no taxes are paid and they don’t follow the rules. Instead of being protected, the public is put at risk.

“Currently, it’s estimated that 70% of the online gambling market is illegal, while only 30% is legal, complies with regulations and pays taxes,” Defensor said. “Therefore, strict regulations and focus on legal operators are crucial to ensure safe, responsible and fair gaming for all.”

Regulation, education, mitigation

According to the Manila Standard, the coalition of 19 Pagcor-licensed operators have agreed to:

● Work with regulators to boost compliance, especially around marketing and advertising practices.

● Strengthen KYC processes including age verification and self-exclusion programmes.

● Create a plan to combat illegal operators.

● Educate the public about the difference between licensed and unregulated operations.

● Invest in iGaming research, education, prevention and treatment programmes, including a 24/7 national helpline.

“This alliance is not about competition – it’s about collaboration,” said Eusebio Tanco, chairman of iGaming operator DigiPlus Interactive. “By working as one, we can ensure that online gambling in the Philippines will be more secure, transparent and beneficial to both players and the nation.”

Total iGaming ban unlikely

Online gaming generated PHP114.83 billion ($2 billion) in the first half of 2025, up 82.7% year-on-year. Given the contribution of iGaming revenue to “nation-building”, the Philippine Amusement and Gaming Corp opposes a wholesale industry ban.

“Pagcor recognises the earning potential of the e-games sector,” said agency Chairman and CEO Alejandro Tengco following the first-half results. “Our foremost responsibility is to ensure that growth comes with accountability.

“We are committed to always strike a balance between enabling industry expansion and ensuring it aligns with responsible gaming standards,” he said.

President Ferdinand Marcos Jr, who last year banned Philippine Offshore Gaming Operations, also supports stricter regulation of iGaming rather than an industry shutdown. “In my opinion, a ban will not take care of the problem,” Marcos told reporters during a recent trip to India. “We have to be a little bit more measured in our response.”

According to the Philippine Inquirer, Marcos will consult with clergy, educators, law enforcement, addiction professionals and parents to develop effective industry guardrails.

Ad ban to take effect this week

In July, Pagcor signed an agreement with the Philippines Ad Standards Council to pre-screen gambling-related advertisements before they go live. Pagcor has also ordered the removal of all gambling ads in public spaces and on prime time television, effective this Friday.

“These efforts are part of our broader mission to ensure that online gambling is not only well-regulated but aligned with public interest,” Tengco said.

]]>
Tue, 12 Aug 2025 07:14:31 +0000
Weekend Report: Las Vegas ‘too expensive’ for tourists, Betano scores Sporting extension https://igamingbusiness.com/finance/weekend-report-las-vegas-betano-sporting/ Mon, 11 Aug 2025 09:58:44 +0000 https://igamingbusiness.com/?p=396101 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: poll suggests Las Vegas is “too expensive” for tourists, Betano extends with Sporting CP and Incentive Games secures UK entry with Jumpman Gaming.

Las Vegas ‘too expensive’ for tourists

The US gambling haven of Las Vegas is becoming “too expensive” for tourists, according to a new poll.

Some 87.9% of over 15,000 respondents said the Nevada city is not affordable for tourists. In contrast, just 6.6% said it was not too expensive, while 5.5% were undecided.

Conducted by Las Vegas Locally, the poll, published on X, also drew comments suggesting the problem is deeper than simple affordability for tourists. Several comments said locals can also no longer afford to visit the famous Strip.

Concerns raised included minimum bets of $25 on tables, the price of food and drinks and rising hotel room costs.

Betano scores extension with Sporting CP

Betano has signed an extension to its partnership with Portuguese football club Sporting CP.

The new deal runs for four years, through to the end of the 2028-29 season. Betano, a brand of Kaizen Gaming, will remain the club’s premium sponsor and work with Sporting on various activations and initiatives.

The agreement covers Sporting’s A and B teams. Betano branding will continue to appear on the front of Sporting playing jerseys.

“We are delighted to extend our partnership with Sporting Clube de Portugal,” Kaizen Chief Commercial Officer Julio Iglesias said. “Over the years, we have built a solid relationship based on trust and shared ambition.”

Gaming Corps doubles monthly production with expanded agreement

Gaming Corps is to double its monthly game output under an expanded deal with an unnamed operator.

The widened remote game server (RGS) agreement is effective immediately. Gaming Corps said the partnership is with a “a major global iGaming group” and will deliver two new titles per month.

Swedish-based Gaming Corps added that the partnership forms part of its broader strategic partnership with major shareholder Denwena Limited. This, it added, has led to increased production demands for original content.

Gaming Corps CEO Juha Kauppinen said: “Our close collaboration with Denwena gives us the opportunity to write completely new chapters in our journey.”

CT Interactive eyes Argentina with Ondiss deal

CT Interactive has announced a strategic partnership with Argentine online casino platform provider Ondiss.

CT Interactive’s titles have been integrated into the Ondiss platform. This will expand the company’s reach within the regulated iGaming market in Argentina.

The deal builds on an existing retail relationship with Ondiss, covering the Casino & Hotel Casino Magic in Neuquén.

“Partnering with Ondiss marks a pivotal step in our Latin America strategy,” CT Interactive Chief Operating Officer Martin Ivanov said. “This collaboration allows us to strengthen our footprint in one of the most promising markets in the region.”

Incentive Games enters UK with Jumpman Gaming

Incentive Games is to launch real-money content in the UK through a link-up with Jumpman Gaming.

The deal will see content from the provider’s Incentive Studios division added to Jumpman-owned platforms. Jumpman operates a number of online casino and bingo sites.

The announcement comes after Incentive Games secured a licence from Britain’s Gambling Commission in March this year.

Ahmed Baker, chief commercial officer at Incentive Games, said: “We’re thrilled to partner with Jumpman Gaming as our first UK operator, marking a major step forward in Incentive Games’ real-money expansion. Their reach and unique white-label model give us access to a wide network of brands, making this a powerful launchpad.”

]]>
Mon, 11 Aug 2025 13:21:24 +0000
Philippines pension manager defends iGaming investment https://igamingbusiness.com/gaming/philippines-pension-manager-defends-igaming-investment/ Thu, 07 Aug 2025 13:50:46 +0000 https://igamingbusiness.com/?p=395482 Despite widespread calls to ban online gambling in the Philippines, the Government Service Insurance System has invested PHP1 billion (US$17.4 million) in iGaming company DigiPlus.

In July, the Office of the Ombudsman suspended GSIS President and General Manager Jose Arnulfo “Wick” Veloso and six others for questionable investments. According to the Commission on Audit, the agency has invested PHP2.3 billion in three companies with “no proven track record of profitability over the last three years”. In doing so, it exposed a “significant amount of members’ contributions to high risk”.

GSIS originated in the 1930s as an insurance provider for public employees, including teachers, police officers and government workers. It later added pension, disability and retirement benefits.

Senate leader: ‘Guardrails breached’

On the Senate floor on Tuesday, Senate Deputy Minority Leader Risa Hontiveros sounded incredulous at the DigiPlus investment.

“You heard that right, Mr President and dear colleagues – GSIS invested over PHP1 billion in online gambling. Those shares were bought at a peak of PHP65.30 and have since dropped to PHP13.68.”

DigiPlus, a Philippine Stock Exchange-listed company, ranked No 233 on this year’s Fortune Southeast Asia 500 list. It calls itself a digital entertainment leader, “combining technologies and innovation to multiply the fun and happiness in people’s lives”.

Hontiveros would beg to differ. Along with Senate President Juan Miguel Zubiri and Senator Joel Villanueva, she supports a total ban on online gambling in the Philippines. In the interim, she has filed a bill to ban the use of digital wallets and super-apps for online wagers.

“Countless Filipinos have sunk into overwhelming debt because of e-gambling, which is made even easier by e-wallets,” Hontiveros said. “For some, it cost them their lives, and all it took was a single tap.”  

The senator also complained about GSIS’ 0.82% stake in Del Monte Pacific. The canned-food giant is “teetering under $2.3 billion in debt. This investment has already incurred an estimated paper loss of PHP19.1 million for GSIS, representing a 32.5% decline in its stake,” Hontiveros said. “The guardrails put in place to guide and protect GSIS investments are seemingly being breached.”

GSIS to review investment policies

On Wednesday, GSIS issued a response saying it “fully supports transparency and accountability in all its investment activities”. It pledged to “cooperate with oversight institutions and regulatory bodies in connection with its investment in DigiPlus Interactive Corp”.

“Still, we recognise that public trust must be continuously earned,” the agency continued. “In light of recent developments, GSIS will continue to comprehensively review its charter, investment policies, risk exposure thresholds and sectoral guidelines, particularly those involving sensitive or high-risk industries.”

GSIS has a total of 2.74 million members and pensioners. According to the Philippine News Agency, in June it reported PHP1.88 trillion in assets and PHP76.82 billion in net income, up 31% year-on-year. It has demonstrated a five-year average return on investment of 6.75%.

GSIS says the Philippines Social Insurance Fund is “strong, secure and actuarially sound”.

]]>
Fri, 08 Aug 2025 06:48:39 +0000
NZ sports leaders claim online gambling bill could cost them at least NZ$150m https://igamingbusiness.com/legal-compliance/licensing/new-zealand-sports-leaders-costly-online-gambling-bill/ Mon, 04 Aug 2025 17:30:27 +0000 https://igamingbusiness.com/?p=391692 New Zealand’s leading sports organisations have united to oppose proposed gambling legislation they say could strip more than NZ$150 million from community sport funding.

More than 50 bodies, including those representing rugby, football and cricket, have called for a rethink over the recently announced Online Casino Gambling Bill.

The legislation, introduced by Internal Affairs Minister Brooke van Velden, would establish a licensing system for up to 15 online casino operators. However, sports leaders are concerned that these new online licensed operators will not be obliged to contribute back to the community. This is in contrast to the existing arrangement, with around NZ$170 million of gaming trust revenue from pokies machines diverted to amateur sport each year.

In July, MPs voted 83-39 in favour of the iGaming bill during its first reading in parliament.

Cycling chief calls for consultation

Cycling New Zealand Chair Martin Snedden told the New Zealand Herald there should have been greater consultation before the legislation was introduced.

He added: “This is a crazy move by the government. Sport has thrived for decades off the back of community gambling grants. It all goes to clubs, not professional sport.

“The government should be saying to the international operators, you are going to be contributing if you want to operate in New Zealand. Part of the reason you’re allowed to do so is that part of your money is going to be going into community and that’s a good thing.”

He further added: “The prime minister, the minister of sport, Mark Mitchell, the associate minister of sport, Chris Bishop, they all love sport dearly. I’m sure they’re not going to allow something to go through that is ultimately going to have a dramatic negative impact on the future of community sport.”

However, Minister Van Velden confirmed that while online casino operators will be taxed and required to fund problem gambling services, there are currently no plans for them to contribute towards grassroots sport.

How the bill is progressing

The bill sets out plans for operators to pay a goods and services tax and an offshore gambling duty of 12%, as well as a mandatory levy of 1.24% of profits to fund services for gambling harm.

Licensed operators are expected to go live by July 2026. Licensees would be allowed to advertise gambling activities with limitations, such as avoiding marketing to children. A suitable age verification tool will be required.

The 15 available licences would be awarded by auction. A number of operators have previously expressed an interest in being awarded a licence, including SkyCity, 888, Bet365, Super Group (owner of Betway) and TAB NZ, the monopoly operator of sports betting in New Zealand.

The bill will now advance to the Governance and Administration Committee. The following stage would be a second reading in parliament, before being sent to the Committee of the Whole House.

Van Velden has motioned for this to happen by 17 November. This would then lead to a third reading before the bill could be signed into law. This could mean the bill is voted into law before the end of the year.

]]>
Tue, 05 Aug 2025 07:15:52 +0000
888 to re-enter Dutch market via ComeOn Group partnership https://igamingbusiness.com/sports-betting/888-enter-dutch-market-comeon/ Thu, 31 Jul 2025 13:44:57 +0000 https://igamingbusiness.com/?p=390541 Evoke has agreed a new strategic partnership with ComeOn Group that will enable its 888 brand to return to the Dutch online gambling market.

Under the arrangement, ComeOn Group will operate the 888 brand in the Netherlands. The Dutch-facing 888.nl website will run under a local licence, offering both online casino and sports betting to players.

Casino content will include a wide range of slots, exclusive games and live casino tables. In addition, the online sportsbook will offer betting options across a range of sports.

“888 is an incredibly strong global brand,” Evoke Director of Corporate Development Davide Marchisio said. “Partnering with a world-class operator gives us the opportunity to provide the amazing 888 experience to our Dutch fans.

“We are excited about launching 888 to Dutch customers and further expanding in regulated markets with a high-impact, low-capital partnership aligned to Evoke’s strategy.”

ComeOn Group CEO Juergen Reutter added: “Evoke is one of the biggest betting and gaming companies in our industry. We are honoured to be entrusted with the operation of 888.

“Our proprietary technology, strong market expertise and commitment to responsible gaming will ensure that Dutch players enjoy a best-in-class experience with the 888 brand.”

888 returns to Dutch market after four-year absence

The link-up with ComeOn Group will see 888 return to the Netherlands after almost four years away.

In October 2021, 888 announced it would begin blocking Dutch players. This coincided with the launch of the country’s regulated online market, which officially opened on 1 October 2021.

888 had been active in the Netherlands for several years before regulation. When it stepped back from the market, 888 said Dutch operations accounted for approximately 3% of overall revenue.

Incidentally, further changes to regulation in the Netherlands have led to other operators also exiting the market. LiveScore Bet, which was among the first 10 entrants to the iGaming market, confirmed its departure in November 2024. Flutter Entertainment’s Tombola has also withdrawn. 

Among the changes that have caused disruption to the market were rises in tax. As of 1 January this year, tax on gross gaming revenue increased from 30.5% to 34.2%. Next year, the rate will rise again, to 37.8%.

Evoke expects revenue rise in Q2

Confirmation of the new deal comes after Evoke published a trading update, in which it said it anticipates reporting a 5% year-on-year rise in revenue during Q2.

The operator’s online business was its primary growth area, with revenue rising 6%. Evoke also referenced a positive performance by its retail sector, which returned to growth during the quarter.

As for H1, group revenue is forecast to be 3% higher year-on-year.

]]>
Thu, 31 Jul 2025 16:53:11 +0000
Philippines regulator’s H1 revenue shows e-games still rule, growing almost 90% https://igamingbusiness.com/casino-games/philippines-regulator-revenue-report-online-games-growing/ Wed, 30 Jul 2025 15:46:47 +0000 https://igamingbusiness.com/?p=390288 The Philippine Amusement and Gaming Corp (PAGCOR) posted gross gaming revenue of PHP214.75 billion ($3.72 billion) for the first half of 2025 on Tuesday, up 26% over last year.

Land-based casinos contributed PHP93.36 billion, down 5.85% from 2024. But online gambling — e-games in the Philippines — generated PHP114.83 billion, up an astounding 82.67% year-on-year.

Could e-games spike prove critics’ case?

The rising popularity of e-games could actually provide fodder for the gaming sector’s critics. In recent months, activists, clergy and legislators have slammed the industry for allegedly stoking addictive behavior, especially among young people and the poor. They say 24/7 access to gambling can bring financial hardship and the risk of more crime.

Senator Juan Miguel Zubiri introduced a bill this month that would ban all iGaming operations that cater to Filipino users. If enacted, Senate Bill 142 would shut down all online gambling websites and apps — local and offshore — within 72 hours. It would require internet service providers, mobile network operators and digital platforms to block access. It would also bar e-wallets and payment service providers from processing e-games transactions.

Zubiri took aim at celebrities and influencers who promote the games, saying they “make a parody of people losing a lot of money in online gambling. Children are learning to lie, to steal, to cheat just to fund their next bet.”

PAGCOR defends sector as ‘nation builder’

Not surprisingly, PAGCOR emphasised the economic windfall of e-games.

“The strong revenue stream enabled the agency to increase its contributions to nation-building to PHP38.1 billion, up 20% from the PHP31.8 billion” last year, PAGCOR announced Tuesday. As a result, the regulator funnelled PHP25.36 billion to the National Treasury for “priority programs” in infrastructure, health care, education and social services.

“PAGCOR recognizes the earning potential of the e-games sector,” said PAGCOR Chairman and Chief Executive Officer Alejandro Tengco. “But as the country’s gaming regulator, our foremost responsibility is to ensure that growth comes with accountability.

“We are committed to always strike a balance between enabling industry expansion and ensuring it aligns with responsible gaming standards”.

PAGCOR pushes regulation over abolition

Tengco favours stricter regulation of e-games over a total ban.

House Bill 1351, sponsored by Philippines Representatives Chel Diokno, Perci Cendaña, and Dadah Ismula, would impose a 10% tax on e-games and use the proceeds to fund addiction treatment and recovery. It would bar most iGaming ads, ban the use of digital wallets and place restrictions on credit card deposits. The legislation would require iGaming operators to identify and discourage risky gambling behaviour and limit game play by anyone under 21.

“We need a whole-of-government approach if we want to combat the ill effects of online gambling,” said Diokno.

On 16 July, PAGCOR signed an agreement with the Ad Standards Council to pre-screen gambling-related advertisements before they go live. According to the Philippine News Agency, under the plan all branded or corporate gambling advertisements in the Philippines — including television, radio, online and outdoor — must be approved by the ASC to “curb misleading content and protect vulnerable groups from potential harm”.

PAGCOR also has ordered the removal of all gambling ads in public spaces and primetime TV by 15 August.

“These efforts are part of our broader mission to ensure that online gambling is not only well-regulated but also aligned with public interest,” Tengco said.

]]>
Wed, 30 Jul 2025 15:46:49 +0000
Gaming Realms eyes 18% revenue increase in H1 https://igamingbusiness.com/finance/half-year-results/gaming-realms-expects-revenue-increase-h1/ Tue, 29 Jul 2025 09:52:10 +0000 https://igamingbusiness.com/?p=389996 iGaming content developer Gaming Realms has published a trading update for the first half of its 2025 financial year, forecasting an 18% year-on-year increase in revenue.

For the six months to 30 June, Gaming Realms said revenue amounted to £16 million ($21.3 million). This would surpass the £13.6 million reported in the corresponding period last year.

Gaming Realms also said in the update that earnings rose year-on-year. Adjusted EBITDA is forecast to reach £7.5 million in H1, which would be 30% higher than last year.

Gaming Realms said the forecast reflected continued growth within its licensing business and international expansion. It also noted the launch of six new Slingo titles during H1 and the addition of 19 new distribution partners.

More of the same in H2 for Gaming Realms

The mobile-focused developer also said the forecast numbers are in line with its guidance for the period, adding that it expects to continue on this trajectory during the remainder of 2025.

“We are delighted with our strong performance in H1 of 2025,” Gaming Realms CEO Mark Segal said. “The continued growth in our core licensing business and the successful execution of our expansion strategy have delivered excellent results.

“We look forward to building on this momentum in the second half of this year.”

The developer is scheduled to publish its H1 results in full during the week commencing 22 September.

Positive H1 follows ‘strange’ 2024

Forecast growth in H1 comes on the back of what Segal described as a “strange” 2024 for Gaming Realms.

Speaking to iGB after the developer released its full-year results, he flagged how two large UK operator clients saw declines in 2024 but the developer kept the same market share.

He also acknowledged an expected impact from new slot stake rules in the UK. Online slot stake limits of £5 and £2 – the latter for players aged 18-24 and the former for those over 25 – came into effect on 21 May. As this only occurred towards the end of H1, the full impact on the developer remains to be seen.

As for 2024, revenue climbed 22% to £28.5 million, while group EBITDA increased 25% to £12.3 million.

]]>
Wed, 30 Jul 2025 06:56:05 +0000
BetMGM FY EBITDA guidance raised to $150 million after positive Q2 https://igamingbusiness.com/finance/quarterly-results/betmgm-full-year-guidance-positive-q2/ Tue, 29 Jul 2025 09:14:57 +0000 https://igamingbusiness.com/?p=390015 BetMGM has increased its full-year guidance for the second consecutive quarter after the operator exceeded expectations during Q2, with EBITDA now set to amount to at least $150 million in 2025, up 50% from its previous forecast.

The figure, revealed in an update ahead of its full Q2 earnings report on Tuesday, is some way ahead of the initial “EBITDA positive” guidance issued during BetMGM’s full-year 2024 results. It also exceeds the subsequent guidance of “at least $100 million” following a positive Q1 for BetMGM.

If achieved, it would be in stark contrast to the $244 million EBITDA loss reported in FY24.

BetMGM also increased its FY revenue target to “at least $2.7 billion”. This would be 12.5% above the initial forecast of $2.4 billion.

“BetMGM has seen a strong first half of the year, delivering significant revenue and EBITDA growth that is underpinned by the ongoing execution of our strategic plan,” BetMGM CEO Adam Greenblatt said. “The momentum we have built since the second half of 2024 accelerated through the first half of 2025.

“Our stronger than expected performance through H1 2025 positions us well for the rest of the year. It reinforces our confidence in the future and the many opportunities ahead.”

What drove BetMGM’s Q2 revenue uptick?

Going into detail on Q2, BetMGM said revenue for the three months to 30 June was $692 million, up 36% year-on-year. This was driven by double-digit growth across both its online sports betting and iGaming operations.

iGaming remained the primary source of revenue at $449 million, a rise of 29% from the previous year. BetMGM said this was helped by exclusive content, differentiated engagement tools and enhanced player management.

BetMGM also noted a 14% gross gaming market share in active markets, with this at 22% for iGaming and 8% sports betting.

Sports betting revenue jumped 56% to $228 million, which BetMGM said reflected a strengthened product and refined player engagement. Betting handle for the quarter was also 25% higher at $3.43 billion.

However, retail and other revenue during Q2 fell 5% to $16 million. BetMGM did not go into detail on the reasons for this decline.

Overall, the average number of monthly active players across the operator’s platforms was up 7% during Q2.

All this contributed to an EBITDA of $86 million, some $78 million more than Q2 last year.

BetMGM H1 revenue tops $1.35 billion

Looking to the first half, revenue for the six months to 30 June amounted to $1.35 billion, an increase of 35%. The period followed a similar pattern to that of Q2, with double-digit increases for both iGaming and sports betting.

Revenue from iGaming was up 28% in H1 to $891 million, while sports betting revenue hiked 61% to $422 million. On top of this, sports wagering handle for the period was 27% higher at $7.5 billion. Average monthly active players across all BetMGM platforms was up 6%.

On the back of this, group EBITDA reached $109 million, in contrast to the $123 million loss reported in H1 2024.

“Our iGaming business continues to deliver new records as we showed why BetMGM is the go-to destination for all players and, in online sports, our refined player targeting and management capabilities have driven strong engagement and player KPIs across the board,” Greenblatt said.

“BetMGM is healthier than it has ever been, a testament to the hard work of our teams and colleagues across the business.”

BetMGM remains a joint venture between MGM Resorts and Entain. MGM is scheduled to publish its Q2 and H1 results on 29 July, and Entain on 12 August.

]]>
Tue, 29 Jul 2025 13:04:56 +0000
Philippine President Marcos mum about online gambling ban https://igamingbusiness.com/gaming/philippines-president-marcos-mum-online-gambling-ban/ Mon, 28 Jul 2025 16:15:09 +0000 https://igamingbusiness.com/?p=389305 In his 2024 State of the Nation Address, Philippine President Ferdinand “Bong Bong” Marcos Jr electrified the nation with his ban on crime-ridden Philippine Offshore Gaming Operations (POGOs).

Opponents of online gambling hoped Marcos would make a similar declaration in this year’s address on Monday. He disappointed them, making no reference to the issue or recent calls to abolish the industry.

On 7 July, lawmakers filed two online gambling bills, one to tighten regulations and another to prohibit iGaming altogether.

House Bill 1351 would impose a 10% tax on iGaming revenue and use the proceeds to fund problem gambling resources. It would bar most iGaming ads, ban the use of e-wallets and place restrictions on credit card deposits. The legislation would require iGaming operators to identify and discourage risky gambling behaviour and limit games to adults under 21.

Senate Bill 142 would go much further, banning all digital gambling platforms. “We already shut the doors on POGOs for the damage they caused,” said Senator Juan Miguel Zubiri, the bill’s sponsor. “But an even more dangerous problem has crept into our homes: online gambling that targets our own people.

“Let’s not kid ourselves. It now looks like a kid with a phone under the covers at 2am, losing the family’s grocery money on an online casino site.”

Online gambling: To be or not to be?

Marcos’ silence on the matter could indicate he doesn’t support an all-out ban of the industry, which generated gross gaming revenue of PHP154.51 billion ($2.7 billion) in 2024, up 165% year-on-year. Even Senator Sherwin Gatchalian, who led the fight to ban POGOs, supports regulation over prohibition.

Online gambling “has caused an increase in mental health problems, financial problems, addictive behavior, vices and crime rates”, Gatchalian said on 1 July.

Neverthless, he backs measures to keep the industry in check, ending gambling sponsorships of public events and campaign donations by online operators. Gatchalian has also called for an investigation of online lending apps that have the potential to plunge online gamblers deeper into debt.

Meanwhile, three Philippines casino operators that offer both land-based and online gambling say they “actively promote responsible gaming through tools such as self-exclusion, deposit limits and account restrictions”.

According to the GMA Network, Solaire, Newport and Okada say they fully comply with existing regulations, from licensing and accreditation to anti-money laundering, along with advertising policies, data privacy and so on. They said they each have allocated 2% of GGR for public development projects.

“Prohibition does not erase online gaming,” they said in a statement. “It only erases the safeguards that protect the Filipino people.”

Marcos sidesteps sensitive issue

Political analyst Froilan Calilung told the Manila Times he hoped Marcos would ban online gambling in his annual address and “put an end to these operations [which are] creating a lot of moral and social problems for our countrymen”.

Senator Raffy Tulfo had also hoped Marcos would declare himself on the issue.

“Something has to be done. I want a total stop – not just regulation,” he told TV News 5. Zubiri, sponsor of Senate Bill 142, also looked for clues to Marcos’ plan in Monday’s address, “similar to how we banned e-sabong, similar how we banned POGOs.”

But Marcos stayed mum and a Philippine gaming attorney said that’s the right posture for now.

Attorney: President’s silence a sign of leadership

In an op-ed post shared on LinkedIn, Marie Antoinette Quiogue of the Romulo law firm said the president “will make headlines not for what he said about online gambling, but for what he didn’t”.

“The president chose not to declare a position” on the proposed ban, she wrote. “And in this case, restraint is leadership. The president’s silence signalled a refusal to be rushed into a decision on a complex issue that demands more data, deeper study and a holistic understanding. This was not a missed opportunity. It was a conscious choice to avoid a knee-jerk policy that could create more problems than it solves.”

She said the online gambling sector should not be confused with POGOs. Those operations served gamblers outside the Philippines. They were banned following reports of widespread corruption, money laundering, human trafficking and torture. “In the case of POGOs, the safety of Filipinos and national security were directly implicated,” said Quiogue. “That is not the case here.

“If a sitting president can suddenly announce that a lawful, revenue-generating industry can simply be banned, the implications on investor confidence, economic stability and the rule of law would be profound.”


]]>
Mon, 28 Jul 2025 16:56:24 +0000
Weekend Report: Irish bank adds gambling blocker, Stake scores Team Vitality deal https://igamingbusiness.com/sustainable-gambling/responsible-gambling/weekend-report-ptsb-gambling-blocker-stake-deal/ Mon, 28 Jul 2025 13:02:34 +0000 https://igamingbusiness.com/?p=389280 Welcome to the Weekend Report, where iGB looks at the news that you may have missed across the last few days. This week: Irish bank PTSB adds in-app gambling blocker, Stake partners with Team Vitality and SIS reveals a new competitive gaming leadership team.

PTSB launches in-app gambling blocker

Irish retail bank PTSB has announced the introduction of a voluntary gambling blocking facility for its mobile app.

The new feature allows PTSB customers to block debit and credit card transactions classified as gambling through their PTSB app. The block will cover sports betting websites, online casinos, poker sites and lottery websites.

Should users choose to remove the block, a 48-hour impulse delay period will apply before gambling transactions can resume.

PTSB joins Bank of Ireland, AIB, EBS and Revolut in offering their customers a gambling blocking facility.

Betting and gaming operator Stake has entered a multi-year partnership with global esports club Team Vitality.

Under the deal, Stake becomes the official international partner of Team Vitality’s CS2 team. The operator will receive branding placement on players’ shirts during esports events.

The two organisations will also collaborate on exclusive content and various activations. This includes at the upcoming IEM Cologne event, which runs from 1-3 August.

Stake also has commercial partnerships in place with teams and athletes across professional football, MMA and Formula 1.

SIS reveals new-look competitive gaming leadership team

Sports Information Services (SIS) has announced a new competitive gaming leadership team.

Peter Camden has been named head of competitive gaming product, with Stephen Maguire becoming head of competitive gaming operations. Meanwhile, Aaron St Pierre is now head of sports trading.

Among them, Camden, Maguire and St Pierre have worked for SIS for just under 10 years.

Andy Purkiss, chief operating officer at SIS, said: “Peter, Stephen and Aaron have been critical in driving competitive gaming’s extensive offering to our large network of international operators.”

EveryMatrix hits NA milestone with CasinoEngine

EveryMatrix has launched its CasinoEngine platform technology in North America for the first time with Pinnacle.

Pinnacle will now make use of the platform in Ontario, Canada. This builds on an existing collaboration for the operator’s global casino offering.

BonusEngine, the cross-vertical bonusing tool, will be integrated in the second phase of launch. This will offer Pinnacle Ontario various bonus types and the Bonus Guardian AI-powered bonus abuse solution.

Stian Enger Petersen, CEO, casino at EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.”

Realistic Games grows UK presence with new partners

Realistic Games has expanded its footprint in the UK by entering new partnerships with LiveScore Bet and Virgin Bet.

Players of both brands will have access to more than 20 games. These include the Book of Charms, Chicken Or The Egg and Hit the Top titles.

Realistic Games already provides its content to operators including William Hill, Flutter and Entain

Marcela Nadin, account manager at Realistic, said: “With our existing gaming portfolio and upcoming releases, we are confident that we will offer a diverse selection of fun and exciting titles to each brand.”

]]>
Mon, 28 Jul 2025 16:51:51 +0000